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Special Features at MMV








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 Redskull Update

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ajrenalin



Posts : 40
Join date : 2013-02-08

PostSubject: Redskull Update   April 2nd 2013, 9:59 am



The Redskull has been modified in many ways.

1: Fixed some collision boxes, as well as relined most sprites, took out thors sprites.
2: Added a grenade special.
3: Fixed lightning hyper where he stands more still, also fixed the smoke hyper now causes damage, stuns and cause p2 to lose power during the duration.
4: Added the Warmachine hyper.
5: Improved AI, hard but not impossible.
6: MvC air combos now deliver more easily, ground break at the end of combo.
7: Added wall bounce.
8: Added Teleport special ranges to back, close and far.
9: When his life is low he makes a comment.
10: ENJOY HIM

NOTE: i am not finished modifying this character but for now would like to share what i got if anyone got any suggestions i am all ears. Have Fun..

DOWNLOAD RED SKULL


Last edited by ajrenalin on April 3rd 2013, 3:18 pm; edited 4 times in total
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DANY (spider boy)



Posts : 500
Join date : 2013-03-18
Age : 16
Location : you guess

PostSubject: Re: Redskull Update   April 2nd 2013, 10:04 am

cool thx Basketball
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Angelus_Silverhead



Posts : 1295
Join date : 2012-05-01
Age : 25
Location : Ukraine

PostSubject: Re: Redskull Update   April 2nd 2013, 10:31 am

Welcome to the team. Your work is fantastic!
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Redskull Update   April 2nd 2013, 10:52 am

Very Happy
I really loved the first version, now this mini upgrade is great, thanks for sharing

la verdad me encanto la primera version, ahora esta mini actualizacion esta genial, gracias por compartir
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Predator



Posts : 1218
Join date : 2012-05-19
Age : 19
Location : Russian Federation

PostSubject: Re: Redskull Update   April 2nd 2013, 10:52 am

AWESOME !!! cheers cheers cheers
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JARRO77



Posts : 1021
Join date : 2012-06-01
Age : 24
Location : Italy

PostSubject: Re: Redskull Update   April 2nd 2013, 11:03 am

yeaaaa nice update man!! congratulation Smile
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ajrenalin



Posts : 40
Join date : 2013-02-08

PostSubject: Re: Redskull Update   April 2nd 2013, 11:19 am

Thank You!!
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Hypersonic



Posts : 898
Join date : 2012-05-01

PostSubject: Re: Redskull Update   April 2nd 2013, 11:35 am

Very nice. I'll download him later
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Marwan



Posts : 10
Join date : 2013-02-23
Location : France

PostSubject: Re: Redskull Update   April 2nd 2013, 11:53 am

Great surprise Very Happy
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LALO27



Posts : 282
Join date : 2012-12-03
Age : 24
Location : Córdoba Argentina

PostSubject: Re: Redskull Update   April 2nd 2013, 2:39 pm

thank you very much!! the best red skull so so far!!
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metamutant



Posts : 213
Join date : 2012-07-22

PostSubject: Re: Redskull Update   April 2nd 2013, 6:07 pm

Nice improvement overall

Head is misalign during onslaught armour/war machine hyper

Neck disappears and shoulders are akwardly raised during walk forward and backward

Gun special is more useful with three different directions for each button

During beam hyper gauntlet ? on hand appears and disappears suddenly

Hard punch has weird effect, like a wave from just punching

Maybe after red dust of death hyper, Red Skull could end the hyper with a rush beatdown combo

Voice is low at times and mostly inaudible, his laughing? is very annoying, maybe get a voice actor or Red Skull actor voice from movie or game.

Why no readme? and still Thor command files in folder.

No throw?

More intros and winposes
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Redskull Update   April 2nd 2013, 7:38 pm

Good job with him
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ajrenalin



Posts : 40
Join date : 2013-02-08

PostSubject: Re: Redskull Update   April 2nd 2013, 8:15 pm

Thank you Metamutant, Fightfan and LALO27

To Metamutant:
anything to do with the way the sprites look i have no control over i am not an artist, i just used the sprites that i had and worked with them... That includes the way the sprites look, intro's and win poses etc...

Now for coding part everything you mentioned i did not touch base with yet but i will, for the gun (x) will be single shot, (y) 2 shots, (z) 3 shots so ill look into that when i get to it.

The beam gauntlet i am taking out but left it for now so he still has 4 hypers, for everyone to use.. i will add a level 3 hyper as well in the near future.

The dust hyper i changed now it causes stun, damage, and -1000 power loss for the amount of the duration if i add a beatdown it will defeat the purpose of a free hit with life and power loss, but since i am deleting the gauntlet maybe i can check into a beatdown possibly as long as i have the sprites for it..

He has a throw not in the state where i want it but there is one..

And for voice acting i mayhave someone do a voice acting for him but i am waiting on a reply i completely agree the voice is not the best but the reason i left it is because it is better than a muted character..

Delete thors files i deleted all the files it had already just forgot the ones you mentioned, the read me ill add in with the next update i only put the read me in the post here so you know whats been modified.
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kyoman



Posts : 335
Join date : 2012-05-20
Location : France

PostSubject: Re: Redskull Update   April 2nd 2013, 10:02 pm

Nice update, Thanks
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Redskull Update
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