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 Freedom Force 2 (Superhero game)

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ELECTRO

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PostSubject: Re: Freedom Force 2 (Superhero game)   Tue Nov 08, 2016 12:19 pm

NP crosspotts1.0 & i'll keep an eye out for a mesh with a sword and pistol. Sometimes the sword & pistol are not visible on some meshes until they use a certain animation. For instance I know the Taskmaster mesh has him use a lot of weapons in his animations.

PS - Crosspotts1.0 you should try playing the game on Half Pause Speed. It's a lot more fun playing the game this way if your running campaign missions. The game doesn't tell you that you can change speeds & so a lot of people over look this option.
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PostSubject: Re: Freedom Force 2 (Superhero game)   Wed Nov 09, 2016 7:25 am

hey i actuly found a few but the problem is i cant add any key frames so i dont know what the problem is and its is the onley mesh i could find
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PostSubject: Re: Freedom Force 2 (Superhero game)   Sat Nov 12, 2016 2:33 am

It's taking me more time than originally thought, plus i'm having a few issues with the mesh. So I thought i'd share an image of some progress of one of the skins. Hair textures seems to be one of my weaknesses & I try to avoid them until the end. If anyone has any tips on painting hair feel free to chime in. Right now i'm just using some smuge work for the hair & it just looks ok. I don't know why I can't come up with a formula for hair & it's frustrating.

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PostSubject: Re: Freedom Force 2 (Superhero game)   Sun Nov 13, 2016 4:04 pm

Zangief is finished for now, but I might revisit the skins again later and update them & add another costume. I wanted to add in a Red Cyclone styled costume were he has his cape on. I tried to skope a cape onto the model, but it didn't work.

Link : https://electroslair.blogspot.com/



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PostSubject: Re: Freedom Force 2 (Superhero game)   Sun Nov 13, 2016 4:16 pm

hey i was waching ur x men vs Sentinels and wanted to know how u got all of those x men not to fight each other when u can only have 4 people on ur team and u had 8
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PostSubject: Re: Freedom Force 2 (Superhero game)   Mon Nov 14, 2016 10:49 am

Are you using the FFX3 mod crosspotts? I'm making a tutorial video right now about how to set up Rumble Room matches and write better AI for the characters.
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PostSubject: Re: Freedom Force 2 (Superhero game)   Mon Nov 14, 2016 11:48 am

i was using the marvel aventure mod by bg
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PostSubject: Re: Freedom Force 2 (Superhero game)   Mon Nov 14, 2016 12:11 pm

FFX3.3 full installer will come with it's own exe. So you can still run both mods. It adds a ton of features, which you won't be able to live without once their in your game.

Link : http://ffx.freedomforceforever.com/downloads.htm

"Freedom Force X is an unofficial expansion pack to Irrational Games’ Freedom Force vs the Third Reich, and provides 200+ new character attributes and more than two dozens new attack types which can be purchased for custom characters or built-in characters for mod-makers. It also sports a much improved AI, a system to write your own missions in plain English, tools to help modders and various other goodies."
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PostSubject: Re: Freedom Force 2 (Superhero game)   Tue Nov 15, 2016 7:28 am

cool about the gimp dds link i down loaded both files but i dont know where to place them in the gimp folders
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PostSubject: Re: Freedom Force 2 (Superhero game)   Tue Nov 15, 2016 9:43 am

I put mine in a folder called plug-ins, in C:\Program Files\Gimp 2\lib\gimp\2.0\plug-ins
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PostSubject: Re: Freedom Force 2 (Superhero game)   Tue Nov 15, 2016 3:28 pm

both folders http://registry.gimp.org/files/gimp-dds-win32-2.0.2.zip


http://registry.gimp.org/files/gimp-dds-2.0.2.tar.bz2
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PostSubject: Re: Freedom Force 2 (Superhero game)   Wed Nov 16, 2016 1:15 pm

Early look at Diehard from Youngblood.

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PostSubject: Re: Freedom Force 2 (Superhero game)   Wed Nov 16, 2016 2:08 pm

Imagine if a M.U.G.E.N creator made a collab with a Freedom Force creator, bringing a Kung Fu Man mesh to Freedom Force and a Minuteman char to M.U.G.E.N
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PostSubject: Re: Freedom Force 2 (Superhero game)   Wed Nov 16, 2016 4:13 pm

im waiting for him awsome
do i put both folders in plugin folder ?
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PostSubject: Re: Freedom Force 2 (Superhero game)   Thu Nov 17, 2016 1:05 am

@CycloneJoker wrote:
Imagine if a M.U.G.E.N creator made a collab with a Freedom Force creator, bringing a Kung Fu Man mesh to Freedom Force and a Minuteman char to M.U.G.E.N



I've put a few Freedom Force meshes into Mugen before by taking snaps. I quit the idea because I couldn't figure out how to create stages for the project. Here is an gif of Daredevil's stance from the project.

@crosspotts1.0 wrote:
im waiting for him awsome
do i put both folders in plugin folder ?

I don't know I installed mine years ago. I'm surprised you haven't placed it in both folders yet and tried to see if it works. Just open up Gimp and try to export and image as a dds. See what happens.
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