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 SPIDER-CARNAGE RELEASED!!!

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OGSymbiote



Posts : 565
Join date : 2012-09-11
Location : U S of A

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 2:01 am

his voice is very low...i can not make out what he's saying during the intro and outro
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Angelus_Silverhead



Posts : 1294
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 4:10 am

Well, same problem with Venom and Carnage. Only way - to make music a bit low too. However, maybe in future we will work on some patch.
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 4:25 am

it's easy increase the volume of the sound use the program Virtual DJ
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Angelus_Silverhead



Posts : 1294
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:01 am

Thank you, Jarro. Maybe I will use it in time.

First I want to update some main stuff. After that I will work on voice.
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:06 am

Question is that stage available by any chance?
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Angelus_Silverhead



Posts : 1294
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:22 am

@kyoman wrote:
Very Nice & fast work for a beta. I like teleport idea like The Animated Series.
One suggest for Intro a better color for his skin (not grey like a zombie)

Few Palettes for it:

http://www.mediafire.com/?25zsuh0rymhab38

Good luck

Oh, man... IT IS FANTASTIC!!! I love these palettes and I will add some of them to SC, if you have no problem with it? I especially like 1 and 5 palettes.

And don't worry. I have his normal face, so I will update him with it in new version.


Last edited by Angelus_Silverhead on April 14th 2013, 5:24 am; edited 1 time in total
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:24 am

Oh god those Palettes are awesome
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 12:12 pm

@kyoman wrote:
Very Nice & fast work for a beta. I like teleport idea like The Animated Series.
One suggest for Intro a better color for his skin (not grey like a zombie)

Few Palettes for it:

http://www.mediafire.com/?25zsuh0rymhab38

Good luck

right on time with the pallets lol
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Makurayami



Posts : 4
Join date : 2012-06-08

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:25 pm

Copy-Paste of feedback I left at guild:

Quote :

Feedback:
-stance looks like his abdomen is collapsing into itself rather then breathing
-superjump and double jump seems like a little much
-not a fan of his dash being a web sling. It makes sense as an airdash, but feels a little awkward as a regular dash
-infinite priority on the following moves:
--HP
--MK (and really, 5 red clsns?)
--crouching MP
--crouching HP
--crouching HK
--air LP
--air MP (red clsns are also a mess)
--air HP (again, messy red clsns)
--air MK
--air HK
--QCF+K
--the projectiles from QCF+P
--sentinel hyper's projectile has inf priority
--QCB+P web (along with its huge range, the inf priority make it really unfair)
---Some of these might be due to the fact that he's using a "weapon" (his ability to create blades from his body) and that may account for the missing blue clsns, but in this case there is rather large amount of body space on him that is not covered and gives him an unfair advantage. There are several arguments out there on how to make weapons characters fair with non-weapon characters; something needs to be done about the attacks covering huge areas with red clsns and no blue clsns. There isn't really a reason for the projectiles to not have blue clsns.
-really easy to trap someone in the corner by just holding forward and mashing LP or LK
-several of the basics look like they need more frames (LP and LK especially)
-a proper readme and not just copy and paste from the cmd would be nice
-screen goes black for a second right after QCB+2P connects. it also does a rather large amount of damage (about 50%)
-his upper body bounces excessively during his walk
-there appears to be a move where he webs up the opponent from the ceiling, but it's not listed in the readme and I could only do it if I mashed combos and accidentally did it. The only reason I know about it is from seeing the AI do it. What's up with that?
-clsns are all over the place and are a mess. This is by far the largest problem with this character right now and severly detracts from his "fun to play with/against" factor" This thing suffers from a severe case of too many and over complicated clsns, both red and blue. They should probably be scraped and redone. I was going to include screen shots, but there's so many bad clsns choices that the screens would take a huge amount of space to post.
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 5:42 pm

ill respond to this one at the guild since there is where i can find you.
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kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 6:26 pm

No Problem, you can take palettes you like.
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YoungSamurai5



Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 7:03 pm

@kyoman wrote:
No Problem, you can take palettes you like.

ill be sure to credit you on next update Razz
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 14th 2013, 9:38 pm

I like him alot. Is he the boss for the Symbiote project?
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Shadman



Posts : 309
Join date : 2013-03-01

PostSubject: Re: SPIDER-CARNAGE RELEASED!!!   April 15th 2013, 1:08 am

oops wrong thread lol


Last edited by AoCBane on April 16th 2013, 12:19 am; edited 1 time in total (Reason for editing : Wrong thread)
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