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 MvC Samus New Update

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DMSderProgamer



Posts : 9
Join date : 2016-03-24
Age : 28
Location : Germany

PostSubject: MvC Samus New Update   June 26th 2016, 3:40 am


Spezial Thanks to chuchoryu, i used his character to make this Samus edit.

Update 1
- Bugs fixed
- new big portrait
- new palettes
- added new damage dampener.
- added missing hitboxes on the attacks and fix some animations.
- added dodge / roll mechanic
- added charge
- added throw
- added taunt
- added new Lazer special works in air too.
- added Ground Mega Bomb Hyper from Shiruzato Samus edtit.
- added a new Hyper move.
- fixed the combo system.
- reduce the damage various attacks, special and hyper.
- delete the Charge Shot special.
- delete the normal Misil special and give him a new one Seeker Misil.
- change the Ground Bomb Special.
- change the Hyper Beam effect sprites.
- change some commands from the special moves.

Update 2
- 3 new palettes
- she has now 2 intros and 2 win poses.
- more effects on special and hypers.
- change some sounds.
- dodge / roll mechanic has now a afterimage effect.
- added super jump and run effect
- added guard push
- added recovery roll
- added Launcher (Mechanic)
- added a new special move.
- Hyper Beam hyper works in air too.

Update 3
- Bugs fixed
- fix the Hyper portrait.
- added Air Dash
- the Lazer and Air Lazer special has now weak and medium variation.
- the Misil and Air Misil special has now weak and medium variation.
- the Hell Lancer special has now weak and medium variation.
- the Screw Attack special has now weak and strong variation.
- the Ground Bomb special has now weak and medium variation.
- the Diagonal Misil special has now weak and medium variation.
- change the taunt
- change the Ground Bomb sprite
- change the Mega Ground Bomb sprite
- Seeker Misile have now a different color
- all Hypers give no power back
- she can't do hypers when the Mega Ground Bomb is on the screen.
- Ground Bomb Special is now limited on 3 Bomb on the screen, one pro command.

Update 4 (New)
- fix Air Hyper Beam bug.
- added a new Special move.

Download: https://www.sendspace.com/file/ft1117


Last edited by DMSderProgamer on July 25th 2016, 10:39 am; edited 6 times in total
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Mcbifficus



Posts : 8
Join date : 2013-04-08

PostSubject: Re: MvC Samus New Update   June 26th 2016, 12:41 pm

Can't Download it says that there is a virus. Could you also use Mediafire instead since Sendspace might be the problem.
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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Re: MvC Samus New Update   June 28th 2016, 9:44 am

I could download (& upload) from sendspace without a problem.  May be wait for DMSderProgamer...


Hey very cool edit!  Cool   Your Samus edit has made me want to do my Samus edit too!  Exclamation
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DMSderProgamer



Posts : 9
Join date : 2016-03-24
Age : 28
Location : Germany

PostSubject: Re: MvC Samus New Update   June 29th 2016, 3:18 pm

I updated Samus check the first post.

@Mcbifficus at the moment I am not at home when I get back I'll see what I can do.

@borewood2013 thanks Very Happy
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X



Posts : 300
Join date : 2014-04-10

PostSubject: Re: MvC Samus New Update   June 29th 2016, 4:01 pm

A really nice update to Samus.
Thank you for sharing. Very Happy
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Dynatron



Posts : 162
Join date : 2014-04-24
Age : 21

PostSubject: Re: MvC Samus New Update   July 10th 2016, 9:44 pm

Good to see you with a new character. This is pretty good as it is. I did find some interesting tidbits tho:

- All of the hypers give power back on hit.
- I think the multi missile is a little too similar to the beam in terms of functionality. Maybe you could make the beam a level 3 or take out the multi missile move?
- I used the hyper bomb and then used the beam and it took away half of the opponents life. I recommend making it so that she can't do hypers when the hyper bomb is on the screen.
- I think there should be a limit to how many bombs she could put on the screen at the same time.
- It would be nice if the specials did different things depending on the button you pressed, ie QCF+LP fires a slower fireball than QCF+MP. Maybe with the bomb, you could have her roll backwards different distances, or make it so that you could control her while she's in ball form?
- I can combo normals into hypers, but how come I can't combo specials into hypers like in MvC?

Sorry I'm kinda late to the party. Hope this advice helps.


Last edited by Christian Weston Chandler on July 10th 2016, 9:49 pm; edited 1 time in total (Reason for editing : messed up somewhere)
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DMSderProgamer



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Join date : 2016-03-24
Age : 28
Location : Germany

PostSubject: Re: MvC Samus New Update   July 21st 2016, 10:34 am

I updated Samus check the first post.

@ Christian Weston Chandler: Thanks for the feedback, most of it is fixed in the new update.
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animaraz



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Age : 40
Location : León, Gto.

PostSubject: Re: MvC Samus New Update   July 21st 2016, 11:13 am

Thanks men
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gartanham



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Join date : 2012-05-01

PostSubject: Re: MvC Samus New Update   July 21st 2016, 1:07 pm

Best Samus until the time
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: MvC Samus New Update   July 21st 2016, 1:21 pm

Thanks. Smile
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DMSderProgamer



Posts : 9
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Age : 28
Location : Germany

PostSubject: Re: MvC Samus New Update   July 25th 2016, 10:40 am

I updated Samus check the first post.
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Doom



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PostSubject: Re: MvC Samus New Update   July 25th 2016, 10:42 am


Ok ...
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