Posts : 9 Join date : 2016-03-24 Age : 28 Location : Germany
Subject: MvC Samus New Update Sun Jun 26, 2016 8:40 am
Spezial Thanks to chuchoryu, i used his character to make this Samus edit.
Update 1 - Bugs fixed - new big portrait - new palettes - added new damage dampener. - added missing hitboxes on the attacks and fix some animations. - added dodge / roll mechanic - added charge - added throw - added taunt - added new Lazer special works in air too. - added Ground Mega Bomb Hyper from Shiruzato Samus edtit. - added a new Hyper move. - fixed the combo system. - reduce the damage various attacks, special and hyper. - delete the Charge Shot special. - delete the normal Misil special and give him a new one Seeker Misil. - change the Ground Bomb Special. - change the Hyper Beam effect sprites. - change some commands from the special moves.
Update 2 - 3 new palettes - she has now 2 intros and 2 win poses. - more effects on special and hypers. - change some sounds. - dodge / roll mechanic has now a afterimage effect. - added super jump and run effect - added guard push - added recovery roll - added Launcher (Mechanic) - added a new special move. - Hyper Beam hyper works in air too.
Update 3 - Bugs fixed - fix the Hyper portrait. - added Air Dash - the Lazer and Air Lazer special has now weak and medium variation. - the Misil and Air Misil special has now weak and medium variation. - the Hell Lancer special has now weak and medium variation. - the Screw Attack special has now weak and strong variation. - the Ground Bomb special has now weak and medium variation. - the Diagonal Misil special has now weak and medium variation. - change the taunt - change the Ground Bomb sprite - change the Mega Ground Bomb sprite - Seeker Misile have now a different color - all Hypers give no power back - she can't do hypers when the Mega Ground Bomb is on the screen. - Ground Bomb Special is now limited on 3 Bomb on the screen, one pro command.
Update 4 (New) - fix Air Hyper Beam bug. - added a new Special move.
Last edited by DMSderProgamer on Mon Jul 25, 2016 3:39 pm; edited 6 times in total
Subject: Re: MvC Samus New Update Mon Jul 11, 2016 2:44 am
Good to see you with a new character. This is pretty good as it is. I did find some interesting tidbits tho:
- All of the hypers give power back on hit. - I think the multi missile is a little too similar to the beam in terms of functionality. Maybe you could make the beam a level 3 or take out the multi missile move? - I used the hyper bomb and then used the beam and it took away half of the opponents life. I recommend making it so that she can't do hypers when the hyper bomb is on the screen. - I think there should be a limit to how many bombs she could put on the screen at the same time. - It would be nice if the specials did different things depending on the button you pressed, ie QCF+LP fires a slower fireball than QCF+MP. Maybe with the bomb, you could have her roll backwards different distances, or make it so that you could control her while she's in ball form? - I can combo normals into hypers, but how come I can't combo specials into hypers like in MvC?
Sorry I'm kinda late to the party. Hope this advice helps.
Last edited by Christian Weston Chandler on Mon Jul 11, 2016 2:49 am; edited 1 time in total (Reason for editing : messed up somewhere)