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 Barreer Wot Update

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LESSARD

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Age : 37

PostSubject: Barreer Wot Update   December 28th 2016, 12:58 pm

Hi and merry Christmas to all.

This edit (update really) was a petition from my brother yolomate, i want share with all.

Barreer Wot by buyog, PrimeOp, Enzo, Arque, edit by carpa5, and update by me Very Happy

i update the palette base and the *SFF to add the power  ring  FX to can share the costume color palette. FROM THIS:

TO THIS:




So in battle you can have the power ring just like the costume color:







I hope You Like It
Here is the link:
http://www.mediafire.com/file/lcee3b035o0a0pb/Barreer_Wot_Update.rar

Thanks and credits to buyog, PrimeOp, Enzo, Arque for the original hal jordan sprites
edit by carpa5,
*Sff update and new *Pals by LESSARD

LESSARD
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yolomate

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Age : 39

PostSubject: Re: Barreer Wot Update   December 28th 2016, 2:36 pm

10000000000000 thank you great but... the aura still green!!! scratch
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carpa5



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PostSubject: Re: Barreer Wot Update   December 28th 2016, 2:45 pm

thanks lessard amzing update
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LESSARD

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Age : 37

PostSubject: Re: Barreer Wot Update   December 28th 2016, 3:01 pm

@yolomate wrote:
10000000000000 thank you great but... the aura still green!!! scratch


Yeah just when i finish the update i finally understand what do you think. The aura its a code, not an sprite; in fact i change that but produces a bug i a super and made it infinite. im still thinking how to made that. i promise to do it but im very busy with my WIPS, i think must made an aura like old saint seiya characters.
Im glad you like it.
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volzzilla

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PostSubject: Re: Barreer Wot Update   December 28th 2016, 11:20 pm

that was a very cool thing you did lessard Smile
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borewood2013

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 11:56 am

I found that in the "Barreer Wot"'s overrides.st MUGEN CNS file, under [Statedef -2], a AfterImage MUGEN State Controller is being used to make the aura. study

And I tried to add the 6 palette aura colors to make it work as expected Arrow :

BarreerWot_PURPLE_and_BLUE (PalNo = 1/7 and PalNo = 2/8 ):

in case servimg not working for you...:
 

BarreerWot_CYAN_and_GREEN (PalNo = 3/9 and PalNo = 4/10):

in case servimg not working for you...:
 

BarreerWot_YELLOW_and_RED (PalNo = 5/11 and PalNo = 6/12)

in case servimg not working for you...:
 

You can just replace the above mentioned AfterImage MUGEN State Controller lines of MUGEN code from these:
Code:
[State -2, AfterImage]
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
time = 300
length = 20
palcolor = 1
paladd = -200,40,-200
palmul = 256,256,256
trans = add
by these:
Code:
[State -2, AfterImage] ; PURPLE
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 1 || PalNo = 7
time = 300
length = 20
palcolor = 1
paladd = 255,-255,0
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; BLUE
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 2 || PalNo = 8
time = 300
length = 20
palcolor = 1
paladd = -255,-255,0
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; CYAN
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 3 || PalNo = 9
time = 300
length = 20
palcolor = 1
paladd = -255,0,255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; GREEN
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 4 || PalNo = 10
time = 300
length = 20
palcolor = 1
paladd = -255,0,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; YELLOW
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 5 || PalNo = 11
time = 300
length = 20
palcolor = 1
paladd = 255,0,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; RED
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 6 || PalNo = 12
time = 300
length = 20
palcolor = 1
paladd = 0,-255,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

And in additional, if you want to make the palettes#7-12 work with the 6 aura colors, then you will need to edit the "Barreer Wot"'s BarreerWot.def MUGEN DEF file from this:
Code:
;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

[Info]
name ="Hal Jordan"
displayname ="Barreer Wot"
versiondate =04,14,2001
mugenversion =04,14,2001
author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

[Files]
sprite =GLHal.sff
anim =GLHal.air
sound =GLHal.snd
cmd =GLHal.cmd
cns =GLHal.cns
stcommon =DCvsMarvelcommon1.cns
st =basics.st
pal1=LESSARD PALETTE PURPLE.act
pal2=LESSARD PALETTE BLUE.act
pal3=LESSARD PALETTE CYAN.act
pal4=LESSARD PALETTE.act
pal5=LESSARD PALETTE YELLOW.act
pal6=LESSARD PALETTE RED.act
pal7=
pal8=
pal9=
pal10=
pal11=
pal12=



st1=specials.st
st2=hypers.st
st3=overrides.st


[Arcade]
intro.storyboard =
ending.storyboard =
to this:
Code:
;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

[Info]
name ="Hal Jordan"
displayname ="Barreer Wot"
versiondate =04,14,2001
mugenversion =04,14,2001
author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

[Files]
sprite =GLHal.sff
anim =GLHal.air
sound =GLHal.snd
cmd =GLHal.cmd
cns =GLHal.cns
stcommon =DCvsMarvelcommon1.cns
st =basics.st
pal1=LESSARD PALETTE PURPLE.act
pal2=LESSARD PALETTE BLUE.act
pal3=LESSARD PALETTE CYAN.act
pal4=LESSARD PALETTE.act
pal5=LESSARD PALETTE YELLOW.act
pal6=LESSARD PALETTE RED.act
pal7=LESSARD PALETTE PURPLE.act
pal8=LESSARD PALETTE BLUE.act
pal9=LESSARD PALETTE CYAN.act
pal10=LESSARD PALETTE.act
pal11=LESSARD PALETTE YELLOW.act
pal12=LESSARD PALETTE YELLOW.act



st1=specials.st
st2=hypers.st
st3=overrides.st


[Arcade]
intro.storyboard =
ending.storyboard =


P.S. lucky today my roommate is available to help me with colors (as I am color-blinded and my roommate is the one who can help me with colors, I owe him many bottles of beer LOL lol! ).
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Shining

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Posts : 775
Join date : 2013-03-26
Age : 37
Location : Italy

PostSubject: Re: Barreer Wot Update   December 29th 2016, 12:04 pm

Can you share final result please?
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LESSARD

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Age : 37

PostSubject: Re: Barreer Wot Update   December 29th 2016, 3:08 pm

@borewood2013 wrote:
I found that in the "Barreer Wot"'s overrides.st MUGEN CNS file, under [Statedef -2], a AfterImage MUGEN State Controller is being used to make the aura. study

And I tried to add the 6 palette aura colors to make it work as expected Arrow :

BarreerWot_PURPLE_and_BLUE (PalNo = 1/7 and PalNo = 2/8 ):

in case servimg not working for you...:
 

BarreerWot_CYAN_and_GREEN (PalNo = 3/9 and PalNo = 4/10):

in case servimg not working for you...:
 

BarreerWot_YELLOW_and_RED (PalNo = 5/11 and PalNo = 6/12)

in case servimg not working for you...:
 

You can just replace the above mentioned AfterImage MUGEN State Controller lines of MUGEN code from these:
Code:
[State -2, AfterImage]
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
time = 300
length = 20
palcolor = 1
paladd = -200,40,-200
palmul = 256,256,256
trans = add
by these:
Code:
[State -2, AfterImage] ; PURPLE
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 1 || PalNo = 7
time = 300
length = 20
palcolor = 1
paladd = 255,-255,0
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; BLUE
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 2 || PalNo = 8
time = 300
length = 20
palcolor = 1
paladd = -255,-255,0
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; CYAN
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 3 || PalNo = 9
time = 300
length = 20
palcolor = 1
paladd = -255,0,255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; GREEN
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 4 || PalNo = 10
time = 300
length = 20
palcolor = 1
paladd = -255,0,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; YELLOW
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 5 || PalNo = 11
time = 300
length = 20
palcolor = 1
paladd = 255,0,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

[State -2, AfterImage] ; RED
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 6 || PalNo = 12
time = 300
length = 20
palcolor = 1
paladd = 0,-255,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1

And in additional, if you want to make the palettes#7-12 work with the 6 aura colors, then you will need to edit the "Barreer Wot"'s BarreerWot.def MUGEN DEF file from this:
Code:
;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

[Info]
name ="Hal Jordan"
displayname ="Barreer Wot"
versiondate =04,14,2001
mugenversion =04,14,2001
author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

[Files]
sprite =GLHal.sff
anim =GLHal.air
sound =GLHal.snd
cmd =GLHal.cmd
cns =GLHal.cns
stcommon =DCvsMarvelcommon1.cns
st =basics.st
pal1=LESSARD PALETTE PURPLE.act
pal2=LESSARD PALETTE BLUE.act
pal3=LESSARD PALETTE CYAN.act
pal4=LESSARD PALETTE.act
pal5=LESSARD PALETTE YELLOW.act
pal6=LESSARD PALETTE RED.act
pal7=
pal8=
pal9=
pal10=
pal11=
pal12=



st1=specials.st
st2=hypers.st
st3=overrides.st


[Arcade]
intro.storyboard =
ending.storyboard =
to this:
Code:
;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

[Info]
name ="Hal Jordan"
displayname ="Barreer Wot"
versiondate =04,14,2001
mugenversion =04,14,2001
author ="Enzo, Buyog2099, Arque, and McCready, edit by carpa5, sff update and pals by LESSARD"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

[Files]
sprite =GLHal.sff
anim =GLHal.air
sound =GLHal.snd
cmd =GLHal.cmd
cns =GLHal.cns
stcommon =DCvsMarvelcommon1.cns
st =basics.st
pal1=LESSARD PALETTE PURPLE.act
pal2=LESSARD PALETTE BLUE.act
pal3=LESSARD PALETTE CYAN.act
pal4=LESSARD PALETTE.act
pal5=LESSARD PALETTE YELLOW.act
pal6=LESSARD PALETTE RED.act
pal7=LESSARD PALETTE PURPLE.act
pal8=LESSARD PALETTE BLUE.act
pal9=LESSARD PALETTE CYAN.act
pal10=LESSARD PALETTE.act
pal11=LESSARD PALETTE YELLOW.act
pal12=LESSARD PALETTE YELLOW.act



st1=specials.st
st2=hypers.st
st3=overrides.st


[Arcade]
intro.storyboard =
ending.storyboard =


P.S. lucky today my roommate is available to help me with colors (as I am color-blinded and my roommate is the one who can help me with colors, I owe him many bottles of beer LOL lol! ).


Thank you very Much thats the idea i have but i didnt know how to make it work. 1000 000 thanks. Im glad you support my update . You ROCKS!!!! clap clap clap

( BTW i forgot to Fix small portrait palette) I upload Later. lol!
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yolomate

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 3:29 pm

I recreated my palletesfor this I TRY OK?
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yolomate

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 3:55 pm

OK I GOT PUT MORE PALS BUT NO WORKIN FINE!
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yolomate

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 4:12 pm

I wanna put more pals with green aura

[State -2, AfterImage] ; GREEN
type = AfterImage
triggerall = (RoundState = 2) && Power >= 3000
trigger1 = Time % 300 = 0
trigger1 = PalNo = 1 || PalNo = 12 (THIS PART NEED EDIT??)
time = 300
length = 20
palcolor = 1
paladd = -255,0,-255
palmul = 256,256,256
trans = add
ignorehitpause = 1
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yolomate

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 4:48 pm

hey I fixed all and put new palletes too!!! Wink
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carpa5



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PostSubject: Re: Barreer Wot Update   December 29th 2016, 7:43 pm

@yolomate wrote:
hey I fixed all and put new palletes too!!! Wink
its the seem link to dowload
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yolomate

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PostSubject: Re: Barreer Wot Update   December 29th 2016, 8:15 pm

ok Carpa 5 now this fixed and more palletes




http://www.mediafire.com/file/3t1yndedm2ejd2d/Barreer+Wotfix.zip
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PostSubject: Re: Barreer Wot Update   December 29th 2016, 9:51 pm

thanks yolo
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