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 SURTUR RELEASED

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luciangarude

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Posts : 210
Join date : 2013-03-09
Age : 30
Location : Brazil

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 2:42

@bam77 wrote:
@Arkady wrote:
Very cool , I'm sorry heat hawhaw
it is very awesome all round
can wait to see your next character
Tengo varios proyectos pero solo le puedo dar prioridad a uno y los mas avanzados son destroyer y escorpión....   cual prefiere ?
I have several projects but I can only give priority to one and are the most advanced destroyer and scorpion .... which do you prefer? lol!

1) Destroyer
2) Scorpion
3) Nova
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I-Skorp-I

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Posts : 590
Join date : 2013-01-02
Age : 28
Location : Akron Ohio

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 3:51

@bam77 wrote:
@Arkady wrote:
Very cool , I'm sorry heat hawhaw
it is very awesome all round
can wait to see your next character
Tengo varios proyectos pero solo le puedo dar prioridad a uno y los mas avanzados son destroyer y escorpión....   cual prefiere ?
I have several projects but I can only give priority to one and are the most advanced destroyer and scorpion .... which do you prefer? lol!

If you do make Scorpion you better make him right other wise your going to get HEAVY criticism from me my friend Laughing Laughing Scorpion is my favorite Comic villain so i expect him to look AMAZING! lol
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Dynatron

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Posts : 182
Join date : 2014-04-25
Age : 22

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 8:33

Sorry I'm late to the party on this one. Like always, I decided to finish my essay and exam on the day they were due. Blame my insistence of wanting a Summer semester Really nice sprites, btw. I like how colorful they are. However:


  • Portrait is too big.
  • I can't put my finger on it, but something about the HP makes it seem very weightless. I dunno what it is. Maybe you could use a sound effect near the beginning of the move or something?
  • Close up HK is unsafe on hit. Same with faraway HK.
  • Head pos and mid pos are wrong. Basically, the game thinks that his head and waist are in positions where they shouldn't be. POTS brought this up in his Greatest hits of character feedback thread:
    "Some people like to set them according to sprite 5000,0, others according to the stance, and I can see the advantages of each of those options, so it's up to you. Either way, you get this position like you would for say an explod. You open the SFF and AIR with an adequate program (like Fighter Factory) and make an anim with the sprite you want to use to get the position. Then click and drag the anim axis (crosshair) until it's on the character's head and check the X and Y position, that's your head.pos. Repeat the process for the waist (mid) position to get the mid.pos values."
    Sorry for the giant quote Razz
  • There are no overheads or lows. Lows beat standing blocks, and overheads beat crouching blocks. Air attacks are usually overheads, and lows could be the crouching kicks.
  • Hitboxes shift from place to place, and it looks kinda funny.
  • I could only get two of the angels to hit during the QCF+PP super. I think they should be a little lower. Plus, it doesn't cost any power at all.
  • QCF+KK gets power back on hit.
  • I'm having difficulty chaining, except with air combos. Is this intentional?
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ME72K_U

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Posts : 158
Join date : 2014-05-10
Age : 30
Location : Canada

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 11:11

Beautiful Sprites, my goodness... The hyper's are just so unreal. This is by far the best character of 2016. Twisted Evil

Got my fingers crossed for Destroyer & Scorpion. Hope they are just as epic.

Congratz bam! ilu
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volzzilla

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Posts : 6600
Join date : 2012-05-02

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 13:06

video i made...



feedback:
- check all the hypers regarding costing power. some did not cost any
- some hypers also gave power back during move
- also had trouble with chaining some basics. sometimes did it, sometimes didn't
- wondering about height of launcher and also that couldn't chain into a jump after
- on a personal preference note, kind of wish f,d, df +2P hyper was a special instead. like moves like that with a charge + change screen position attack in chars
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COldMoon

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Posts : 33
Join date : 2012-12-09

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 18:17

great release! however, i think the damage is little bit higher than other charter. it need to be fixed.
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Blagoy



Posts : 253
Join date : 2012-05-26

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 21:16

I am not code but i make small change on the size
[Size]
xscale = 1 ;Horizontal scaling factor.
yscale = 1 ;Vertical scaling factor.
ground.back = 40 ;Player width (back, ground)
ground.front = 46 ;Player width (front, ground)

air.back = 18  ;Player width (back, air)
air.front = 22 ;Player width (front, air)
height = 100  ;Height of player (for opponent to jump over)
attack.dist = 160   ;Default attack distance

But new problems comes now with stand close strong punch and stand close strong kick i cant fix it .
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gusbarba



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Join date : 2015-09-13

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 22:38

Amazing !!!!.... thanks a lot

Muchas gracias, esta excelente!!!
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btony89

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Posts : 2136
Join date : 2015-06-05
Location : México

PostSubject: Re: SURTUR RELEASED   Mon 13 Jun - 23:00

@COldMoon wrote:
great release! however, i think the damage is little bit higher than other charter. it need to be fixed.

this is true, this is a great char but imo he just need a tougher ai, not a exagerated damage and life...1300 is not fair, just making his ai go nuts, making his stats to high is not very reccomended, not even onslaught is that high in stats.
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Predator

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Posts : 1351
Join date : 2012-05-20
Age : 20
Location : Russian Federation

PostSubject: Re: SURTUR RELEASED   Tue 14 Jun - 1:14

That's just awesome ....
Unexpected end of the holiday affraid
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I-Skorp-I

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Posts : 590
Join date : 2013-01-02
Age : 28
Location : Akron Ohio

PostSubject: Re: SURTUR RELEASED   Tue 14 Jun - 11:03

@volzzilla wrote:

I'ma need one of your famous portraits from you for this character btw lol
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brucewayne74

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Posts : 285
Join date : 2012-11-29

PostSubject: Re: SURTUR RELEASED   Tue 14 Jun - 14:02

ok,I don t know who is this char, I will search him on wikipeida, but for now,let' s playyyyyyyyyy
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btony89

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Posts : 2136
Join date : 2015-06-05
Location : México

PostSubject: Re: SURTUR RELEASED   Wed 15 Jun - 1:51

some suggestions from the homie Sookie...btw i already said this is a nice char, but if you update him, please take into consideration nerfing his damage and give him better ai.
Sookie wrote:
He needs super armor, sword relfector special that can reflect everything, Juggernaut's power up hyper, demon hyper from Blackheart, space punch hyper from Superman, teleporation attacks.
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exit370

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Posts : 93
Join date : 2013-04-14
Location : Chicago

PostSubject: Re: SURTUR RELEASED   Fri 17 Jun - 0:58

Oh yeah, that's some hot stuff. Adding to my roster. Thank you so much.
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prospectone

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Posts : 140
Join date : 2012-07-18

PostSubject: Re: SURTUR RELEASED   Sun 19 Jun - 9:52

What an epic char love him but I do think he should at least have super armor for a char that big and legendary
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