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 Nightwing updated by Mistah Jorge

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Adminbot

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PostSubject: Nightwing updated by Mistah Jorge   June 2nd 2016, 4:33 pm

Posting on behalf of Mistah Jorge as part of MMV's 4th Birthday Release Event.

Updating the version last released at: http://mugenmultiverse.fanbb.net/t6064-nightwing-by-mu-mccready-iron-angelus-pilgrim-and-mistah-jorge-is-now-finished



Now includes AI and hyperport/hyperBG.

Download: http://www.mediafire.com/download/kdpsbzb0i2hyy4u/nightwing.rar
Code:
http://www.mediafire.com/download/kdpsbzb0i2hyy4u/nightwing.rar

Enjoy  
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btony89

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 2nd 2016, 4:35 pm

truly awesome, cant wait to test him. clap clap clap clap
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 2nd 2016, 4:42 pm

tears of joy tears of joy tears of joy tears of joy tears of joy tears of joy

fabulous!!!!!
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Doom

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 2nd 2016, 4:52 pm

Thanks Mistah Jorge ...
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 3rd 2016, 11:27 am

Thanks for sharing Mistah Jorge
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 10:02 am

Hey what a nice MUGEN update!  clap

By the way, a small MUGEN feedback study :

- for the D,DF,F, y special move Batrang 3's Explosive Batarang Helper Statedef 1070, you may want to change
  the explosion fX Explod ID = 1075's postype, pos, and bindtime
  from this:
Code:
[State 1070, explosion fX]
type = Explod
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = 0
pos = 0, 0
postype = p1
ownpal = 0
ontop = 1
 
BEFORE:
 
  
   to this:
Code:
[State 1070, explosion fX]
type = Explod
triggerall = numtarget
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = -1
pos = 0, target, const(size.mid.pos.y)
postype = p2
ownpal = 0
ontop = 1

AFTER:
 
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Mistah Jorge

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 10:14 am

@borewood2013 wrote:
Hey what a nice MUGEN update!  clap

By the way, a small MUGEN feedback:

- for the D,DF,F, y special move Batrang 3's Explosive Batarang Helper Statedef 1070, you may want to change
  the explosion fX Explod ID = 1075's postype, pos, and bindtime
  from this:
Code:
[State 1070, explosion fX]
type = Explod
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = 0
pos = 0, 0
postype = p1
ownpal = 0
ontop = 1
 
BEFORE:
 
  
   to this:
Code:
[State 1070, explosion fX]
type = Explod
triggerall = numtarget
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = -1
pos = 0, target, const(size.mid.pos.y)
postype = p2
ownpal = 0
ontop = 1

AFTER:
 
Oh hey friend, thanks for feedback i'mma check this out right now (i could swear it was right on my mugen, what the hell?)
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 10:16 am

@Mistah Jorge wrote:
@borewood2013 wrote:
Hey what a nice MUGEN update!  clap

By the way, a small MUGEN feedback:

- for the D,DF,F, y special move Batrang 3's Explosive Batarang Helper Statedef 1070, you may want to change
  the explosion fX Explod ID = 1075's postype, pos, and bindtime
  from this:
Code:
[State 1070, explosion fX]
type = Explod
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = 0
pos = 0, 0
postype = p1
ownpal = 0
ontop = 1
 
BEFORE:
 
  
   to this:
Code:
[State 1070, explosion fX]
type = Explod
triggerall = numtarget
trigger1 = (movecontact || moveguarded) && numexplod(1325) < 1
anim = 1075
ID = 1075
bindtime = -1
pos = 0, target, const(size.mid.pos.y)
postype = p2
ownpal = 0
ontop = 1

AFTER:
 
Oh hey friend, thanks for feedback i'mma check this out right now (i could swear it was right on my mugen, what the hell?)
it does work right for me, what mugen version is yours?
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borewood2013

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 10:24 am

@Mistah Jorge wrote:

it does work right for me, what mugen version is yours?

Oh I am using MUGEN1.0, perhaps it only happens in MUGEN1.0? Question

And, probably bindtime = 1 is good enough, sorry I thought it needs bindtime = -1 No

By the way, I just tested it again in MUGEN1.1a4 and it has no problem.

So, if it works right for you in WinMUGEN, MUGEN1.0, and MUGEN1.1a4, then it could be just my MUGEN1.0 problem... Rolling Eyes
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Mistah Jorge

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 10:58 am

@borewood2013 wrote:
@Mistah Jorge wrote:

it does work right for me, what mugen version is yours?

Oh I am using MUGEN1.0, perhaps it only happens in MUGEN1.0? Question

And, probably bindtime = 1 is good enough, sorry I thought it needs bindtime = -1 No

By the way, I just tested it again in MUGEN1.1a4 and it has no problem.

So, if it works right for you in WinMUGEN, MUGEN1.0, and MUGEN1.1a4, then it could be just my MUGEN1.0 problem... Rolling Eyes
well it might be, but i really should take your changes for compatibility, well exept for the bind time, i think that's fine this way, thanks for your feedback Very Happy will update him
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 11:09 am

@Mistah Jorge wrote:

well it might be, but i really should take your changes for compatibility, well exept for the bind time, i think that's fine this way, thanks for your feedback Very Happy will update him

Oh I just tried to revert back to your original Explod code, and this time I just changed bindtime = 0 to bindtime = 1 and it works without the need to change the postype and pos! Idea

May be MUGEN1.0 Explod bindtime cannot take the value of 0, while MUGEN1.1a4 and WinMUGEN (sorry I don't have
WinMUGEN any more so cannot be sure about it...) can automatically set Explod bindtime value to 1 internally, when 0 is used? scratch
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Abel

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PostSubject: Re: Nightwing updated by Mistah Jorge   June 4th 2016, 9:31 pm

You guys sure did the character justice. Amazing!
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PostSubject: Re: Nightwing updated by Mistah Jorge   June 16th 2016, 12:32 pm

Nice touch, glad to add him to the roster. Thank you so much for the work.
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