- standard chain combos don't chain completely. If you do lp>mp>sp or lk>mk>sk, the strong attacks will link for the most part, but won't be counted towards the combo counter.
- hypers seem to drop airborne characters. If I do a combo such as lp>lk>mk>sk>hyper, the first attack of the hyper will hit, then Grundy will drop the opponent, but continue the rest of the hyper. If possible, it would be nice if he wouldn't drop them so that hypers could be used as combo finishers, and not only as a well timed solo attack.
- just a personal preference, but the last kick of his "Grundy Rage" hyper, should kick back the opponent a little further (exaggerated gravity), and also a little faster.
- it would look awesome if his hit sparks were green instead of purple, which also does look good. Green would be more consistent with him though (I think).
Great update, I like it a lot. The new moves do him justice, and his sprites look really good and changed enough to not look like a Hulk clone. Nice work on that. I'm not the best tester, but I think those changes could help improve him a lot, on top of tweaking a few pause times, and hit types here and there. Thanks a lot for this release, I enjoy it very much.