Subject: Re: Lafleeze released by alejandro iaccarino December 26th 2016, 11:18 pm
Whoa, you've been working on this project for a long time. I remember reading about this guy in War Of The Green Lanterns, and I believe he showed up in the Sinestro Corps War. Feedback:
- Taunt is invincible. Not only that, but I can spam the Start button to get him to play the sound clip over and over and over again. - The backwards walk is super choppy. - The forwards walk he seems to get spontaneously taller. Maybe it's because he's standing up straight as opposed to his stance, but eh. - The launcher, crouching HP is completely useless. It has a ton of startup, misses close up, and you can't super jump into it, defeating the purpose of a launcher. - Select normals do serious amounts of damage that no normals should do. They are as follows: HK = 315 damage. crouching MP (close) = 420 damage. HP = 360 damage. MK = 210 damage. MP = 315 damage. - A lot of the normals are unsafe on hit and waaaaay too unsafe on block. There are too many to list, but I could try listing them off at some point if you want me to.
I'll be sure to test this guy some more to see what else I can find. Lemme know if you need help fixing any of these problems. I have limited coding knowledge, but I'll see what I can do.