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 Loki Marvel supervillian

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skhsato123



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PostSubject: Loki Marvel supervillian   July 14th 2016, 4:40 pm

I was advised by idpp to use skeletor as base
Realy it looks very comfortable to me
And though the hemlet idea not mine i draw it myself and adapted it to the head

This is a future wip

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Doom



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PostSubject: Re: Loki Marvel supervillian   July 14th 2016, 4:42 pm

Cool ... yes
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Shining



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PostSubject: Re: Loki Marvel supervillian   July 14th 2016, 4:49 pm

fantastic idea Very Happy
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Arkady



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PostSubject: Re: Loki Marvel supervillian   July 14th 2016, 4:56 pm

looks great
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skhsato123



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PostSubject: Re: Loki Marvel supervillian   July 14th 2016, 11:10 pm

Thanks everyone
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volzzilla



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 8:54 am

that is a great design skhsato Very Happy
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malevka1



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 9:54 am

Cool
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Rjiggler



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 11:59 am

Do you already have ideas for moves and general aesthetics?
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skhsato123



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 12:41 pm

@Rjiggler wrote:
Do you already have ideas for moves and general aesthetics?

i am open to any help and suggestions Smile
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bam77



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 12:48 pm

Cool sprite yes
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Rjiggler



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 12:54 pm

Jesus, fuck, this website keeps trying to forward me to spam/virus shit. Not into it.

What I was about to say was, you could rip the code from Tron Bonne and make one of his hypers him sitting in a throne and activating the Destroyer, which has a couple basic attacks like its energy beam and heavy swings, no hitbox, and moves slowly. During this time, Loki would have no hitbox, either. Using a similar idea, you could use the sentinel code from Onslaught and make it so Loki is out of the battle entirely while the player controls the Destroyer, and the opponent would have to beat the Destroyer before Loki rejoins. That might be a bit too boss-grade, but it'd make for something awesome to watch.

As far as his attacks, you could do basic throwing knives and punches, sure, but Loki's magic is crazy and deceptive, and if you patterned projectiles or specials in kaleidoscope-esque fractals, with interesting Photoshop filters to make it glowy rather than just an opaque overlay, you could do some really psychedelic things. Human players could get disoriented easily, and that could be considered success in that direction.

Are you set on the cape and staff with this classic look, or what different approaches to the aesthetic would you consider?
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skhsato123



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 1:08 pm

@bam77 wrote:
Cool sprite yes

With your Destroyer
An invincible duo will reign
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skhsato123



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 1:09 pm

@Rjiggler wrote:
Jesus, fuck, this website keeps trying to forward me to spam/virus shit.  Not into it.

What I was about to say was, you could rip the code from Tron Bonne and make one of his hypers him sitting in a throne and activating the Destroyer, which has a couple basic attacks like its energy beam and heavy swings, no hitbox, and moves slowly.  During this time, Loki would have no hitbox, either.  Using a similar idea, you could use the sentinel code from Onslaught and make it so Loki is out of the battle entirely while the player controls the Destroyer, and the opponent would have to beat the Destroyer before Loki rejoins.  That might be a bit too boss-grade, but it'd make for something awesome to watch.

As far as his attacks, you could do basic throwing knives and punches, sure, but Loki's magic is crazy and deceptive, and if you patterned projectiles or specials in kaleidoscope-esque fractals, with interesting Photoshop filters to make it glowy rather than just an opaque overlay, you could do some really psychedelic things.  Human players could get disoriented easily, and that could be considered success in that direction.

Are you set on the cape and staff with this classic look, or what different approaches to the aesthetic would you consider?

Great ideas of you
To be highly considered at the time of coding
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yolomate



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 4:03 pm

great sprites edit! lol!
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MUplayer



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PostSubject: Re: Loki Marvel supervillian   July 15th 2016, 8:14 pm

Nice sprite! This looks to be a promising WIP.

Rjiggler had some nice ideas, but I imagine coding and spriting would be a beast.  Looking forward to seeing what's next.
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