A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Venom and Superboy Prime WIPs
by pockydeluxe1 Today at 1:21 am

» MAZEPACK 5 - CPS2 STAGES wip
by pockydeluxe1 Today at 1:15 am

» SNK chuchoryu!! the King of Mugen...XD not true
by pockydeluxe1 Today at 1:12 am

» The Unofficial 2017 Halloween MMV Event (personal)!
by asterione Today at 1:04 am

» Tyrant from Resident Evil released
by brucewayne74 Today at 12:34 am

» Release Elektra 2.4 by Fede de 10
by brucewayne74 Today at 12:32 am

Special Features at MMV






Chat on MMV w/ Discord


Share | 
 

 UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017

View previous topic View next topic Go down 
Go to page : 1, 2, 3  Next
AuthorMessage
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 6:37 pm



CREATORS : MAZEMERALD AND LESSARD

;---------------------------------------
CREDITS:

colaborators
old base sprites by AX
old coding consultant : trololo
sounds by andywho
help with coding by Mistah jorge
templates : shinzankuro and gladiacloud

-------------------------------------------------

Version : 2017

give me your feedback about improvements and bugs to fix.
enjoy...

more at the next updating...



mediafire.com file/056zg0e95zpa3l4/UNKNOWN+SOLDIER+-+update.rar






-------------------------------------------------------------------------------------

SUPER MOVES



















------------------------------------------------------------------------------------------

SPECIAL ATTACKS













-----------------------------------------------------------------------------------------
HYPER MOVES







Last edited by Mazemerald on May 28th 2017, 2:34 am; edited 9 times in total
Back to top Go down
View user profile
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 7:03 pm

your feedback and critiques are very important for more improvements and to fix some bugs found.

thanks!
Back to top Go down
View user profile
chinchyboy

avatar

Posts : 115
Join date : 2016-01-14
Age : 18
Location : barcelona

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 7:27 pm

It's really cool Very Happy
ilu
Back to top Go down
View user profile
Dynatron

avatar

Posts : 182
Join date : 2014-04-24
Age : 22

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 9:50 pm

- He seems really small.
- Head pos and mid pos are off. Check my bug fix guide for details on how to fix that problem.
- A lot of the special moves seem a bit too similar. QCF+P, QCB+P and QCB+K are all projectiles, but they all seem to serve the same purpose. Out of all of them, I'd probably use QCF+P the most, since it hits harder than QCB+P and isn't random like QCB+K. My suggestion is to make them all apart of the same movement, like QCF+LP would be the machine gun, QCF+MP would shoot the fireballs, QCF+HP would shoot the floating orbs, and to balance them out, like make it so that the machine gun is the least safe, yet hardest hitting, or the floating orbs be the anti-air.
- I don't like how QCB+K makes the orbs float in different directions with the same button. It makes the attack unreliable.
- The hyper zenny field is very unsafe on hit. Once you're done with the move, the opponent has all the time in the world to retaliate.
- The idle stance looks rather choppy.
- The crouching punches are all misaligned. He seems to subtly jitter back and forth during them. Also, the pad on the right knee changes during the crouching punches: while crouching, it is light blue, but during the punches it seems to lean toward the player and change color to a darker blue.
- Close up, the QCF+PP hyper does a whopping 480 damage.

I'll come back with more feedback if I come across more stuff worth mentioning.
Back to top Go down
View user profile
shanri



Posts : 123
Join date : 2015-05-29

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 10:34 pm

Very cool. Thanks
Back to top Go down
View user profile
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 11:13 pm

Dynatron wrote:
- He seems really small.
- Head pos and mid pos are off. Check my bug fix guide for details on how to fix that problem.
- A lot of the special moves seem a bit too similar. QCF+P, QCB+P and QCB+K are all projectiles, but they all seem to serve the same purpose. Out of all of them, I'd probably use QCF+P the most, since it hits harder than QCB+P and isn't random like QCB+K. My suggestion is to make them all apart of the same movement, like QCF+LP would be the machine gun, QCF+MP would shoot the fireballs, QCF+HP would shoot the floating orbs, and to balance them out, like make it so that the machine gun is the least safe, yet hardest hitting, or the floating orbs be the anti-air.
- I don't like how QCB+K makes the orbs float in different directions with the same button. It makes the attack unreliable.
- The hyper zenny field is very unsafe on hit. Once you're done with the move, the opponent has all the time in the world to retaliate.
- The idle stance looks rather choppy.
- The crouching punches are all misaligned. He seems to subtly jitter back and forth during them. Also, the pad on the right knee changes during the crouching punches: while crouching, it is light blue, but during the punches it seems to lean toward the player and change color to a darker blue.
- Close up, the QCF+PP hyper does a whopping 480 damage.

I'll come back with more feedback if I come across more stuff worth mentioning.

Thanks for the help, i will see what i can to do for improve it more.


Last edited by Mazemerald on March 2nd 2017, 11:21 pm; edited 1 time in total
Back to top Go down
View user profile
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 2nd 2017, 11:14 pm

chinchyboy wrote:
It's really cool Very Happy
ilu

shanri wrote:
Very cool.  Thanks

thank you so much..
Back to top Go down
View user profile
Andywho

avatar

Posts : 374
Join date : 2012-06-16

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 3rd 2017, 12:59 am

I've tested him and so far i agree what Dynatron has posted.
Also if he's in a mvc style char, this is what he misses:
- No hyper background like every mvc char has. You can take the original mvc hyper bg or using Shinzankuro's one. Be sure to ask him first.
-Also a hyper portrait isn't in too. So that's not very hard, only take one and you decided which one suits best for this char.

That's all for now.
Back to top Go down
View user profile
volzzilla

avatar

Posts : 6600
Join date : 2012-05-02

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 3rd 2017, 10:12 am

thank you for sharing mazemerald Smile

and good job on the feedback dynatron and andywho Very Happy
Back to top Go down
View user profile
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 9th 2017, 8:58 pm

Starting to make the updates in unknown soldier.

add more stuff and use the feedback to improve the work.

this year unknown soldier and ton pooh will shine on for all.
Back to top Go down
View user profile
TheRedBeast

avatar

Posts : 267
Join date : 2016-10-19
Age : 20
Location : uruguay

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 9th 2017, 11:20 pm

you will upgrade roxy too?
Back to top Go down
View user profile
Mazemerald

avatar

Posts : 2824
Join date : 2012-12-10
Age : 26
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 10th 2017, 8:33 pm

first link updated with the new link:



updated : added more gethit stances made by Lessard.
and fixed some bugs.

but wait for more.
your feedback will be always appreciated and respected.
Back to top Go down
View user profile
Andywho

avatar

Posts : 374
Join date : 2012-06-16

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 11th 2017, 5:22 am

I've tested him and you said you fixed some bugs. But you do not added the hyper background when he does the hyper move. This is a hyper background:

Also, i've change his size:
xscale = 1.2
yscale = 1.2

Now he should be perfect on your mugen too.

Overall, nice update.
Back to top Go down
View user profile
borewood2013

avatar

Posts : 5021
Join date : 2014-08-11

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 13th 2017, 3:40 am

Wow, while I was on a Chinese New Year 2017 vacation, you made and released something coolly FORGOTTEN like this!? Exclamation Question

Hey man your hard MUGEN effort will never be FORGOTTEN! clap
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
laspacho

avatar

Posts : 26
Join date : 2012-06-08

PostSubject: Re: UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017   March 13th 2017, 6:26 pm

Very cool.  Your going to make me play Mugen later tonight.  geek
Back to top Go down
View user profile http://www.infinitymugenteam.com
 
UNKNOWN SOLDIER MVC STYLE - UPDATED - 19/03/2017
View previous topic View next topic Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Characters-
Jump to: