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 Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26

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Adminbot



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PostSubject: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 9th 2016, 8:32 pm

Posting as part of MMV's 4th Birthday Event



MUGEN_update_2016-09-26:

- removed the extra old stance frame in the walking-back animation (credit: Staubhold)
- made the walking-back slower due to the above walking-back animation change
- made the standing HK red hit red CLSN box smaller (credit: Staubhold)
- removed the extra red hit red CLSN box fro the jumping HP (credit: Staubhold)
- renamed LP Powerbomb to German/Back Suplex (credit: Staubhold)
- renamed MP Powerbomb to Rock Hard Crush (with a rock crush visual effect to the MUGEN victim) (credit: Staubhold):
 
- renamed HP Powerbomb to Double German/Back Suplex (credit: Staubhold)
- exchanged commands for Boulder Punch (now using button c) and Superkick (now using button b) (credit: Staubhold)
- added pound sound and screen shake to Ground Pound, and made the big long red hit red CLSN box much smaller (credit: Staubhold)
- renamed the D, DB, B + LK special move from "Atomic Knee Drop" to "Powerbomb Atomic Knee Drop" (credit: Staubhold)
- fixed the MUGEN victim bind positions for "Powerbomb Atomic Knee Drop" (credit: Staubhold)
- disabled the Father!!! speech bubble during the Adamantium Hammer Time hyper move (credit: Staubhold)

- fixed the normal MP->MK->MP->MK->.... infinite MUGEN issue for standing/crouching/in air (credit: Christian Weston Chandler aka Dynatron)
- "normal moves permformed during a dash" now is easier for now the control is given to Hercules earlier (previous: Time = 12; now: Time = 5) (credit: Christian Weston Chandler aka Dynatron)
- replaced the old stance end frame in all all specials and hypers animations with a better frame (credit: Staubhold & Christian Weston Chandler aka Dynatron)
- removed the "Samurai-Showdown P2 guarding P1 weapon reaction feature" for all non-weapon-based moves, except for the hypers'

==>>> some points that awaiting need more new Hercules sprites to do:
- "IMO Hercules should have a taunt, change the command and animation for his power charge" (credit: Staubhold)
- Adamantium Hammer Time... Adamantium Hammer sprite looks bad. (credit: Staubhold)

Please re-download Hercules here:
https://www.sendspace.com/file/e2tj2y
http://www.4shared.com/zip/ng4wEcT4ba/Hercules_MMV_updated_2016-09-2.html
http://www.mediafire.com/download/74h195lbfy7kfqk/Hercules_MMV_updated_2016-09-26.zip


-------------------------
Next update will be:  MUGEN A.I. lowering...........will try to make it suitable for MMV MFL.... Arrow

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

WIP History
===========
We all know about the Hercules that andersontavars made long ago. What you may not be
aware of is that iron-angelus did alot of work on an update. But it needed some coding
tweaks, and there was hope by myself (volzzilla) to add a few things more. We had
trouble getting those things taken care. And before this happened RAHLONNIR took an
interest in his own version. He did an awesome job, but all the great work done before
him was too cool to give up. Enter borewood2013. He fixed up the coding and then added
all of that new stuff that had been hoped to put in before and now you have this version.

A little incomplete, as would like custom voices, and there will be more tweaks needed
for whatever bugfixxing, but he is cool enough to share now with you all.



Credits
=======
Marvel for creating Hercules
Elecbyte for creating Mugen
andersontavars for the original character
iron-angelus for his WIP work
borewood2013 for bringing it all together
Arkady for a few sprites (new stance, edit walks)
gartanham for a few sprites (winposes, help with mace hyper)
volzzilla for a few sprites (help with mace hyper, amadeous cho hyper) and ports

Movelist...

Specials
========
Hold start - Power charge up
F + HP - Throw
D, DF, F + P - Powerbomb (3 versions)
D, DB, B + P - Wind-up Wind Attack
D, DF, F + HK - Superkick (hold to power up)
D, DF, F + MK - Boulder Punch
D, DF, F + LK - Golden Mace
D, DB, B + HK - Impact Knockdown
D, DB, B + MK - Ground Pound
D, DB, B + LK - Atomin Knee Drop (start on ground but P2 needs to be in air for it to work)


Hypers
======
D, DF, F + PP - Hyper Powerbomb
D, DB, B + PP - Hyper Wind-up Wind Attack
D, DF, F + KK - Olympic Beatdown
D, DB, B + KK - Seismic Toss
D, DF, F + PK - Help from Amadeus Cho
D, DB, B + PK - Call Zeus
D, DF, F + 3 Punches - Adamantium Hammer Time


Download: http://www.mediafire.com/download/2f0p1364dfb5d15/Hercules_MMV.rar
Code:
http://www.mediafire.com/download/2f0p1364dfb5d15/Hercules_MMV.rar
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Doom



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 9th 2016, 9:10 pm


Downloading ... yes
Thanks guys ...
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JARRO77



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 12:11 am

well i remember the first version of him there was alot of work to do and now the progress are Incredible great work guys really Very Happy
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rafhot



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 12:24 am

i have the voices from hercules from marvel ultimate alliance 2 if the developer want i can send it
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ernes



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 12:24 am

new is good
thanks
cheers cheers cheers cheers
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brucewayne74



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 12:57 am

Finally, great progress, now it is very funny,thanks
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Angelus_Silverhead



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 2:31 am

OH YEAH!!!! THERE ARE A LOT OF SURPRISES! So great to see really updated Hercules.
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Predator



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 4:06 am

Gods among us ! lol!
Thanks for the release
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luciangarude



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 10th 2016, 6:28 pm

nice just nees some work on weapon sprites and a clean palette
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borewood2013



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 11th 2016, 11:34 am

Thank you for including my MUGEN name here, as I was not in the official MUGEN creators/authors responsible to this version of Hercules.

------------------------------------------------------------

Hey I just noticed something in the YouTube video, that when Hercules is is doing his "Adamantium Hammer Time" hyper move, there is a foreground bug:

in case servimg not working for you...:
 
* I actually LOL'ed when I saw this MUGEN bug, it only applies to this MUGEN stage where the long-hair guard was like watching the whole scene lol!

Now I just made a quick MUGEN fix for this overlooked MUGEN bug:
BEFORE:

in case servimg not working for you...:
 

AFTER:

in case servimg not working for you...:
 

With this quick MUGEN fix, Hercules' "Adamantium Hammer Time" hyper move now looks more....natural....... Smile

Please download the quick MUGEN fix (a patch to overwrite current Hercules MUGEN files) here:
https://www.sendspace.com/file/39wrym
http://www.4shared.com/zip/iBfwiq7Dba/Hercules_Adamantium_Hammer_Tim.html
http://www.mediafire.com/download/mqsl42omo0a2epp/Hercules_Adamantium_Hammer_Time_foreground_bug_fix_patch_2016-06-12.zip

@luciangarude:
>> nice just needs some work on weapon sprites and a clean palette
- sprites need andersontavars, iron-angelus, volzzilla help then...
- palette......sorry MUGEN palette is one of my biggest MUGEN weaknesses.......

If you found any other MUGEN bugs then please post here thank you! Wink
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Abel



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 11th 2016, 12:40 pm

He is getting there. Thanks for working on him more. clap clap
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exit370



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 12th 2016, 11:40 am

Great work, much, much better than B4.
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buanbuan



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 12th 2016, 7:39 pm

Very good!
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galactus



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 20th 2016, 1:44 pm

Wow, nice update and I agree he is much better than he
was before, I love the new stance and walk etc he feels
much more like Hercules now, the new things added have
made a big difference, I like him a lot now personally
...great work guys

well done clap clap and many thanks for updating him
very much appreciated cheers Very Happy
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Staubhold



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PostSubject: Re: Hercules by andersontavars, iron-angelus, and borewood2013 updated 2016-09-26   June 24th 2016, 9:50 am

Some quick feedback...

Nice to see a take on Hercules. I really enjoyed him back in my comic days.

- I do have to say that I don´t like his new stance... the lower body animation looks bad

- for 1 tick/frame you can see the old stance if Hercules transitions from stand to his back walk animation
Spoiler:
 

- the red CLSN on standing HK is way too big
Spoiler:
 

- same for jumping HP
Spoiler:
 

- IMO Hercules should have a taunt, change the command and animation for his power charge

- Powerbomb special
...LP version is a german or back suplex, not a power bomb
...MP version p2 position is strange (and I don´t even know what wrestling move that should be)
Spoiler:
 

...HP version is a Zangief like double german/back suplex, again no power bomb

- why is D, DF, F + HK - Superkick a counter move? Haven´t tested further, but that move seems to be OP

- Boulder Punch... IMO standing HP animation would fit much better then standing MP for this special

- why p2 deformation on Impact Knockdown special?

- Ground Pound special has no sound& no screen shake when hitting the ground... and hitbox is gigantic
Spoiler:
 

- Atomin Knee Drop (typo? Atomic Knee Drop!) starts like a power bomb
Spoiler:
 
then transitions badly into the Atomin Knee Drop
Spoiler:
 

- p2 position on the throw away after the Atomin Knee Drop looks bad
Spoiler:
 

- strange transition of Hercules and position of p2 & Hercules on impact of the Hyper Powerbomb doesn´t look like a power bomb
Spoiler:
 

- why is Amadeus Cho level 3 hyper so OP? He stays on screen forever, takes just very little damage from p2 and Hercules is gone for this whole time... Why call Zeus when Amadeus Cho is so much better?

- Adamantium Hammer Time... Adamantium Hammer sprite looks bad. I understand that there is a speech bubble with "Father!", cause there is no father voice, but it doesn´t fit the overall style... IMO get rid of the speech bubble.

That´s all the time I´ve got. Hope to see a update. Wink
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