Not sure where to post this, so I posted at the Mugen Discussion section. You can see how the character look like in my new sig. (Btw you like my sig ?
) Oh and like my previous char posts, this char will be only become a W.I.P. if someone is interested in working on it. I am working on the sprites
, I only need a coder.
Hey guys ! As I promised before, I'll post some details about my new original (not an edit and palette swap) char.
In case you missed the hidden clue I typed in black text in my previous post, here's the first and base detail of my char:THIS CHAR WILL BE THE MOST RANDOM, MLG, AND F*CKED UP CHAR IN DA HISTORY OF MUGEN. EVAR !
So, if you're interested in working on this char, don't complaint about some of the pointless, random, annoying, cheap (,etc.) parts of this char. Cause that's the point of this char.
The second base detail is:DIRECTED BY MICHAEL BAY (LOTS OF EXPLOSIONS. NO JOKE).
To the point that it's almost in every move. Don't worry, some of them don't even do damage. Like his hitspark for example. That's right, his hitsparks is EXPLOSIONS !!! (Hitsound is also explosion sound). His backdash, jump, taunt and almost every basic move has explosions ! Kinda annoying ? Yeah I know. That's why I'll use small explosions and not-so-loud explosion sounds.
Btw, all basic animations is done, except for getting hit animations. I'll work on it by the time you're reading this. Moving on to the special details.
But first, I'm going to tell you that every special move has 8 variations !
The used variation will be random everytime you execute the move.
The first special move is a regular hadouken move. But as I stated above, it will have 8 variations and the projectiles that you shoot will be random. Among the projectiles are:
-Michael Jackson's hat
-Dudley's rose from his taunt (explodes on impact)
-...and 4 more !
The second special move will be a counter move. When hit, your enemy will be hit with with random effects. Such as:
-...and 4 more !
Sooooo this post is getting kinda long and I think I'm going to end this for now. I'm gonna continue in the next post (reply). See you soon !