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 Emperor Sinzross [Beta Release]

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goodbot16

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PostSubject: Emperor Sinzross [Beta Release]   November 25th 2016, 8:20 pm

This is an edit of Predatorsru & Farenheit's Xenophage (Hope nobody gets pissed) scared

Anyone can do whatever they want with this as long as i'm credited as the original sprite maker for this.

Keep in mind I am VERY inexperienced when it comes to coding Mugen Characters. So please try and be generous with your feed back,...... and no anti-pony bias -_-

Full version here:
http://mugenmultiverse.fanbb.net/t9136-emperor-sinzross-full-release







There are 5 extra palettes so far

The Sin_Zilph_Ross Palette


The "Pinkie" Palette


The Fluttershy Palette


The Nightmare Palette


The Markipad Palette


Download link Ver. 4:
https://1drv.ms/u/s!AkFNFAj2zFv8gQo5hZpMtxdkNKGg

I look on Mugen Archive and see that a very early version of this is on there.
that is a compliment with a slap to the face.
since in my excitement in making my first char ever, i uploaded it in a very early state.
and since i have been updating, and I got a friend to comment on the dwnlod on the site, the mugen archive one has not updated.
(aand there's the slap to the face)


Last edited by goodbot16 on November 30th 2016, 10:17 pm; edited 19 times in total (Reason for editing : Reasons)
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Doom

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PostSubject: Re: Emperor Sinzross [Beta Release]   November 25th 2016, 10:54 pm

I did not know if you would have problems because of this, but I think it is a good start, a nice character that you must complete. yes
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 25th 2016, 11:20 pm

@Doom wrote:
I did not know if you would have problems because of this, but I think it is a good start, a nice character that you must complete. yes
thank you, im working on adding more pallettes and tweaking the sprites, coding wise i am useless, although i will attempt to give Emperor Sin more attacks and combos later on (i'll probably have to fool around with the coding for a while since i hate watching tutorial videos.) I'm taking a break,... spriting for two days straight sucks. lol
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 10:27 am

-added a taunt and new intro, also new sounds
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 1:49 pm

-Added Victory quotes
-Found a bug where he randomly dissapears and I have mostly fixed it, it still happens just not as much :3

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Staubhold

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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 2:36 pm

Please move it into the Projects section, it´s not a release, it´s a W.I.P. Wink
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 3:10 pm

@Staubhold wrote:
Please move it into the Projects section, it´s not a release, it´s a W.I.P. Wink

Screw off m8 other people do this crap too, I'd Call this a Beta Release,
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Doom

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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 5:14 pm


In my opinion, since there is a link, it is a release, be it an alpha or beta version ... What a Face
I will even give the rank of creator of goodbot16, because although the char is quite incomplete, I see that he worries about improving his WIP. Razz

Staubhold, equally, I appreciate your participation in the community and your concern for the organization in the forum.

Although the last word is of volzzilla ...
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 5:25 pm

was about to talk about changes, but thanks for saying something Doom.






changes
-fixed weird death anim playing over and over
-fixed hitboxes, (they weren't even present in certain anims :3)
-changed moves a little
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 8:39 pm

-Better anims
-Adjusted Hitboxes (Again, Lol)
-I changed a sound
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Doom

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PostSubject: Re: Emperor Sinzross [Beta Release]   November 26th 2016, 11:42 pm


Great ...
Downloading again ... Smile
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 27th 2016, 10:46 am

@Doom wrote:

Great ...
Downloading again ... Smile

alrighty, would you consider this to be a finished creation now? or do i have to do more, and if so, what more shoukd i do?
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 27th 2016, 11:58 am


You can improve it as much as you want. For example, you can add blows in the air or run.
But I think what your creation needs is all the sprites of "get hits." yes
Like I told you, it's your decision. What a Face
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 27th 2016, 6:00 pm

- Added Tongue Saw move
- Fixed anims
- No more hitbox problems (That i can foresee)
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PostSubject: Re: Emperor Sinzross [Beta Release]   November 27th 2016, 11:57 pm

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