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 Spider-Woman

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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Thu 2 Jun - 16:27

thanks for feedback, i think i can fix those..
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warecus



Posts : 456
Join date : 2012-05-27

PostSubject: Re: Spider-Woman   Fri 3 Jun - 23:50

you might want to look at that she is only able to fly on pals 1 through 6
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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Sat 4 Jun - 20:02

@RyoHazaki wrote:
I'm new to MUGEN and eager to learn. After playing with the character for some time, here are some minor issues that come up. http://www.dailymotion.com/video/x4e5qzk (I kept getting "Invalid video" when I tried to insert the video here) As you can see the Maximum Spider hyper misses from time to time and is it possible to speed up the Mega Spider Shuttle?

I look forward to future updates on this work of art. Best of luck on your future projects Smile

Ok, I maded that second hyper a little faster and fixed maximum spider attack boxes, fixed venom barrier sprites and some other small fixes.
Check the link on 1st page


Last edited by Zox on Sun 5 Jun - 8:46; edited 1 time in total
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Abel

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Join date : 2016-06-04

PostSubject: Re: Spider-Woman   Sat 4 Jun - 20:11

She is amazing! Thank you for your hard work man!

Here is me playing as here
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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Sun 5 Jun - 8:48

Fixed venom barrier sprites and some other small fixes. Check the link on 1st page


Last edited by Zox on Sun 12 Jun - 11:27; edited 2 times in total
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Kylo

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Posts : 5762
Join date : 2014-08-22

PostSubject: Re: Spider-Woman   Sun 5 Jun - 12:28


@Abel
Buen video !!

@Zox
Thanks for the update ...
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ferreira

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Posts : 100
Join date : 2012-11-06
Age : 32
Location : MEXICO CDMX

PostSubject: Re: Spider-Woman   Thu 9 Jun - 16:33

Graciassssssss esperando este char desde hace mucho pero mucho tiempo
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ldpp

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Posts : 231
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Spider-Woman   Sat 11 Jun - 7:40

@warecus wrote:
you might want to look at that she is only able to fly on pals 1 through 6
yes, i think is because of this:

;Fly
[State -1]
type = Changestate
trigger1 = command = "Fly"
trigger1 = statetype = S
trigger1 = palno != [7,12] ;<----------------------
trigger1 = ctrl = 1
value = 4999

[State -1]
type = Changestate
trigger1 = command = "Fly"
trigger1 = statetype = A
trigger1 = palno != [7,12] ;<----------------------
trigger1 = ctrl = 1
value = 4999

It is up to zox if he want to change it.
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ldpp

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Posts : 231
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Spider-Woman   Sat 11 Jun - 8:11

Another feedback: you could slow down the flying animation speed. That way the move will see more fluid.
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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Sat 11 Jun - 10:44

Sure i will change all what is in my power, i also will fix some moves in next update.


Last edited by Zox on Sun 12 Jun - 11:32; edited 1 time in total
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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Sun 12 Jun - 11:31

Ok, I fixed that fly palette problem, Crouching HP and Air HK.
Check the link on 1st page.
Thanks for supporting Spider-Woman
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Kylo

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Posts : 5762
Join date : 2014-08-22

PostSubject: Re: Spider-Woman   Sun 12 Jun - 12:35

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Staubhold

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Posts : 202
Join date : 2014-08-16
Age : 42
Location : Berlin, Germany

PostSubject: Re: Spider-Woman   Sun 12 Jun - 13:19

I really like Spider-Woman and watched the animated series back in the days.

Spoiler:
 

The sprite work is top notch!

Some very quick feedback (tested in MUGEN 1.0)...

- taunt transition back to stance is not there... She goes from taunt back to stance without transition, although there is one from stance to taunt at the beginning
Spoiler:
 

- CLSN needs some work...
Spoiler:
 

- the falling after jump animation looks really strange, almost like she would fly...

- forward dash has sound, back dash not

- add a sound to the start of flying mode (maybe the same as high jump?)

- debug messages
"In state 106: changed to invalid action 106"
"In state 170: changed to invalid action 170"
"In state 191: explod facing param must be 1 or -1"
"In state 3200: length for afterimage exceeds maximum of 60"

- change the command for "Venom Bolt" to something with punch, since Spider-Woman uses her hands for this special (IMO swap the commands for "Venom Bolt" and "Spider Shuttle")

- "Spider Shuttle" would benefit in the animation from her web-like wings

- suggestion: add "Spider Shuttle" as a air special & "Flying Mode" special

- p2 position in "Maximum Spider" needs adjustment

- "Maximum Spider", "Venom Barrier" & "Mega Spider Shuttle" gives back power
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Blade



Posts : 406
Join date : 2012-11-07

PostSubject: Re: Spider-Woman   Thu 16 Jun - 2:22

Ok guys thanks for feedbacks. I updated her on june 12th last time, you can check it out.
Yes, you are right about that transition, i fixed it. I also added her a new crouching punch and little changings on her air HK.
Thanks for supporting Spider-Woman.
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jerommv



Posts : 40
Join date : 2012-09-14
Age : 27

PostSubject: Re: Spider-Woman   Thu 16 Jun - 10:47

THANKS FOR THIS CHARS!!!

WELL DONE!
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