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 Justice League

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bolt crank



Posts : 23
Join date : 2012-06-09
Age : 36
Location : Treviso - Italy

PostSubject: Justice League   September 29th 2016, 10:11 am

Hi everybody,

i'm trying to assemble a game based on characters of DC comics,
especially of Justice League,

I have used mugen 1.0 , screen pack Justice league,

chars and stages are from Infinity Mugen, Mugen Multiverse, Zvitor headquarter and Crusader Cast, plus other i have found  around the web.

Some chars are early alpha or beta, and other are recolouring of pre-existed characters.

I used Fighter Factory 3  to change  selection and presentation images, and remove link to other series (like CAPCOM or Marvel char, images etc.).

I tryed  to adjust some glitch and improve some aspect of the game.

But now I came to a dead end, and I haven't abilities to continue the work,

so i put it online and I share it with you, so if someone wanted try to improve my work could have some stuff to start with.

For the others, if you want to try the game and put here your opinion I'll appreciate a lot your words .

The game have around 100 selectable characters plus some altered version /secret characters, around 70 stages /with music to use, some have their intro/ending story many not.

I have not included some "jolly characters" like Spawn, Hellboy,SavageDragon etc.. because they aren't DC (even if they make some Cross over with DC stories) but i included Dr Manhattan and Rorschach beacuse are Vertigo (so DC).

This would be my laboratory to my first project about a full Marvel universe game, but for Marvel there are too many chars, stages, variants... so i prefer try to make a first prototype with dc universe that have a minor number of mugen Chars and i could concentrate to improve general aspect of the game.

link removed


Last edited by volzzilla on October 6th 2016, 12:38 am; edited 1 time in total (Reason for editing : link removed)
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skhsato123

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PostSubject: Re: Justice League   September 29th 2016, 10:51 am

thank you so much going to test it Smile
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Doom

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PostSubject: Re: Justice League   September 29th 2016, 1:13 pm


Good idea ... yes
Although I can not see any picture in your post ...
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bolt crank



Posts : 23
Join date : 2012-06-09
Age : 36
Location : Treviso - Italy

PostSubject: Re: Justice League   September 29th 2016, 4:48 pm

My work was only assemblying and correct some issues, in the end it was a simple compilation // as told me on infinity mugen.. so i don-t know if it-s correct to post some photos, but only fo illustrate te game... wait few of minutes and i post ..
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bolt crank



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Location : Treviso - Italy

PostSubject: Re: Justice League   September 29th 2016, 4:58 pm

Here some screenshot from the game... hope them can be usefull






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ernes



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PostSubject: Re: Justice League   September 29th 2016, 5:06 pm

1.6g is big game.
thanks
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Doom

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PostSubject: Re: Justice League   September 29th 2016, 6:40 pm


There are many of my sprites there ...
It is screenpack by Wolviesam ... yes
Great ...
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I-Skorp-I

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PostSubject: Re: Justice League   September 29th 2016, 7:14 pm

I see alot of unplayable characters in there (terrible chars) lol btw is that Booster Gold any good?
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bolt crank



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Age : 36
Location : Treviso - Italy

PostSubject: Re: Justice League   September 29th 2016, 7:58 pm

@ Doom: thanks for comprension, i just find that sprite and screenpac used was the best for that type of project, so i can thank you fro yor beautiful work

@ skorp: well... booster gold it's only a re-colouring of capitan marvel of marvel comics, so it is well playable, as i wrote at begin, some chars are early / beta version,...

cheetar give some problem with her super
brainac is almoust a punching ball
killer crock can procuce a loop action duhring a super
metamorpho is poor of animate sprite
ares, bluebeetle II, alanscott/green lantern, flash jsa,eloganted man, red tornado, joker are too early release for me, but are playable

in storymode i provided (as you can see in the select . def to avoid fighting with most problematic chars

enchantress, john constantine, solomon grundy, zod, professor zoom, talia al gul, booster gold are all re-colouring of other character

zod grundy enchantress and talia, i provided to remove some sprites linked to base chars...

it's not perfect but i spend some time to try to assemble a fun dc game, i hope we can work on it togheter to improve eith new release or with some trick
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LALO27

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Age : 25
Location : Córdoba Argentina

PostSubject: Re: Justice League   September 29th 2016, 9:41 pm

hi man..

thanks for shearing.. is good game.. i love the music.. jaja.. that booster gold is great..

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animaraz



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Age : 41
Location : León, Gto.

PostSubject: Re: Justice League   September 29th 2016, 10:32 pm

Working in Cheetah update
Relase, soon...
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bolt crank



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Age : 36
Location : Treviso - Italy

PostSubject: Re: Justice League   September 30th 2016, 3:12 am

@animaraz wrote:
Working in Cheetah update
Relase, soon...

Thanks A lot man Smile
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Shining

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PostSubject: Re: Justice League   September 30th 2016, 5:19 am

Awesome thanks a lot
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skhsato123

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PostSubject: Re: Justice League   September 30th 2016, 7:05 am

@animaraz wrote:
Working in Cheetah update
Relase, soon...
Waiting fpr your awesome release
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bolt crank



Posts : 23
Join date : 2012-06-09
Age : 36
Location : Treviso - Italy

PostSubject: Re: Justice League   October 2nd 2016, 8:26 am

Hi everybody... some news,
around the web i find a better Killercrock and Braniac
a beta of Solomon Groundy and some interesting stuff,

here the roster update



but i need an help,

during fightng screen i can't reposition the message on screen center (it's an error from i change  winmugen in the justice league screenpack with mugen 1.0.0




and i'd like to put chars name over the healt bar

i tryed with fighter factory but i don't understand wery well what value i have to change

when i finish these improvement i re-update the zip file with all the news
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