A place to have fun with Mugen
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Log in automatically: 
:: I forgot my password
Latest topics
» Wish list for Mugen 2018
by 2dover3d Today at 12:39 am

» Michael Myers hallowen MK edit
by crosspotts1.0 Yesterday at 11:03 pm

» Batman font letters
by yolomate Yesterday at 3:48 pm

by m206 Yesterday at 10:19 am

by Dragon972 Yesterday at 2:37 am

» Axel Hawk Stage FFS - Daytime Released
by Mr.Welldone December 13th 2017, 7:23 pm

Special Features at MMV

Chat on MMV w/ Discord

Share | 

 help please

View previous topic View next topic Go down 

Posts : 126
Join date : 2015-05-29

PostSubject: help please   October 16th 2016, 11:51 am

1. When setting the offset for a projectile, is it possible to set the offset based on the center of the screen, as opposed to based on character location.

2. How would I add a series of sprites which i intend to play as a sort of flip book movie sequence which would cover the entire screen?
Back to top Go down
View user profile


Posts : 5428
Join date : 2014-08-11

PostSubject: Re: help please   October 18th 2016, 5:05 am

1. For a MUGEN Helper-based projectile:
postype = left or right
=> left: Interprets off_x relative to the left edge of the screen. A positive off_x is toward the right of the screen.
=> right: Interprets off_x relative to the right edge of the screen. A positive off_x is toward the right of the screen.
Also, Helper-based projectile (helpertype = normal) is basically a MUGEN player so you can use most MUGEN state controllers like PosAdd/PosFreeze/PosSet/Offset/Width..etc. to manage its positions.
But, at the same time you need to take care of some MUGEN Helper issues such as the weirdness of being put into custom state by your MUGEN Enemy...

2. Suppose your "flip book" sprites are 640x480 in dimension sizes.  Add the sprites in your MUGEN .sff file with x-axis = 320 and y-axis = 240.  Make a MUGEN animation (i.e. [Begin Action 888]) out of them with your perferred animation frames times in your MUGEN .air file.  Then in your MUGEN .cns file, make a MUGEN "flip book" Helper with a blank animation (i.e. add a [Begin Action 99999] -1,0, 0,0, -1 to your MUGEN .air file).  Call the made MUGEN "flip book" Helper with "helpertype = normal" and "pos = 160,-120" and "postype = left".  Then in the made MUGEN "flip book" Helper state, give it the "anim = 99999" and at its state Time = 0, make a MUGEN Explod with "anim = 888" and "pos = 160,120" and "postype = left" and "bindtime = -1" and "scale = 0.5,0.5" and "ontop = 1" and "ownpal = 1".  Remember to use ModifyExplod and DestroySelf to end the MUGEN "flip book" Helper and its MUGEN Explod according to your own MUGEN conditions.
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
help please
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: