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 Plastic Man edit released for Halloween Madness 2016

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007

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Age : 22
Location : Brasil

PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 6th 2016, 8:27 am

Thanks for update Him i liked the new moves he only need a good AI and new intros bat

for new ideas

https://www.youtube.com/watch?v=ryKXZv-YQFk
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animaraz



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Age : 41
Location : León, Gto.

PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 7th 2016, 11:20 am

Very good men!!! Thanks.
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Mistah Jorge

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Age : 19
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PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 7th 2016, 8:08 pm

I'll give him a test tomorrow
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Mistah Jorge

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PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 9th 2016, 4:50 pm

First impressions? i actually don't like him... well, the thing is... i don't like his movelist, he has good sprites, i think it's he is very original... i like his run and other transformations... hell, he even grows and flaps plastic wings while dashing backwards, but he does have potential to be awesome, i'm just nitpicky in what it comes with gameplay i guess...

well... feedback and not just opinions read this instead of what's below this section:

  • Pay attention to the chaining combos... they don't really work well;
  • The bounce ball hyper doesn't combo like at all... maybe you should also take a look at that;
  • Medium Punch's sprites are Misaligned: look at the feet to see what i mean;
  • Medium punch in lacking blue hitbox in plastic man's arm.
  • The Plastic ball move and the plastic box hypers do the Same thing... shouldn't you like... change something?
  • The plastic box animation is kinda incomplete, consider making more frames for animation 3100 so the lines in the center can rotate completely and not just something like 90 degrees


OK this section is just opinions, not really feedback, most of what's down here are mostly reasons why i don't like how he is done so far

  • I would switch the standing hard punch with the 02 01 00 kick special moves, i'd made the new special chargeable for more damage and i would give it another command: something like  02  01  00  punch
    Both moves would fit alot better this way
  • I would also make medium punch like dhalsim, you know him right? the SF2 yoga guy? he streches his limbs normally to attack... but you can hold back so dhalsim won't strech his limbs when he'd do normal attacks? i think you should do the same, mugen could have more characters with moves like dhalsim...
  • Ok actually i would change many normals... and specials... but it's only my opinion
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Hypersonic



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PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 14th 2016, 1:56 pm

@O Ilusionista wrote:
Damn, this is one of the characters which I was going to update. But as I saw, just little changes were made. So I can continue Smile
Wait, you are?! Shocked

... you wouldn't happen to need a voice actor for him, would you? I really wanna get rid of those pitched up Sonic Battle rips XD
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SSonic

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PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 14th 2016, 5:00 pm

@Mistah Jorge wrote:
First impressions? i actually don't like him... well, the thing is... i don't like his movelist, he has good sprites, i think it's he is very original... i like his run and other transformations... hell, he even grows and flaps plastic wings while dashing backwards, but he does have potential to be awesome, i'm just nitpicky in what it comes with gameplay i guess...

well... feedback and not just opinions read this instead of what's below this section:

  • Pay attention to the chaining combos... they don't really work well;
  • The bounce ball hyper doesn't combo like at all... maybe you should also take a look at that;
  • Medium Punch's sprites are Misaligned: look at the feet to see what i mean;
  • Medium punch in lacking blue hitbox in plastic man's arm.
  • The Plastic ball move and the plastic box hypers do the Same thing... shouldn't you like... change something?
  • The plastic box animation is kinda incomplete, consider making more frames for animation 3100 so the lines  in the center can rotate completely and not just something like 90 degrees


OK this section is just opinions, not really feedback, most of what's down here are mostly reasons why i don't like how he is done so far

  • I would switch the standing hard punch with the 02 01 00 kick special moves, i'd made the new special chargeable for more damage and i would give it another command: something like  02  01  00  punch
    Both moves would fit alot better this way
  • I would also make medium punch like dhalsim, you know him right? the SF2 yoga guy? he streches his limbs normally to attack... but you can hold back so dhalsim won't strech his limbs when he'd do normal attacks? i think you should do the same, mugen could have more characters with moves like dhalsim...
  • Ok actually i would change many normals... and specials... but it's only my opinion

Adding on to the feedback part, his Headache can be spammed, which can cause an infinite or a lot of damage.
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Werewood

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PostSubject: Re: Plastic Man edit released for Halloween Madness 2016   November 15th 2016, 4:21 pm

Hey congratulations to this great MMV Halloween Madness 2016 MUGEN release! Exclamation

clap clap clap clap
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