I've always wanted to see something crazy like MODOK Superior in MUGEN, so I took this into my own hands.
First off, a few things :
- I would like advice throughout most of this D:. This is my first project, and I'm not too good with spriting as it is. I'm decent, but not amazing.
- I will need someone to code this if it gets done.
- If you would like to contribute, PLEASE say something ><.
- The legs will be separate from the body in sprites.
Here is the moveset I made for him if he was in UMvC3. I will be using most of the moves on here for his moves in MUGEN, but not all of them.
Here is the base sprite. It has no shading, lines, edges, etc. This is just what his body will look like. The legs will probably change along with most of the face. The hands I like, though. Give suggestions anyway.[You must be registered and logged in to see this image.]
What I will be doing is using Pivot 3, a stickfigure animator, to animate most of his attacks and such. I can use Pivot adeptly, so it will be no issue. When I create the animation I'll put it in an art program and sprite over it. I tried before and it makes it a whole lot easier to make animations.
What do you guys think? Will it be possible?
I also recently created an updated sprite with SOME shading. [You must be registered and logged in to see this image.]
Does anyone have any good advice for basic shading? When I shade it just looks grotesque and I despise it.
I will be making the legs shortly.
Here is the beta stance as well. I used Pivot to create it.[You must be registered and logged in to see this image.]
I REALLY need help on most of this, as he is a very complicated character.