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Special Features at MMV







Chat on MMV w/ Discord


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Doom

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PostSubject: Re: ----   October 22nd 2017, 12:34 pm

Cool, guys ... yes
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O Ilusionista



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Location : Brazil

PostSubject: Re: ----   November 8th 2017, 12:14 pm

December is getting close.. The First release of Robot Master Mayhem is coming!

Crash Man vs Crash Man AI versus fight. His AI is a Wip, but its kinda aggressive.
Sprite edits by Laspacho. Power Sets by O Ilusionista.

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Doom

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PostSubject: Re: ----   November 8th 2017, 1:02 pm

@O Ilusionista wrote:

December is getting close.. The First release of Robot Master Mayhem is coming!

cheers
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O Ilusionista



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PostSubject: Re: ----   November 11th 2017, 1:57 pm

Preview of Crash Man's power sets, for the Robot Master Mayhem project
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Werewood

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PostSubject: Re: ----   November 13th 2017, 10:47 am

Whoa can't wait to being in this 2017-12!
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Capcomnator

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Location : Adelaide - South of Australia - Capcom Stuff Maker

PostSubject: Re: ----   November 14th 2017, 4:37 pm

you rocks ilusionista, you really esteem for quality in your characters.
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O Ilusionista



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PostSubject: Re: ----   November 25th 2017, 3:28 pm

Thanks!

I've finished playing with Fire Man. Right now, he is a very different character.
I've done a lot of work on him (not only power sets this time):

- Better intro and new win
- Overall check
- New effcts everywhere
- new codes in many states
- new AI
- New power sets
- New sounds, animations and etc



====COMMANDS=====

QCF+K - Power Sets*
QCB+P - Dash Attack (still needs tweaking)
QCB+K - Firestorm

QCB+PP - Hyper Dash Attack
QCB+KK - Flame Hurricane
QCF+KK - Inferno Blast
D,D,D + KK - Shun Goku Satsu (LEVEL 3)

WK- Fire ball (buttons sets the velocity and p1 pushback)
MK- Plasma ball (buttons sets the delay and velocity)
SK- Flamethrower (buttons sets the duration)

WP- Fire Helper (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper.
MP- Fire Trap (buttons controls the duration)
SP- Flame Dive (buttons sets the delay)

===DOWNLOAD===
Soon! RMM will be released in december 2017, stay tunned.
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Werewood

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PostSubject: Re: ----   November 25th 2017, 3:45 pm

@O Ilusionista wrote:
Thanks!

I've finished playing with Fire Man. Right now, he is a very different character.
I've done a lot of work on him (not only power sets this time):

- Better intro and new win
- Overall check
- New effcts everywhere
- new codes in many states
- new AI
- New power sets
- New sounds, animations and etc



====COMMANDS=====

QCF+K - Power Sets*
QCB+P - Dash Attack (still needs tweaking)
QCB+K - Firestorm

QCB+PP - Hyper Dash Attack
QCB+KK - Flame Hurricane
QCF+KK - Inferno Blast
D,D,D + KK - Shun Goku Satsu (LEVEL 3)

WK- Fire ball (buttons sets the velocity and p1 pushback)
MK- Plasma ball (buttons sets the delay and velocity)
SK- Flamethrower (buttons sets the duration)

WP- Fire Helper (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper.
MP- Fire Trap (buttons controls the duration)
SP- Flame Dive (buttons sets the delay)

===DOWNLOAD===
Soon! RMM will be released in december 2017, stay tunned.

Wow I like the [You must be registered and logged in to see this image.] Power Set at 1:40 very much! ilu
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Doom

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PostSubject: Re: ----   November 25th 2017, 6:54 pm


I will wait anxious until December ... yes
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O Ilusionista



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PostSubject: Re: ----   November 26th 2017, 10:46 am

Ai Fight - Fire Man & Crash Man vs Burst Man & Top Man


Follow the Robot Master Mayhem project progress here: http://www.infinitymugenteam.com/Forum_345/index.php?board=78.0
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Uche



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PostSubject: Re: ----   December 2nd 2017, 8:43 pm

This should be interesting.
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O Ilusionista



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PostSubject: Re: ----   December 7th 2017, 3:18 pm

Phew, November was a very busy month for me /:O

Here are some info about my works:

• I've finished my work for Laspacho's Robot Master Mayhem, finally.
[You must be registered and logged in to see this image.]

It was a long work! I've been helping and working on this project more actively since 2016, while doing other things. In recent months, I've gone into a turbo mode to finish several things and make it possible to launch the project.

Among the things I did (and I remember, there were many things) are:

First, the old jobs
- Burst Man > update in supers, hypers and AI
[You must be registered and logged in to see this image.]

-Roll > General fixes and create all powersets
[You must be registered and logged in to see this image.]

- Top Man > full release (I've reworked a lot of things from the prior coder, new specials, supers and Powersets)
[You must be registered and logged in to see this image.]

- Blade Man > Haven't finished him and he won't be on the next release sadly.
[You must be registered and logged in to see this image.]

- Metool Boss [ > general improvements in his code
[You must be registered and logged in to see this image.]

- Yellow Devil > improvements and fixes
[You must be registered and logged in to see this image.]

Most recent works

- Cut Man > reworked specials, animations (clsn boxes), codes, AI and all power sets.
[You must be registered and logged in to see this image.]

- Snake Man > finish some moves and code the powersets
[You must be registered and logged in to see this image.]

- Crash Man > Fixes (codes, animations and AI) and all powersets
[You must be registered and logged in to see this image.]

- Fire Man > Revorked all the animations (clsn boxes), new effects, recoded some supers and all powersets. He is a different character now.
[You must be registered and logged in to see this image.]

-General fixes > In all characters from the game. Improved animations (with clsn boxes), codes, AI and bug fixes. This consumed a lot of time.

• Commissioned works
I've made many commissioned works, but most of them are private so I can't talk too much. Range from simple animations to stages, complete characters and there is even a full game on progress.

Some works includes
- Superman > 2 New Hyper moves (still working)
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- Daken > 2 New Hyper moves
[You must be registered and logged in to see this image.]

And some other cool stuff I can't talk about yet Smile

It looked like I was away from Mugen, but boy...actually I was working A LOT behind the scenes Wink

So I would like to say THANK YOU to all people who had trusted in my for all those years and follow my work. You guys are great! Gomen ne
Will I have some surprise for this year yet? Who knows? :Wink

PS: this includes only my Mugen works. I am working in two more engines...
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felideo

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PostSubject: Re: ----   December 7th 2017, 3:45 pm

cheers cheers cheers cheers cheers Fantastic brother !
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O Ilusionista



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PostSubject: Re: ----   December 9th 2017, 7:46 pm

Preview of the Superman's second hyper move I was hired to code for a Mugen character. No he is finished Smile


Don't ask me for the character, as far as I know its a private character and won't be released.
I've enjoyed a lot coding this Smile
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felideo

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PostSubject: Re: ----   December 10th 2017, 7:00 am

affraid affraid affraid affraid affraid ....AWESOME!!! great work
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