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 Spider-Woman

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warecus



Posts : 379
Join date : 2012-05-27

PostSubject: Re: Spider-Woman   June 4th 2016, 12:50 am

you might want to look at that she is only able to fly on pals 1 through 6
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Abel



Posts : 31
Join date : 2016-06-04

PostSubject: Re: Spider-Woman   June 4th 2016, 9:11 pm

She is amazing! Thank you for your hard work man!

Here is me playing as here
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: Spider-Woman   June 5th 2016, 1:28 pm


@Abel
Buen video !!

@Zox
Thanks for the update ...
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ferreira



Posts : 50
Join date : 2012-11-06
Age : 31
Location : MEXICO CDMX

PostSubject: Re: Spider-Woman   June 9th 2016, 5:33 pm

Graciassssssss esperando este char desde hace mucho pero mucho tiempo
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ldpp



Posts : 217
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Spider-Woman   June 11th 2016, 8:40 am

@warecus wrote:
you might want to look at that she is only able to fly on pals 1 through 6
yes, i think is because of this:

;Fly
[State -1]
type = Changestate
trigger1 = command = "Fly"
trigger1 = statetype = S
trigger1 = palno != [7,12] ;<----------------------
trigger1 = ctrl = 1
value = 4999

[State -1]
type = Changestate
trigger1 = command = "Fly"
trigger1 = statetype = A
trigger1 = palno != [7,12] ;<----------------------
trigger1 = ctrl = 1
value = 4999

It is up to zox if he want to change it.
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ldpp



Posts : 217
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PostSubject: Re: Spider-Woman   June 11th 2016, 9:11 am

Another feedback: you could slow down the flying animation speed. That way the move will see more fluid.
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Doom



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PostSubject: Re: Spider-Woman   June 12th 2016, 1:35 pm

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Staubhold



Posts : 160
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Age : 41
Location : Berlin, Germany

PostSubject: Re: Spider-Woman   June 12th 2016, 2:19 pm

I really like Spider-Woman and watched the animated series back in the days.

Spoiler:
 

The sprite work is top notch!

Some very quick feedback (tested in MUGEN 1.0)...

- taunt transition back to stance is not there... She goes from taunt back to stance without transition, although there is one from stance to taunt at the beginning
Spoiler:
 

- CLSN needs some work...
Spoiler:
 

- the falling after jump animation looks really strange, almost like she would fly...

- forward dash has sound, back dash not

- add a sound to the start of flying mode (maybe the same as high jump?)

- debug messages
"In state 106: changed to invalid action 106"
"In state 170: changed to invalid action 170"
"In state 191: explod facing param must be 1 or -1"
"In state 3200: length for afterimage exceeds maximum of 60"

- change the command for "Venom Bolt" to something with punch, since Spider-Woman uses her hands for this special (IMO swap the commands for "Venom Bolt" and "Spider Shuttle")

- "Spider Shuttle" would benefit in the animation from her web-like wings

- suggestion: add "Spider Shuttle" as a air special & "Flying Mode" special

- p2 position in "Maximum Spider" needs adjustment

- "Maximum Spider", "Venom Barrier" & "Mega Spider Shuttle" gives back power
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jerommv



Posts : 40
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Age : 26

PostSubject: Re: Spider-Woman   June 16th 2016, 11:47 am

THANKS FOR THIS CHARS!!!

WELL DONE!
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Spider-Woman
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