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 SUPERMAN BEYOND BETA UPDATED!

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metamutant



Posts : 257
Join date : 2012-07-22

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 17th 2017, 6:37 pm

Thanks for the bug fixes. Most of the bugs I showed happen in watch mode against Gladiator. I'm looking forward to the final version.
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Sledge



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Join date : 2016-07-13

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 18th 2017, 6:19 am

I love the Hank Henshaw pallete- It's high time we got a proper incarnation of the false Superman.
I also like how you're making air hypers as well- something more mugen
characters should have in my opinion.
The final ground hyper however, should be something suitably epic.
Cinematic maybe,
like the "Maximum Justice" hyper in Superman by Hannibal and Kal-Elvis (Props for the name):

Though it should be unique for each mode, maybe a reference to each character's comics history.
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Angelus_Silverhead

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Location : Ukraine

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 18th 2017, 7:03 am

Thank you Sledge. I'am glad that you enjoy the character. I noticed that many people have fun with Cyborg Superman mode. Smile As for now unique modes have few differences between each other, but of course, there can be more. For a current moment we are working on two extra modes. I hope that next update will not disappoint MUGEN fans.

And thanks for feedback. Trully, we need to work on it. study
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Sledge



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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 19th 2017, 6:32 am

Two more modes?
You can bet your booty I can wait for that! Very Happy
There's only one bug I've found with the character thus far...
In the extra modes, either Eradicator or Cyborg Supes,
when the A.I is controlling them. they never use the special lasers.
As in, instead of the AI using Cyborg's arm cannon or Eradicator's beams,
they just use heat vision.
Although I have no problem with Cyborg using heat vision in the air-
It further illustrates the fact that he is a False Superman.

I would also recommend adding different sound clips for the different modes,
but you probably planned that anyway.
You can already use Hank Henshaw's voice from Injustice: Gods Among Us,
and Ultraman's appearance from Justice League: Crisis on Two Earths.
Not sure if Eradicator has ever appeared in any animated media, though.

Just my guess, but maybe we're getting a General Zod mode next!

Exclamation
Wait... Can it be... No way.

ERMAHGERD ARE YOU DOING THIS
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007

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Location : Brasil

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 19th 2017, 11:31 am

I loved this Superman Perfect last hyper is one of the best I've ever seen, thank you bat clap bub
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Angelus_Silverhead

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 19th 2017, 12:41 pm

Thank you for feedback, Sledge! I never checked how CPU plays extra modes. We can try to fix it. About your suggestions... it will be pretty cool to use unique voices. Pehaps, if you have sources with sounds and voice, you can help us. Jarro found sounds from Injustice, but he haven't voice from Cyborg and Ultraman. About Eradicator... in fact, his body was created with Superman's DNA, so he can have same voice.

About new extra modes... I'am very sorry, but I have no plans for Zod mode. I really hope that carpa soon will finish his great General Zod character. Hmmm, maybe Zod's son from another universe... in future updates I could make more colors for face, so it will be possible to get a beard. But at the current moment we work on two planned modes for palettes in main roster. I don't want to say now... it is a surprise. Smile

007, I'am very happy to know that you like our Superman. I also hope that you'll like next update too. Wink
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007

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 19th 2017, 1:38 pm

Oh, I'm sure I will like it and you guys did a good job as a duo and in the super too clap bat drop da bomb
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Sledge



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Join date : 2016-07-13

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 21st 2017, 12:47 am

I didn't know Carpa was working on a new General Zod! That's awesome!
About Henshaw's voice... In Injustice: GAU, he's really just Overlord Superman
with a robotic voice. As for Ultraman, search up the movie Justice League: Crisis on Two Earths.
You can use voice clips from that.

And also, yep. The son of Zod, Hernan Guerra. Superman of the "Gods and Monsters" Universe.
He can't merely be a spriteswap, though. He needs that freaking duster. (That sexy coat!)
Have you seen the movie he's in?
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Angelus_Silverhead

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 21st 2017, 3:59 am

Yes, I saw this movie. One of the best Justice League cinematics ever. Good story, amazing drama and real Justice League (gods or monsters?). I was hoping that they plan to continue this story in second movie or series, but still no new about it. It will be hard to make such costume.
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Shining

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 21st 2017, 5:36 pm

@asterione wrote:
@metamutant wrote:
There are some very good things in this character.  A separate Cyborg Superman would be awesome. Best luck in continuing to improve this character.

Related to the previous point, I'd really like to have the "Eradicator mode" as a standalone character (there is no Eradicator in mugen and this char is awesome!). In principle, this should be easy to accomplish as one should simply comment out in the "def" file the palletes that are not interesting. Like in the example below,

Code:

[Info]
name ="Superman Beyond"
displayname ="Eradicator"
versiondate =
mugenversion =
author ="Angelus_Silverhead, JARRO77 and borewood2013"
pal.defaults =7,

[Files]
sprite =Template.sff
anim =Template.air
sound =Template.snd
cmd =Template.cmd
cns =Template.cns
stcommon =Common1.cns
st =Basics.st
;pal1=Beyond.act
;pal2=Beyond_2.act
;pal3=Eradicator_armor_2.act
;pal4=New_52.act
;pal5=Blue_Superman.act
;pal6=Cyborg_Superman.act
pal7=Eradicator_Reign_Of_Superman.act
;pal8=Futures_end.act
;pal9=Reign_of_Superman_Comic.act
;pal10=Kingdom_come.act
;pal11=Justice_lords.act
;pal12=Ultraman_COTW.act
st1=Specials.st
st2=Hypers.st
st3=Statedef-2.st
st4=Statedef-3.st
st5=Flight.st
st6=Extra.st

However if I do so, the character is in "Eradicator mode" but still retains the pallette of Superman Beyond. Am I doing something wrong?


for using other eradicator palette copy this

;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;******************* http://www.virtualltek.com *******************;
;***************************************************************************;

[Info]
name ="Eradicator"
displayname ="Eradicator"
versiondate =
mugenversion =
author ="Angelus_Silverhead, JARRO77 and borewood2013"
pal.defaults =1,

[Palette Keymap]
x = 7 ;Press button X to select palette 1, etc.
y = 8
z = 3
a =7
b = 8
c = 4
x2 = 7 ;Hold Start and press button X for palette 7, etc.
y2 = 8
z2 = 3
a2 = 7
b2 = 8
c2 = 4

[Files]
sprite =Template1.sff
anim =Template.air
sound =Template.snd
cmd =Template.cmd
cns =Template.cns
stcommon =Common1.cns
st =Basics.st
pal1=Beyond.act
pal2=Beyond_2.act
pal3=Eradicator_armor_2.act
pal4=Eradicator_typical.act
pal5=Blue_Superman.act
pal6=Cyborg_Superman.act
pal7=Eradicator_Reign_Of_Superman.act
pal8=Futures_end.act
pal9=Reign_of_Superman_Comic.act
pal10=Kingdom_come.act
pal11=Justice_lords.act
pal12=Ultraman_COTW.act
st1=Specials.st
st2=Hypers.st
st3=Statedef-2.st
st4=Statedef-3.st
st5=Flight.st
st6=Extra.st

[Arcade]
intro.storyboard =
ending.storyboard =
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skhsato123

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 22nd 2017, 2:31 am

may any one please (especially yolomate) create 2 palletes
one for general Zod
and another for `Mister Majestic version of Superman from earth omega
you can follow as a guide

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Sledge



Posts : 26
Join date : 2016-07-13

PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 22nd 2017, 2:46 am

About the movie... Machinima is actually working on a youtube series.
Currently. they've only made 3 prequel videos for each character, "Bomb", "Big", and "Twisted".
They're all pretty good, and I won't spoil any of it for you. Very Happy
I wonder what those two modes are- One's probably a fixed Future's End Superman, right?
And one more thing- You should fix "Kingdom Come" Superman to be
much more powerful than the ordinary version, as that is more true to the comics character.
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Angelus_Silverhead

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Age : 26
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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 22nd 2017, 9:04 am

You are very correct, Sledge. Future's End mode need some improvements. We are working on it.

Other modes are also in my mind, also as more colors for smart palette.

skhsato123, it will be possible to make Mister Majestic palette. But for General Zod? Hmmm... sorry, be he haven't beard colors. However, it is still possible to use some fantasy. As I know, tony spector did great palette for General Zod New 52.
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yolomate

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 22nd 2017, 11:05 am

@skhsato123 wrote:
may any one please (especially yolomate) create 2 palletes
one for general Zod
and another for `Mister Majestic version of Superman from earth omega
you can follow as a guide



Mister Majestic Superman Beyond by Angelus_Silverhead, JARRO77 and borewood2013
dedicated to skhsato123




go my post http://mugenmultiverse.fanbb.net/t5574-new-yolomate-s-palettes-blind-man-creator
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SIRALEXBABY

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PostSubject: Re: SUPERMAN BEYOND BETA UPDATED!   January 23rd 2017, 11:32 am

THANK YOU...Angelus Silverhead...AND ALL THAT HELPED CREATE THIS WONDERFUL SUPERMAN BEYOND...AND BLESSING US FOR RELEASING IT ,,AND THE NAME SAYS IT ALL..."SUPERMAN BEYOND" I LOVE THIS SUPERMAN,,SO MANY MODES AND ITS ONLY A BETA..WOW I CAN'T WAIT TILL THE NEXT UPDATE..IT'S NOT ONLY SUPERMAN ..BUT SOME MANY ,,MANY MORE CHARACTERS,,,AND MODES..I AM ADDING HIM TO MY SCREENPACK,,,ONE MORE FOR THE "MARVEL UNIVERSE VS DC UNIVERSE,,,KEEP UP THE GREAT WORK,,,THANK YOU AND GOD BLESS
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