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 Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?

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Mr.Welldone



Posts : 173
Join date : 2014-09-13

PostSubject: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 9th 2017, 6:45 pm

Hi, guys, I'm back. After I watched the How To Create a Mugen Stage with Old Gamer on YouTube and then I followed it on Notepad. I created my Mugen Stage called Central Park: I created it on Gimp, Fighter Factory 3.0.1 and Notepad. And then I opened up the Mugen 1.0, I selected Terry Bogard and Deadpool and I picked the name of my mugen stage, Central Park and then both Terry Bogard and Deadpool are invisible, but I can't see them. I want them to be appear; visible, when I want to see them. Here's the statements:




[Info]
;Name of the stage.
name = "Central Park"
displayname = "Central Park" ;Name to display
versiondate = 04,08,2017    ;Version date of stage (MM,DD,YYYY or X.XX)
mugenversion = 1.0          
author = "Mr.Welldone"         ;Stage author name

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -150
boundright = 150
boundhigh = -22
boundlow = 0
verticalfollow = 1
floortension = 80
tension = 60
overdrawhigh = 0
overdrawlow = 0
cuthigh = 35
cutlow = 25

;--------------------------------------------------------
[PlayerInfo]

p1startx = -270          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2facing = -1

;--- Common ---
;Don't change these values.
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound

;--------------------------------------------------------
[Bound]
;Distance from left/right edge of screen that player can move to
;Typically 15
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 500
autoturn = 1
resetBG = 1
;localcoord = 320, 240
xscale = 1
yscale = 1

;--------------------------------------------------------
[Shadow]
intensity = 64
color = 255,0,0
yscale = -.1
fade.range = -400,-100

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/kfm.mid
bgmvolume = 100

;========================================================
;--------------------------------------------------------
; Background definition
; ***
;-------------------------------------
; [BG x]
; type = ?       "Normal"/"Parallax"  (def: "normal")
; spriteno = ?, ? Sprite group and number: groupno, imgno  (req'd)
; start = ?, ?   Starting location (integer)  (def: 0, 0)
; delta = ?, ?   Change in location per camera unit moved (float)  (def: 1,1)
; trans = ?      Transparency settings: "none"/"add"/"add1"/"sub"/"addalpha" (def: "none")
; alpha = ?, ?   (only for trans=addalpha) Source,dest alpha (def: 256,0)
; mask = ?       Masking (int): 0 - off, 1 - on  (def: 0)
; velocity = ?, ? Velocity: x, y (float): speed background moves (def: 0, 0)
; tile = ?, ?    Tiling: xtile, ytile (int): 0 - off, 1 - infinite,
;                        >1 - tile that number of times  (def: 0, 0) - only for Normal BG
; tilespacing = ?, ? Tiling: x, y (int) : space between tiles (def: 0, 0)
;  Parallax-only:
; xscale = ?, ?    Top xscale, bottom xscale (float)
; width = ?, ?     Top width, bottom width (int)  (use either this or above, but not both)
; yscalestart = ?  Starting y-scale (float, in percent)  (def: 100)
; yscaledelta = ?  Change in y-scale per unit (float, in percent)  (def: 0)
;-------------------------------------

;-------------------------------------
; Main background definition
[BGdef]
;Filename of sprite data
spr = Central Park.sff
debugbg = 0

[BG 0]; Sky & City
type  = normal
spriteno = 0, 0
start = 0, 98
delta = .8, 1
mask = 1
;tile =
;tilespacing =
;velocity =

[BG 1]; Trees
type  = normal
spriteno = 0, 0
start = 0, 98
delta = .905, 1
mask = 1
;tile =
;tilespacing =
;velocity =

;----------
;[BG Floor]
;type  = parallax
;spriteno = 0,0
;start = 0, 100
;delta = .78, .75
;xscale = 1, 1.75
;yscalestart = 100
;yscaledelta = 1.2

But, I really need your help. Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?
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Mistah Jorge

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Posts : 2009
Join date : 2013-07-04
Age : 19
Location : Portugal

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 9th 2017, 9:33 pm

I dont know anything about stage making but am... are the stage layers in foreground? like in front of the characters...

Or maybe is the coordinates of characters are off?
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LESSARD

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Posts : 920
Join date : 2016-06-19
Age : 37
Location : In your wildest mugen Dreams

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 9th 2017, 10:23 pm

I think is the zoofset. 500 its to much. Try 215 in the value instead
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Mr.Welldone



Posts : 173
Join date : 2014-09-13

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 10th 2017, 6:20 pm

Lessard, I like your stuff. And thank you for the number 215 on zoofset.
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Mr.Welldone



Posts : 173
Join date : 2014-09-13

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 10th 2017, 6:38 pm

And here's the small problem, I got the bad screen far up issues with onion skins on the stage.

I got the bad far up screen on the left:


and

I got the bad far up screen on the right:


So, how do I crop the stage to cover them?
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Mr.Welldone



Posts : 173
Join date : 2014-09-13

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 10th 2017, 6:41 pm

@Mistah Jorge That's okay, bro. Don't worry about it.
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LESSARD

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Posts : 920
Join date : 2016-06-19
Age : 37
Location : In your wildest mugen Dreams

PostSubject: Re: Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?   April 10th 2017, 8:38 pm

Im glad you fix your issue. I give you the solution to your other issue in the other topic. good luck.
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Please, help me! After I created my Mugen Stage, how can I make my Mugen characters into visible?
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