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 Martian Manhunter v0.95 - Update by efrencortes

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efrencortes



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Join date : 2012-06-20

PostSubject: Martian Manhunter v0.95 - Update by efrencortes   January 5th 2017, 9:05 pm

Happy Magi Day! For this day the gift is Martian Manhunter Update.

I improved the sprites, sizes, alignments and colors. Also I adjusted the Smart Pals and I did the upgrade in the Ghosts Attack Hyper's. Here I show you some pics with the changes.

Before->After->

Before->After->

Before->After->

Before->After->

Before->After->

Ghosts Attack Hyper:

Marian Manhunter v0.95 by efrencortes, Marian Manhunter from DC Comics.

----------------------------------------------------------------------------------
Credits & Special Thanks
----------------------------------------------------------------------------------

- Heat Vision Ray from Wonderman by Zvitor and jasontodd.
- Energy Ball by ExShadow.
- Hyper Background by Loganir.
- Shock Sprites from Cyclops by verz36.
- Select Portrait by Arlequin.
- Skulls Helpers from Death by mothman.

...All Mugen Community, Specially to the first Mugen Creators that share with us their amazing chars and inspire us to make new ones.

...Anyone else that I forgot.

Here the link to download: [https://www.mediafire.com/?tjawrv7gj9ryoy2]


Last edited by volzzilla on January 6th 2017, 12:49 pm; edited 1 time in total (Reason for editing : edit DL link)
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zequi007



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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 5th 2017, 9:22 pm

Yes, yes, yes, yes! I love you XD
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volzzilla

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 5th 2017, 11:25 pm

congrats on your update of a very cool character Smile and thank you so much for sharing efren Very Happy
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patz2509

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 5th 2017, 11:48 pm

For me the best good looking Martian Manhunter in Mugen yes yes (sorry for sound rude to the others, is simply my humble opinion) is really nice to see an upgrade for him, the past pal is a mess, but congrats for upgrade this part
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yolomate

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 6th 2017, 10:56 am

you see my palletes? scared
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Doom

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 6th 2017, 12:14 pm

Thank you very much for the update ... Smile
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efrencortes



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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 6th 2017, 10:24 pm

Thank you for your comments, I really appreciate it!
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JARRO77

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 3:31 am

very cool update thanks Smile
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malevka1

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 3:59 am

congrats on your update of a very cool character
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DeleFresh

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 4:21 am

Hey - Nice update, I like the new hyper.

I notice with this character his regular jump acts like a super jump (just press up) and his super jump (D, U) acts like a regular jump.

Does anyone know how to swap these? He's a bit hard to use because of that little thing.

Otherwise, he plays pretty good!
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bam77



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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 6:05 am

Beautiful sprites
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LESSARD

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 8:16 am

Good Job, Good Fix and update, Congratulations!!!
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Capcomnator

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 7th 2017, 6:51 pm

great update!!!!
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err8107



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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 9th 2017, 9:47 am

cool update , thx for the time to this char
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Werewood

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PostSubject: Re: Martian Manhunter v0.95 - Update by efrencortes   January 9th 2017, 11:08 am

Cool MUGEN update for a cool MUGEN character like Martian Manhunter!

One (1) small MUGEN feedback:
- "Telekinetic Throw" special move is kind of too power because it is so quick (just 1 MUGEN game tick), and unblockable/unguardable due to the MUGEN Engine's "beginning-of-1st-frame-HitDef" issue, you can try to make its animation last 2 MUGEN game ticks (i.e. Action 900 => 0,0, 0,0, 2) and change Statedef 900 "trigger1 = AnimElem = 1" to "trigger1 = AnimElemTime(1) > 0" to fix to let his MUGEN Enemy able to block/guard (but 2 MUGEN game ticks still too quick for human players and Action 900 is just like the stance).....
   !!! if this powerful feature is by your MUGEN purpose then please ignore this of my MUGEN feedback Wink
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