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 t-ray wip by crosspotts

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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: t-ray wip by crosspotts   April 25th 2013, 6:54 am

@crosspotts1.0 wrote:
no but everyone wants me to use alex and I wont so I gave bane a shot he can change sizes
The reason we say Alex is because you cannot edit Ghostrider without permission and if you editted Bane you would need permission too.
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flammableking



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Age : 22

PostSubject: Re: t-ray wip by crosspotts   April 25th 2013, 7:53 am

@Shadman wrote:
@crosspotts1.0 wrote:
no but everyone wants me to use alex and I wont so I gave bane a shot he can change sizes
The reason we say Alex is because you cannot edit Ghostrider without permission and if you editted Bane you would need permission too.

Suckish, but true; if you wish to edit an official character created by Capcom, with a complete sprite-sheet, it's opensource. However, edits of these characters that did not appear in any other games except Mugen, such as...

Ghost Rider
Bane
Lobo
Super-Skrull

and so on, require permission to use. These are all very thorough edits of highly-detailed characters, with heart and soul poured into them. Contact the creators of those characters, requesting permission. If denied, search for an official Street Fighter or Marvel VS Capcom character that even better resembles him. ^^
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   April 25th 2013, 7:14 pm

Wucash has retired
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   April 26th 2013, 10:27 pm

so heres sorta a complete sprite
color and all
http://img22.imageshack.us/img22/6328/traypal2.png
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volzzilla



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PostSubject: Re: t-ray wip by crosspotts   April 27th 2013, 9:36 am

if you will change leg bases, i think you should pick maxima.

you mentioned a larger form. maybe try and talk arkady into posting a tutorial topic on what he did with giant man sprites?
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   April 28th 2013, 12:21 am

could u show me the shade
and here is pants done from maxum
http://img442.imageshack.us/img442/6221/45585721.png
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   April 28th 2013, 2:33 pm

I was told I can't use riders legs so I used maxim instead but I'm bad at shading
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mugenaddict34



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PostSubject: Re: t-ray wip by crosspotts   April 28th 2013, 3:53 pm

@crosspotts1.0 wrote:
I was told I can't use riders legs so I used maxim instead but I'm bad at shading

Rolling Eyes I'm not an expert editing, neither shading. But I visited this guys site and there were 3 tutorials really interesting about how to shade well in mvc style. Take a look there. It's being useful for me Smile

http://marancv.infinitymugenteam.com/

Anyways, practice man, is the key. Wink

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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   May 6th 2013, 9:01 am

heres a scean I did

[img=http://imageshack.us/scaled/thumb/209/scean.png]
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Fightfan



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PostSubject: Re: t-ray wip by crosspotts   May 7th 2013, 10:36 am

Looks nice, but I think you messed up on the image linking. What bases are you now using?
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   May 7th 2013, 8:55 pm

YAY ALMOST DONE
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   May 12th 2013, 1:17 pm

[You must be registered and logged in to see this image.]
heres him standing
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crosspotts1.0



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PostSubject: Re: t-ray wip by crosspotts   July 18th 2013, 5:39 pm

so I will be using urine as a base now cause have to start over
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t-ray wip by crosspotts
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