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 Help with Explods

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tymaca



Posts : 6
Join date : 2013-01-17

PostSubject: Help with Explods   August 25th 2016, 3:54 pm

Hi there Smile

Currently making my first mugen character and I may need a little bit of help.
I'm trying to make an explod effect do damage, the effect belongs to the medium kick move.

The move happens around 0:16 here, in a version of the character by another creator


(on a sidenote, I'm also trying to let the effect have the cool pinkish aura follow thing that this one has, anyone idea's?)

Basicly I can get the effect to show up but it won't do damage, I'm not sure if it's cool to post my code like this but in case anyone would be able to help me out

Spoiler:
 

Thanks in advance Smile
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borewood2013



Posts : 3146
Join date : 2014-08-11

PostSubject: Re: Help with Explods   September 21st 2016, 3:04 pm

Yo is your animation #240 having some valid red hit box(s)? Question

Something like this (from KFM's AIR file):
; Standing Strong Kick
[Begin Action 240]
Clsn2Default: 3
 Clsn2[0] = -13,-82,  6,  0
 Clsn2[1] = -12,-95,  0,-81
 Clsn2[2] =  24,-28,  2,-66
240,0, 0,0, 4
240,1, 0,0, 3
Clsn1: 1        ;;;; <------------------ red hit box
 Clsn1[0] =   4,-65, 67,-50             ;;;; <------------------ red hit box

Clsn2: 4
 Clsn2[0] =   6,  0, -9,-62
 Clsn2[1] = -20,-80,  4,-57
 Clsn2[2] = -19,-94, -7,-79
 Clsn2[3] =  67,-50,  3,-65
240,2, 0,0, 4
Clsn1: 1                 ;;;; <------------------ red hit box
 Clsn1[0] =  70,-65,  8,-50                 ;;;; <------------------ red hit box

Clsn2: 4
 Clsn2[0] =   9,  0, -7,-62
 Clsn2[1] = -18,-80,  6,-57
 Clsn2[2] = -16,-94, -4,-80
 Clsn2[3] =   3,-65, 70,-50
240,3, 0,0, 4
Clsn2: 4
 Clsn2[0] =  -6, -1,  9,-60
 Clsn2[1] = -12,-81, 13,-55
 Clsn2[2] =  -9,-92,  2,-81
 Clsn2[3] =   9,-57, 37,-39
240,4, 0,0, 4
Clsn2: 3
 Clsn2[0] =  -2,  0, 30,-58
 Clsn2[1] =  -2,-79, 22,-58
 Clsn2[2] =   1,-94, 12,-79
240,5, 0,0, 3
Clsn2: 2
 Clsn2[0] =  -9,  0, 17,-80
 Clsn2[1] =   0,-94, 12,-81
200,0, 0,0, 3


And that "the cool pinkish aura follow thing"...it looks like some AfterImage effect, something like this from KFM's CNS file:
[State 1120, Afterimage]
type = AfterImage
trigger1 = Time = 0
length = 13
PalBright   =  30, 30,  0
PalContrast =  70, 70, 20
PalAdd      = -10,-10,-10
PalMul      = .85,.85,.50
TimeGap  = 1
FrameGap = 2
Trans = Add
time = 2

[State 1120, Afterimage]
type = AfterImageTime
trigger1 = AnimTime < -2
time = 2

Please read about the AfterImage MUGEN state controller for your need, on your mugen\docs\sctrls.html
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Help with Explods
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