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 Lafleeze released by alejandro iaccarino

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manbatshark8

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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 28th 2016, 2:44 am

its good but need more sund effects
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borewood2013

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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 28th 2016, 12:43 pm

Wow, finally released your cool 1.5-year-old MUGEN WIP as a 2016 Christmas MUGEN gift! clap

Lafleeze surely is a deadly foe in MUGEN! Twisted Evil

Something to notice, in addition to those found by BrawlTheMan/CWC/Dynatron:
- missing MUGEN Required Sprites............it is a very important MUGEN issue, as when a MUGEN
  Enemy tries to throw your Lafleeze, it will go invisible....
- the Jump Medium Punch Statedef 610 can almost kill the MUGEN Enemy in the air in one (1) go.....
  I see you used "trigger1 = time % 2 * 10" as the MUGEN Trigger, well it is fine but it should be
  based on the number of hits it gives to its MUGEN victim.........perhaps you can try something like
  this:
  [Statedef 610]
  type    = A
  movetype= A
  physics = A
  juggle  = 4
  poweradd= 65
  ctrl = 0
  anim = 610
  hitcountpersist = 1  ;;;;;;; add this line of MUGEN code here, this is quite optional because
                                                 there is no state transition to this state....well, just in case...

   
[State 610, 1]
   type = HitDef
   triggerall = HitCount <= 2  ;;;;;;; add this TriggerAll here, "2" means it allows only up to
                                                               (2+1) hits to the MUGEN victim

   trigger1 = time % 2 * 10
   ...................
   ...................
   ...................
- found one (1) special move not giving chip damage to the MUGEN victim:
  under [Statedef 1000, shot]:
   ...................
   ...................
   ...................
  [State 1000, 1]
  type = HitDef
  trigger1 = AnimElem = 2
  trigger2 = AnimElem = 3
  trigger3 = AnimElem = 4
  trigger4 = AnimElem = 5
  attr = S, SA      ;;;;; changed from "NA" to tell MUGEN engine that it is a special move rather than
                                     a normal move

  damage = 40,3   ;;;; add ",3" to enable a special move chip damage
   ...................
   ...................
   ...................
- please disable the "Throw" command in the Larfleeze.cmd if Lafleeze's throw is not ready yet,
  because it is for now making close forward "y" & "z" punches not working at all....(they go into
  throw attempt Statedef 800 and returns to the stance StateDef 0 almost instantly)...

Keep up the good MUGEN update job!


Last edited by borewood2013 on December 28th 2016, 12:57 pm; edited 1 time in total
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Doom

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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 28th 2016, 12:47 pm


Congratulations on the release, Ale ...
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borewood2013

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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 28th 2016, 1:06 pm

Doom wrote:

Congratulations on the release, Ale ...

Oh Doom you are back!!!!!!!!!!!! tears of joy tears of joy tears of joy
Well, what exactly caused your previous MUGEN absence? Question  I am here to listen........... yes
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Angelus_Silverhead

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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 30th 2016, 7:29 pm

Sprite work is just great. I would like to download him and try in gameplay... but any way, I love to have him!
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zequi007



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PostSubject: Re: Lafleeze released by alejandro iaccarino   December 30th 2016, 10:22 pm

El tan esperado Larfleeze está aquí gracias a que Ale tuvo la voluntad de hacerlo. No soy quien para decir esto, pero noto que hay que pulirlo un poquito más. Y cuando lo hagas amigo mio, que me parta un rayo si no te digo que este personaje va a ser uno de los favoritos por la comunidad, te lo puedo asegurar.

Feliz año Ale y gracias por tu char!
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kyoman

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PostSubject: Re: Lafleeze released by alejandro iaccarino   January 6th 2017, 10:50 pm

amazing sprite work, thanks for release
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err8107



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PostSubject: Re: Lafleeze released by alejandro iaccarino   January 9th 2017, 3:48 pm

good, cool, pretty, awesome char
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brucewayne74

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PostSubject: Re: Lafleeze released by alejandro iaccarino   January 10th 2017, 12:30 pm

I like this new lantern char,I didn 't read comics in the last 10 years, but I heard of him, and you made a great work
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err8107



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PostSubject: Re: Lafleeze released by alejandro iaccarino   January 19th 2017, 9:01 pm

little question: when an update for SAINT WALKER ??? i think is a nice char and is a LANTERN as lafleeze, a have a dream: SAINT WALKER & LAFLEEZE in simul battle vs GUY GARDNER & KYLE RAYNER sunny sunny sunny . Thx
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alejandro iaccarino

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PostSubject: Re: Lafleeze released by alejandro iaccarino   February 20th 2017, 7:59 am

???????


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TheRedBeast

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PostSubject: Re: Lafleeze released by alejandro iaccarino   February 20th 2017, 12:06 pm

alejandro iaccarino wrote:
???????



where is the major characters relese too XD
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