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 RJiggler's Concept Propositions (Not WIPs)

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Predator

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Tue 12 Jul - 6:59

your concepts are very cool
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volzzilla

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Tue 12 Jul - 13:17

why not call these projects? this is the basis of sprite editing you are doing. just do whatever with the sprites and find a coder after. many people do this you know
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Wed 13 Jul - 20:36

Thanks Predator!

@volzzilla wrote:
why not call these projects? this is the basis of sprite editing you are doing. just do whatever with the sprites and find a coder after. many people do this you know
I really can't do a full ~1500 sprite set for even one of these, concepts aside.  I'm working on a custom MUGEN cabinet, helping establish a random battle code that could dwarf SaltyBets, about to start throwing events for arcade bars again as side employment, and Pokemon GO is the best cardio habit I've picked up in a while.  All this, on top of my 40 hour/week job and trying to keep up with my post-apocalyptic photoshoots.

I perpetually have too much on my plate.  It's not just "doing whatever with the sprites", it's losing a lot of time when I've already committed mine in twenty different directions. That being said, if I have a good idea that could benefit someone else, I'm happy to broadcast it if it's desired. I appreciate a lot of MUGEN communities, but this one is my favorite.
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volzzilla

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Thu 14 Jul - 14:16

@Rjiggler wrote:
Thanks Predator!

@volzzilla wrote:
why not call these projects? this is the basis of sprite editing you are doing. just do whatever with the sprites and find a coder after. many people do this you know
I really can't do a full ~1500 sprite set for even one of these, concepts aside.  I'm working on a custom MUGEN cabinet, helping establish a random battle code that could dwarf SaltyBets, about to start throwing events for arcade bars again as side employment, and Pokemon GO is the best cardio habit I've picked up in a while.  All this, on top of my 40 hour/week job and trying to keep up with my post-apocalyptic photoshoots.

I perpetually have too much on my plate.  It's not just "doing whatever with the sprites", it's losing a lot of time when I've already committed mine in twenty different directions.   That being said, if I have a good idea that could benefit someone else, I'm happy to broadcast it if it's desired.  I appreciate a lot of MUGEN communities, but this one is my favorite.

i understand much on a plate. but so you know, a char doesn't take anywhere near 1500 sprites. more in the line of 200-300 or thereabouts.

regarding your comment on MMV, very much appreciated Very Happy
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MakeMineMarvel



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Thu 14 Jul - 20:04

plz make dat sentinel
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Fri 15 Jul - 17:47

Ladies and gentlemen, what's a good resource character for worn furs, like a shawl?  The talk about Loki made me think about that for a moment and I realize I don't have an immediate answer.  If you're unfamiliar of what I'm talking about, it's the fur on his shoulders:
[You must be registered and logged in to see this image.]

Additionally, does anyone know where you can get a good sheet of Mariah's sprites from Jojo's Bizarre Adventure?  She'd make a great base for Kamala Khan.  Also, Dio/The World has some decent kneepads that could be used on Iron Man's chest for making the triangular arc reactor window.
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NamelessOnlinePlayer

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Fri 15 Jul - 20:46

Sadly, the closest thing to a sprite-sheet is the sprite pack at IMT:
http://www.infinitymugenteam.com/FrameSprites_JoJo.htm
Although I don't like many of them much, because they compose of .pcx files, which makes it tedious to work with, since you have to turn them into .png files to make them work like regular images.
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Fri 15 Jul - 22:57

Better than nothing. Thank you for the heads up!
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Wed 20 Jul - 19:08

Per the previous conversation:

[You must be registered and logged in to see this image.]

The spots and stripes are tricky, but the fur is the only actually challenging part.  This is entirely Vega's frame, with Jill Valentine's combat knife (unused).  I found sprites of Modern Jill using a sniper rifle, which would be appropriate for another hyper (like Black Widow's), but that needed some more modification.

I'm looking at this and realizing it was a mistake to think Spider-Man's tomato red palette would fly as orange, but you get the idea.


Last edited by Rjiggler on Wed 20 Jul - 19:18; edited 1 time in total
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malevka1

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Wed 20 Jul - 19:16

are very cool
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Wed 20 Jul - 20:18

Additionally, Arnim Zola:

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Zola is the type to do little direct damage, but would have above-average defense, DOT or stat debuffs on ranged attacks, and plenty of bizarre, varied summon assists by lab experiments.  He'd also be the type to have vampirism or self-repair options available, plus hypers that call upon various other HYDRA elements for assists.

I'm not sure if Cameo was ultimately the right choice of base, especially considering how hard it seems to find its sprites, but Thanos seemed more trouble than he was worth.  I might revisit it soon for another examination.
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Shining

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Wed 20 Jul - 21:44

fantasitc armin zola idea!!!
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volzzilla

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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Thu 21 Jul - 2:59

not enough sprites on cameo/judgement to do that. however, perhaps the world also from jojo as a better base?
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Rjiggler



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PostSubject: Re: RJiggler's Concept Propositions (Not WIPs)   Thu 21 Jul - 18:03

I think that's where I originally landed, yeah. Is there a way to view pcx files in the windows preview thing? That would save a lot of time in opening the individual images bundled by IMT
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