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 The Spider - Beta

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DANY (spider boy)

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Posts : 500
Join date : 2013-03-18
Age : 17
Location : you guess

PostSubject: Re: The Spider - Beta   April 13th 2013, 6:06 am

boy i think today is symbiotes day ive just downloaded 3 of them
the spider
spider carnage
varnage
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tank402

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Posts : 709
Join date : 2013-01-09
Age : 101
Location : leftside ofyourmomsbed,your house

PostSubject: Re: The Spider - Beta   April 13th 2013, 6:30 am

good job for a beta!! great stuff o!
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volzzilla

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Posts : 6600
Join date : 2012-05-02

PostSubject: Re: The Spider - Beta   April 20th 2013, 11:45 am

finally got around to testing...
- sprites look great
- good moveset for whats there but would like a little more added to give him a better feel
- i like the combo ability of things since i suck at that usually
- like the voice, but would like to hear more from it
- new walk forward and walk backwards need to differentiate more from spiderman
- pushback in corner needed on launcher (sHP)
- maybe a little more pushback in corner on sMK?
- either taunt needed or deactivate what currently there due to looks weird
- remove the spines on marrow edits on the d,db,b+2P hyper to give it a better symbiote look
- d,df,f+2K hyper is kinda boring
- after reading angelus silverhead's comments (which were kinda funny) perhaps replace the brown palette, lol
- a custom shocked state would look better due to the current one has body proportions off
- missing a frozen state altogether
- missing throw
- AI could be increased a little (but not to bullseye levels Razz )
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YoungSamurai5

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Posts : 957
Join date : 2012-05-01
Age : 24

PostSubject: Re: The Spider - Beta   April 21st 2013, 12:52 am

@volzzilla wrote:
finally got around to testing...
- sprites look great
- good moveset for whats there but would like a little more added to give him a better feel
- i like the combo ability of things since i suck at that usually
- like the voice, but would like to hear more from it
- new walk forward and walk backwards need to differentiate more from spiderman
- pushback in corner needed on launcher (sHP)
- maybe a little more pushback in corner on sMK?
- either taunt needed or deactivate what currently there due to looks weird
- remove the spines on marrow edits on the d,db,b+2P hyper to give it a better symbiote look
- d,df,f+2K hyper is kinda boring
- after reading angelus silverhead's comments (which were kinda funny) perhaps replace the brown palette, lol
- a custom shocked state would look better due to the current one has body proportions off
- missing a frozen state altogether
- missing throw
- AI could be increased a little (but not to bullseye levels Razz )

ai hasnt even been working on yet lol. he said in the first post i believe
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