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 TUTORIAL - HOW TO CONVERT A LR STAGE IN WIDESCREEN 420,240 RES

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Mazemerald

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Posts : 2691
Join date : 2012-12-10
Age : 28
Location : Adelaide - Australia - Capcom Maker

PostSubject: TUTORIAL - HOW TO CONVERT A LR STAGE IN WIDESCREEN 420,240 RES   December 17th 2016, 12:52 pm

TUTORIAL study - HOW TO CONVERT A LR STAGE IN WIDESCREEN 420,240 RES

attention : all the your chars must to have the line localcoord 420,240 added in the def.file

example:

[Info]
name        ="Ryu"
displayname ="Ryu"
pal.defaults=1
versiondate=06/04/2015
mugenversion=
author=""
localcoord = 420,240 00



find the two line below and decrease the numbers until the black stripe disappears for the two sides right and left.

[Camera]
startx = 0
starty = 0
boundleft = -90 00
boundright = 90 00

boundhigh = -204
boundlow = 0
verticalfollow = 1
floortension = 120
tension = 60

find the line below and add the line localcoord 420,240,it will make the stage open all the widescreen panorama.

[StageInfo]
zoffset = 226
localcoord = 420,240 00
autoturn = 1
resetBG = 1

it will works in 420,240 and 1280,720 res too.

finally the result is it: drop da bomb



a widescreen stage without stretched chars or flattened effect.
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fede de 10

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Posts : 1045
Join date : 2014-06-26
Age : 35
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: TUTORIAL - HOW TO CONVERT A LR STAGE IN WIDESCREEN 420,240 RES   December 17th 2016, 3:40 pm

Thanks for tutorial friend
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TUTORIAL - HOW TO CONVERT A LR STAGE IN WIDESCREEN 420,240 RES
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