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 IRONMAN MARK 7.1 - WIP

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crosspotts1.0

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   April 28th 2013, 1:09 am

someone should do the original grey or gold iv been looking forward for those
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volzzilla

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   April 28th 2013, 9:38 am

both new sprites look great Exclamation
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Ax

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 5th 2013, 1:46 pm


[You must be registered and logged in to see this image.]
http://i.imgur.com/9WQIG5I.gif

I decided to stick with this. I'm just used to this look. Rolling Eyes

But you know what? I am sure someone will do a smart palette over at MFG. I have a strong fan following over there tongue and they like enhancing a lot of the stuff I edit so probably they'll do it for this one to? Who knows? scratch
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Ax

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 5th 2013, 7:23 pm

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http://i.imgur.com/RbGkPLz.gif

Walk animation. Next will be jump.
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Beto

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 5th 2013, 7:55 pm

Nice Sprites Exclamation
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cravd



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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 11:20 am

cheers yes nice edition
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cravd



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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 11:20 am

cheers yes nice edition
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Hypersonic



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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 12:54 pm

Outside of the different colors, what's different from the walk from the Capcom one?
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dev



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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 1:16 pm

@Hypersonic wrote:
Outside of the different colors, what's different from the walk from the Capcom one?

I think he changed the head a little.
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Ax

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 1:25 pm

yeah very small differences. Like Dev said the head is altered to look a little more like the portrait in MSH.

I also added a few hghlights to make him just a bit shinier.


The character is really just a coding remix. The character has all ready been coded and it has stuff from Magus, 1%, and, Mysticblaze.

I really just did this so I can have 1 ironman instead of 3 different of the same character on my roster.

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Hypersonic



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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 6:16 pm

Don't you need permission to use stuff from their Iron Men?
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Ax

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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 6th 2013, 6:55 pm

@Hypersonic wrote:
Don't you need permission to use stuff from their Iron Men?

If it's a problem here I can release it at elecbyte instead but either way I'm gonna make and release this thing. If anyone has a problem with it take it up with the admins. Arrow
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PostSubject: Re: IRONMAN MARK 7.1 - WIP   May 8th 2013, 3:26 pm

While testing Iron Man, I was thinking how awkward it is to use his strong kick, it just kicks completely vertical, I understand it is for anti- aerial attacks but I think it's impractical in most situations and for some reason I keep using it out of instinct and I end up hitting no one.

So I put the rotation tool to good use again, not sure if it's really good but I made the strong kick attack a little more traditional.

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http://i.imgur.com/792IXxT.gif

It seems to work well enough and it is still different and allows for an attack variety still.

Anyway I am gonna keep it, I think it'll work better.
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