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 SHIN RYU ARRIVES TO MMV

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volzzilla



Posts : 5508
Join date : 2012-05-02

PostSubject: Re: SHIN RYU ARRIVES TO MMV   September 13th 2016, 9:14 am

congratulations on your release and we thank you for sharing with our community Very Happy
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: SHIN RYU ARRIVES TO MMV   September 25th 2016, 6:02 am

I have tried your "Shin Ryu" it is so awesome man!   You have added so many new elements and interesting changes to him! clap  This "Redrawn ALL sprites to add color separation" update alone has made it extraordinary wonderful.    Coloring is one of my biggest weaknesses due to my color-blindness problem....

Keep up the good MUGEN job of yours!  Very Happy   I want to see more MUGEN stuff by you! yes

I will see what I can be of help to you then.......... study

----------------------------------------------------------------

About the "Known Bugs" in your readme:
>> VS rivals who can break Shun Goku Satsu (gen, akuma, etc...) You better mash butons!!! if dont  the S.G.S. its breaked and ryu makes a clone and keep moveless until round time finish and some seconds after.
I guess the MUGEN clone might belong to either ShinRyu or P2 or both.  In all cases, you may want to consider adding a MUGEN safety code:
Code:
type = DestroySelf
triggerall = IsHelper
trigger1 = 1
to all of the states in your common1.cns (especially all the Statedef 5xxx states) and to all of the custom states you give to P2.
And, you can also try to add a "NotHitBy value = SCA" to your MUGEN Helpers who don't do attacks.

>> If gets hit in the firts frame of Hadou Combo (When star to charge), the chargin sparks remain until Ryu gets hitted
I checked your "HadouCombo" (normal version) and I see you have removeongethit = 1 for Explods and it looks fine to me.  Then I check your "HadouCombo" (EX/hyper version) and I see you have a "Carga" MUGEN Helper, and a "Aro" MUGEN Helper inside "Carga" MUGEN Helper, both MUGEN Helpers have a DestroySelf and it looks fine to me........actually I couldn't reproduce this "known bug" myself at all so I guess nothing to fix for this one?

>> VS Varo_Hades SODOM (cool char by the way) if Zankou Hadoken fireball its "trapped" by SODOM it wil become a clone Ryu and you cannot use Any fireball except for Super.
The addition of DestroySelf to all of the states in your common1.cns (especially all the Statedef 5xxx states) should be able to disable any "MUGEN Helpers getting hit to make clones of the Player" MUGEN bug.

One very minor MUGEN error:
- a "HitPauseTime" MUGEN Helper is called in your "Ryu.cns" but the StateDef 9743 has been disabled....
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LESSARD



Posts : 246
Join date : 2016-06-19
Age : 37

PostSubject: Re: SHIN RYU ARRIVES TO MMV   September 28th 2016, 8:51 am

Wow, borewood im glad you like my work, im happy because you are one of my most admired and respected creators and thats important to me.
Thanks for your works, it makes me not forget my others proyects. I still need much to learn. I hope you can help me with an idea i have. I pm you later. Take care.
Your friend LESSARD.
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: SHIN RYU ARRIVES TO MMV   September 28th 2016, 12:30 pm

I am glad that my 2 friends are helping.
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patz2509



Posts : 93
Join date : 2012-10-07
Location : Mexico City

PostSubject: Re: SHIN RYU ARRIVES TO MMV   October 1st 2016, 4:25 pm

Thanks Lessard your Ryu is awesome, wonderful gameplay (exelent ideas for codes in hypers and specials) all is very fluid, very good sprites and the CS is superb, the palettes, is one of the best Ryu outhere, congrats buddy!! cheers cheers
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LESSARD



Posts : 246
Join date : 2016-06-19
Age : 37

PostSubject: Re: SHIN RYU ARRIVES TO MMV   October 1st 2016, 5:48 pm

@patz2509 wrote:
Thanks Lessard your Ryu is awesome, wonderful gameplay (exelent ideas for codes in hypers and specials) all is very fluid, very good sprites and the CS is superb, the palettes, is one of the best Ryu outhere, congrats buddy!! cheers cheers


Thank you very much my friend.
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