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 Nightly post: CvS Oni by chuchoryu MESSATSU GOUHADOUKEN!!! (Help with details)

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KazuyaMishima



Posts : 27
Join date : 2015-07-15
Age : 18
Location : Santiago del estero, Argentina

PostSubject: Nightly post: CvS Oni by chuchoryu MESSATSU GOUHADOUKEN!!! (Help with details)   June 9th 2016, 12:29 am

ENG:
Hi guys xD

Okay, see this

I need to refine details, enlarge the projectile in principal, I need help with this (Enlarge the projectile). Not send the character because it has a coding that only I understand, at least I think, heh. There are things I did not understand I just replaced numbers and remain as it is. I don't touch mugen for much hours xD I'll go to see Fairy Tail now, I will work with Oni tomorrow.

ESP
Hola chichos

Miren esto

Necesito pulir detalles como agrandar el proyectil y necesito ayuda con eso no se como
hacerlo.... no envio el char por que tiene una codificación que solo yo entendi, o al menos eso creo XD... Hay cosas que no entiendo solo reemplaze numero y quedo como esta... Necesito ayuda para pulir algunos detalles jeje. No tocare el mugen por muchas horas XD me ire a ver Fairy Tail... Trabajare con Oni mañana mientras denme ayuda si quieren puedo extraer los codigos... TODOS LOS CODIGOS para que me digan que cambiar.

Surprise mutherfuckers (?):
 

______________________________________________


Last edited by KazuyaMishima on June 9th 2016, 12:30 am; edited 1 time in total (Reason for editing : falta firma)
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borewood2013



Posts : 3165
Join date : 2014-08-11

PostSubject: Re: Nightly post: CvS Oni by chuchoryu MESSATSU GOUHADOUKEN!!! (Help with details)   June 11th 2016, 12:30 pm

If the said projectile move made use of a MUGEN Helper, then you can use this MUGEN state controller to enlarge it:

Code:
AngleDraw

Draws the player (for 1 frame) rotated about his axis by the angle set by the AngleSet controller. When facing right, a positive angle means a counterclockwise rotation.

Required arguments:
    none
Optional arguments:

    value = angle (float)
        Sets the drawing angle in degrees.

scale = xscale, yscale (float, float)
    Scales the player sprite.
Notes:
    Rotation/scaling does not affect the player’s collision boxes.
Example:
    none
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Nightly post: CvS Oni by chuchoryu MESSATSU GOUHADOUKEN!!! (Help with details)
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