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 Grooves and/or combo announcers in full games

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Mega_Man

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Posts : 145
Join date : 2016-01-23

PostSubject: Grooves and/or combo announcers in full games   Tue Dec 06, 2016 9:47 pm

I need to know a simple way of getting a combo announcer and groove into a full game rather than adding all the sprites and coding in the character. Instead, the coding should go into common1.cns and as for SFF... AFAIK it remains unanswered... To  me at least. So does anyone know how to do a groove and combo announcer system without the stress of putting it in for every character?
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Mistah Jorge

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Age : 19
Location : Portugal

PostSubject: Re: Grooves and/or combo announcers in full games   Wed Dec 07, 2016 12:14 am

As far as i know... there is no way so far, mugen has the basic stuff, you must have to do the rest i think, sorry
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Mega_Man

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PostSubject: Re: Grooves and/or combo announcers in full games   Wed Dec 07, 2016 12:34 am

Seriously? I hate how limited MUGEN could be when it comes to anything besides characters... *sigh*
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TheRedBeast

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Join date : 2016-10-19
Age : 20
Location : uruguay

PostSubject: Re: Grooves and/or combo announcers in full games   Wed Dec 07, 2016 7:28 am

well those how wanna omtimized mugen for good is the people how do...something
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borewood2013

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PostSubject: Re: Grooves and/or combo announcers in full games   Wed Dec 07, 2016 3:14 pm

"combo announcer and groove"......it is something like the custom "First Attack!" in-game message, which are not yet supported by all versions of current MUGEN engine......just like the MUGEN character-stage interaction feature.........well, again and again and again, "Where is Elecbyte when everybody is needing a MUGEN engine upgrade? Question "

For the time being, there are some cool MvsC MUGEN character templates out there for you to save some MUGEN time & effort........ Idea
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