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 Target Wall Bonus Stage

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techy121

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Join date : 2012-05-20
Age : 40
Location : Canada

PostSubject: Target Wall Bonus Stage   April 8th 2013, 7:21 pm

Here is a small bonus stage for everyone.

Target Wall:
WinMUGEN and 1.0 compatible.
All three panels rotate separately.
Fixed so one round wins (sometimes bonus stages are boring when you have to face it twice).
It is a pretty basic bonus stage, but fun none the less.

Pic:


Donwload:
http://techy121.yolasite.com/resources/targetwall.zip

http://www.sendspace.com/file/dmty25


Last edited by techy121 on April 8th 2013, 9:50 pm; edited 1 time in total
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d.rock



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Join date : 2012-06-09

PostSubject: Re: Target Wall Bonus Stage   April 8th 2013, 9:20 pm

Chrome acuse malware. And were i can find this char, cir-el?
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techy121

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PostSubject: Re: Target Wall Bonus Stage   April 8th 2013, 9:47 pm

I just re-downloaded it to check, and zonealarm comes up clean. **EDIT** I added a second link to the first post.




As for Cir-El she is a training dummy for my mugen creations. She was built with G.M.Spectre sprites, but I do not have permission for a release, nor is she much more then a punching dummy at this point.


Last edited by techy121 on April 8th 2013, 9:51 pm; edited 1 time in total
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d.rock



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PostSubject: Re: Target Wall Bonus Stage   April 8th 2013, 9:49 pm

OK. Thanks man! Downloaded!
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Shining

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PostSubject: Re: Target Wall Bonus Stage   April 9th 2013, 8:09 am

really good Very Happy
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techy121

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PostSubject: Re: Target Wall Bonus Stage   April 9th 2013, 9:37 am

Thanks Smile

I just stated toying around with some cool sprite rotation tools. I may create new panels for it in the future.

These are a rough first draft:




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volzzilla

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PostSubject: Re: Target Wall Bonus Stage   April 9th 2013, 11:38 am

the game pretty cool.

regarding editing, wondering:
- maybe something that can connect to a full game project here:
- how are you editing the images to skew perception like that? if i knew how to do it, i might try some things
- maybe add a foil that shoots you from behind you have to dodge when trying to hit targets
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techy121

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PostSubject: Re: Target Wall Bonus Stage   April 9th 2013, 10:03 pm

Volz you read my mind. For the skew perception it is rather simple in gimp (free download for those that don't know), you click the "perspective tool" and you can freely bend all four corners of the sprite. The ones above I did quickly this morning before work (maybe 2-3 minutes for all 3 including posting and uploading). I was going to suggest a re-vamp for a full project or release party.

Interesting suggestions having something to dodge as well, as it is very basic for a bonus stage so that would help. We can work something out for that I'm sure.

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