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Special Features at MMV








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 Antman by Arkady released

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batcat74



Posts : 68
Join date : 2013-04-11

PostSubject: Re: Antman by Arkady released   April 13th 2013, 7:01 pm

@Hypersonic wrote:
No Winmugen patches for any of Ark's releases.

Just upgrade to 1.0
is there a way to convert an old screenpack to 1.0 then....i really like the arlequin dc marvel screen pack and it would be a pain in the arse to have to go through over 200 characters plus to change out all the half face ports and 9000,0 ports to put them in a new screenpack
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Arkady



Posts : 1363
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Antman by Arkady released   April 13th 2013, 9:00 pm

@Alan Joestar wrote:
Yes this is awesome! Fantastic Work Ark!! cheers

it's was your idea, btw if you want to improve any sprites like the giantman ones , you are more than welcome to it, I'll send you the smart pallets act if you are keen
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Quicksilver



Posts : 132
Join date : 2012-06-21

PostSubject: Re: Antman by Arkady released   April 13th 2013, 10:43 pm

Quick Feedback for Antman:

while doing the hyperjump in the air it makes a weird move if you try to move forward

when growing up to giantman the palette doesnt look all red and black

the voice is cool! however it doesnt sound too much, the BGM doesnt allow me to listen what antman is saying

the character is so cool, I really love when antman goes tiny! Smile
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kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: Antman by Arkady released   April 13th 2013, 11:50 pm

Very nice work. Thanks for release.

Few palettes for it

http://www.mediafire.com/?phzqhjfc5akjz98
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Arkady



Posts : 1363
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Antman by Arkady released   April 13th 2013, 11:50 pm

i'm kinda not responsible for the background music, you'll need to turn that down in your own mugen settings, (or are you saying that he isn't loud enough)

the pallete for giantman? do you mean the changing effect? usually you'll see comics or cartoons portray antman to have a yellow or green glow in his transformation, i haven't yet found a good effect to show this yet but the tranformation sprite is in black and gold, the same goes for his sneak attack you'll see him flashed up as a black and gold sillouette before his is at his size again

hyper jump? i'll test that, but can you give me more details/screenshots?

@ kyoman i like the last pallete, can i use it for his next update?
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kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: Antman by Arkady released   April 13th 2013, 11:53 pm

No problem, you can use palettes you like.
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OGSymbiote



Posts : 565
Join date : 2012-09-11
Location : U S of A

PostSubject: Re: Antman by Arkady released   April 14th 2013, 12:00 am

there's a glitch with his ultron hyper...when he gets hit during the move they stay on the screen...
i was playing against snake eyes and he hit me with a move when i did the ulltron hyper and they stayed for the rest of the fight



Last edited by OGSymbiote on April 14th 2013, 2:00 am; edited 1 time in total
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Quicksilver



Posts : 132
Join date : 2012-06-21

PostSubject: Re: Antman by Arkady released   April 14th 2013, 1:44 am

ArkadyRossovitch wrote:
i'm kinda not responsible for the background music, you'll need to turn that down in your own mugen settings, (or are you saying that he isn't loud enough)

the pallete for giantman? do you mean the changing effect? usually you'll see comics or cartoons portray antman to have a yellow or green glow in his transformation, i haven't yet found a good effect to show this yet but the tranformation sprite is in black and gold, the same goes for his sneak attack you'll see him flashed up as a black and gold sillouette before his is at his size again

hyper jump? i'll test that, but can you give me more details/screenshots?

@ kyoman i like the last pallete, can i use it for his next update?

yep what i meant was that he isn't loud enough, ill try to get you the screenshot Wink
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: Antman by Arkady released   April 14th 2013, 2:49 am

@OGSymbiote wrote:
there's a glitch with his ultron hyper...when he gets hit during the move they stay on the screen...
i was playing against snake eyes and he hit me with a move when i did the ulltron hyper and they stayed for the rest of the fight



I noticed this as well. And here is a video showing it.
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Arkady



Posts : 1363
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Antman by Arkady released   April 14th 2013, 4:11 am

Do me a favor fellas, download this version and let me know if its still happening
cool?

AntMan
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Angelus_Silverhead



Posts : 1295
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: Antman by Arkady released   April 14th 2013, 4:18 am

Wow... cool arena... Is that downloadable?

Real bug... However I don't see that when I have played. Hmmm...
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: Antman by Arkady released   April 14th 2013, 4:37 am

It should be I just dont know the name of it lol unless youre referring to Symbiotes lol

And Arch you fixed it.
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BigPimp



Posts : 173
Join date : 2012-05-01
Age : 25
Location : Russia

PostSubject: Re: Antman by Arkady released   April 14th 2013, 5:56 pm

great release, Ark
mugen seems to be getting more and more non-cliche marvel chars
glad to see you making this Wink
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Arkady



Posts : 1363
Join date : 2012-05-01
Age : 36
Location : Australia

PostSubject: Re: Antman by Arkady released   April 14th 2013, 6:44 pm

made brother made!!!!!
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: Antman by Arkady released   April 14th 2013, 7:51 pm

finally getting to test some characters lol

small feedback

-on the intro right before the announcer says "round 1 fight" you can move but it goes resets to pos 0,0 when the round starts.

-really like the hitsparks.

- was the velset on the eye beam of 2 of the ultrons intended?

-velset on the standing strong punch is a little much dont you think? or was intended to go that far?

-crouching strong punch and medium punch looks slightly misaligned. i could be wrong though.

- stay pixel on crouching animation( right hand, middle finger)

- d,f, punches hyper continues even on a miss. intentional?

-standing light kick, just slightly misaligned.

- you can control the direction he is moving while he is jumping. intentional?
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