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 Grooves and/or combo announcers in full games

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Mega_Man

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Posts : 146
Join date : 2016-01-23

PostSubject: Grooves and/or combo announcers in full games   December 6th 2016, 3:47 pm

I need to know a simple way of getting a combo announcer and groove into a full game rather than adding all the sprites and coding in the character. Instead, the coding should go into common1.cns and as for SFF... AFAIK it remains unanswered... To  me at least. So does anyone know how to do a groove and combo announcer system without the stress of putting it in for every character?
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Mistah Jorge

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Join date : 2013-07-04
Age : 20
Location : Portugal

PostSubject: Re: Grooves and/or combo announcers in full games   December 6th 2016, 6:14 pm

As far as i know... there is no way so far, mugen has the basic stuff, you must have to do the rest i think, sorry
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Mega_Man

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Join date : 2016-01-23

PostSubject: Re: Grooves and/or combo announcers in full games   December 6th 2016, 6:34 pm

Seriously? I hate how limited MUGEN could be when it comes to anything besides characters... *sigh*
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TheRedBeast

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Join date : 2016-10-19
Age : 20
Location : uruguay

PostSubject: Re: Grooves and/or combo announcers in full games   December 7th 2016, 1:28 am

well those how wanna omtimized mugen for good is the people how do...something
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Werewood

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Join date : 2014-08-11

PostSubject: Re: Grooves and/or combo announcers in full games   December 7th 2016, 9:14 am

"combo announcer and groove"......it is something like the custom "First Attack!" in-game message, which are not yet supported by all versions of current MUGEN engine......just like the MUGEN character-stage interaction feature.........well, again and again and again, "Where is Elecbyte when everybody is needing a MUGEN engine upgrade? Question "

For the time being, there are some cool MvsC MUGEN character templates out there for you to save some MUGEN time & effort........ Idea
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