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 Release - Avengers United Battleforce

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fede de 10

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Join date : 2014-06-26
Age : 35
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: Release - Avengers United Battleforce   January 12th 2017, 5:59 pm

@O Ilusionista wrote:
After so many time, here is the second demo release of Avengers United Battle Force project!



The game has evolved a lot since the last release and features:
- 16 playable characters (+ unlockable characters)
- 19 supporting characters (between NPC and helpers)
- 3 chapters, with more than 15 stages
- Many special powers, including devastanting Hyper Moves
- Alternative route
- Alternative mode for some characters
- Bonus stages and aerial stages
- Intense boss fights
- 10+ bosses
- Many itens and traps
- Custom voiced characters
- Custom loading screens
- Unique feature - Music tempo changes based on boss life. Works like in Street Fighter 2.


And much more.

The game can be played in Windows, Android devices, Wii and PSP.
This was a really hard work which cost me a lot of time and effort. So I wish everyone have fun with this Smile

DON'T FORGET TO READ THE GAME MANUAL!

======================================================
DOWNLOAD THE GAME: http://www.brazilmugenteam.com/avengers
======================================================


WARNING: Use the provided OpenBOR version to run (4420). The game won’t run or will have issues if you run in older versions

PLEASE REPORT ANY BUG YOU FIND.

KNOW ISSUES:

- Tactical Force has a random bug where he dies when offscreen. I am trying to understand what happens.
- If you throw objects against a wall, they will disappear.

I would feel very honored if I used my Ironfist in this bor in its next update. If you like to use it at will ilu
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Mazemerald

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Join date : 2012-12-10
Age : 28
Location : Adelaide - Australia - Capcom Maker

PostSubject: Re: Release - Avengers United Battleforce   January 12th 2017, 7:02 pm

Simply amazing! thanks for sharing it!!!
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Doom

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Age : 39

PostSubject: Re: Release - Avengers United Battleforce   January 12th 2017, 7:24 pm


@fede de 10
The Iron Fist sprites are already finished ...
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Playing Enemy

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PostSubject: Re: Release - Avengers United Battleforce   January 13th 2017, 1:45 am

I just want to say thanks for reading all of my feedback and responding to it. There was a lot of it, and I didn't think you'd respond to as much as you did. I appreciate you taking the time to do that. Also, I will totally help you out with all sprites, story text, and anything else I can help with if you welcome it, especially any of the things I suggested in my feedback that you liked. Also, I talked to Zombiebrock from this website, who makes extremely good palettes, and he said that he would create new palettes or anything else dealing with the colors for the game if you'd allow it. Smile

Alrighty then,
Playing Enemy, and O Ilusionista wrote:

General Feedback:
Spoiler:
 

Screenpack, Lifebar and Powerbar Feedback:
Spoiler:
 

General Stages Feedback:
Spoiler:
 

General Enemy/Boss Feedback:
Spoiler:
 

General Character Feedback:
Spoiler:
 


> I won't reply to each character feedback (but I will read it) because its too much to write. Just want to speak about this:
- I don't blame you, it is definitely a lot of feedback.

Character Specific Feedback:
Spoiler:
 

Thanks for your time! By the way, some of the points were already fixed on the last update.
Check the version (at logo screen) that you have.
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O Ilusionista

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Location : Brazil

PostSubject: Re: Release - Avengers United Battleforce   January 13th 2017, 8:54 am

@I-Skorp-I wrote:
Why don't you agree about Quicksilver? It makes his playstyle dull and boring to play when he is limited on what he can do in the game. Smh    
First of all, I am totally open to feedback, really. But if you put emoji on it, it starts to get offensive. Do it again and I will start to ignore you.

Just in good faith, I will reply to you:
Quicksilver is a speed-based character, and its intended to be moving all the time. Grabbing would make him an easy target, because he is not moving.
His gameplay isn't boring, because its the second most loved character on the game (info gathered from the survey, comments and messages).

My intention is to try to make each character unique, and not just a different skin of other character.

Quote :
I would feel very honored if I used my Ironfist in this bor in its next update. If you like to use it at will
Thanks but, as Doom said, we already have Iron Fist sprites. He will be on the next version. But we always accept help for other edits Smile

@Playing Enemy:
Spoiler:
 
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Doom

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Age : 39

PostSubject: Re: Release - Avengers United Battleforce   January 13th 2017, 12:31 pm


Quicksilver was the first character I ever made for this game. In fact, the whole game of the game is due to Quicksilver.

I think that Ilusionista has perfectly shaped my passion for that character. yes

Do you remember the first cover of the game?


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O Ilusionista

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PostSubject: Re: Release - Avengers United Battleforce   January 13th 2017, 12:49 pm

Indeed! You are the responsible for this game Smile
If wasn't you showing me this, I would never make it.

Really thanks for everything, buddy!
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