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 MINUS FIGHTING GAMES TODAY BECAUSE THE COMPLEXITY.

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Mazemerald

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Age : 28
Location : Adelaide - Australia - Capcom Maker

PostSubject: MINUS FIGHTING GAMES TODAY BECAUSE THE COMPLEXITY.   February 8th 2017, 7:25 pm

MINUS FIGHTING GAMES TODAY BECAUSE THE COMPLEXITY.




Maybe you don´t know, but at the past there was a flood of fighting games,some good,excellent and low quality,but anyway a big amount.

today however the high tech to become able to make more,it´s not so easy like before,the new engines are very powerful,and it´s very hard to balance and coding a char because some barriers and technical difficulties. needs a programming very complex and some the result looks with disparity.

the new fighting games has a huge amount of bugs because the complexity of balancing and development of chars with some items below:

items represent a coding barrier or complexity to execute it with perfection.

1 - costume with many colors
2 - different weapons in a same char
3 - alien chars or humanoid or beasts
4 - size
5 - many arms,hands,or heads.
6 - clones or multiplication
7 - chars who can to copy the powers. (rogue,shang tsung)
8 - many moving or animations at the same time.
9 - chars with partners or helpers or footman (lackey).
10 - chars are very powerful and has many attacks.

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all it becomes a creation of a char for the modern platforms totally Unfeasible.

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before to suppose the entering of a char in a game,you must to consider if he has a true condition to be made in a modern engine with your original structure.

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the fighting games are very hard to produce actually, then it´s better to stay happy with all appears now.
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borewood2013

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PostSubject: Re: MINUS FIGHTING GAMES TODAY BECAUSE THE COMPLEXITY.   March 24th 2017, 5:52 am

>> 6 - clones or multiplication
>> 7 - chars who can to copy the powers. (rogue,shang tsung)


These two (2) features are very hard (just next to impossible) to do for general MUGEN, yet, it is kind of possible (still hard though) to do for full game MUGEN........ riiiggghhht
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