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Special Features at MMV








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 Superman New52 RELEASE by MDS_GEIST

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MDS_GEIST



Posts : 137
Join date : 2012-06-25

PostSubject: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 1:59 pm

Posting as part of MMV's 4th Birthday Release Event.

FIRST OF ALL THANKS TO TUMATAE FOR MAKING A SUPERMAN NEW52 SPRITE EDIT
without him this wouldn't be here. He did all of the sprite work. Now as you can see
I'm a big Superman fan, I didn't even plan to make this project but I slowly started putting
new moves into him that I felt he needed. I wanted him to fight like he does in the comics
without making him too OP for a 2D fighting game. Look at him as a boss level character, and
I'll say it out front, I AM NOT A CODER...lol I just put other authors codes into him and tweaked
them a bit  tongue . Theres probably a whole bunch of stuff wrong but i'll fix what I can, the
rest maybe we can fix as a community. Anyway thanks for all the nice comments and special thanks
to MMV for giving me a spot to release, Thanks to O Ilusionista for help with hyper attacks and all the other authors
that don't know they helped me out. Happy B-Day MMV

ignore the audio cutoffs it's BANDICAM



NEW MOVE LIST:

-----------------------SPECIALS:----------------------------------------------------------------------------------

SPEED PUNCHES: B,F + x

SUPER PUNCH: F,B + x

GUT PUNCH: F,B + y

HEAVY PUNCH: F,B + y

FLYING HEAVY PUNCH: F,B + a

RUSH COMBO: (CLOSE TO OPPONENT) HOLD F, + a+x(2x times)

FLIGHT ATTACK: B,F + b

SPEED BLITZ: B,F + c

ROCK THROW(MOVEABLE AND DIRECTIONAL): HOLD DOWN, + y+z then y or z

GROUND SMASH: D,F + c

AIR KNOCK UP: (CLOSE TO OPPONENT) b+y



-----------------------SPEACIAL THROWS:-----------------------------------------------------------------------------------------------------------------------------

WALL CRASH: x+y+z

THROAT GRAB(DIRECTIONAL): a+b+c

UPPERCUT: B,F + a



-----------------------OTHER ABILITIES:---------------------------------------------------------------------------------------------------------------------------

COUNTER ATTACK: GUARD(HOLD BACK), + y+z



-----------------------HYPER ATTACKS:--------------------------------------------------------------------------------------------------------------------------------

SUPER HEAT VISION: D,F + y+z (LEVEL 1)

ANTI-AIR HEAT VISION: (HOLD DOWN), + b+c (LEVEL 2)

AIR SUPER HEAT VISION: B,F + y+z (LEVEL 3)

GUT RUSH: D,F, + c+z (LEVEL 1)

SPEED COMBO: D,B,D,B, + x+a (LEVEL 2 & DOABLE IN AIR)

POWER KNOCK UP: D,B, + y+z (LEVEL & DOABLE IN AIR)


http://www.mediafire.com/download/qrpsepk9whxwbz6/Kal-el.rar


Last edited by MDS_GEIST on May 25th 2016, 4:13 pm; edited 1 time in total
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 2:16 pm


Downloading ... Thanks ...
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Messiakei



Posts : 82
Join date : 2015-05-22
Age : 28

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 2:18 pm

Amazing Work My Friend
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MisterRee



Posts : 30
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Age : 32

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 2:49 pm

Unli Countdown
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bam77



Posts : 548
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Age : 39
Location : Spain

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 2:52 pm

The attacks are awesome affraid
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carpa5



Posts : 727
Join date : 2012-06-04

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 3:02 pm

supermega awesome char  thanks bro the best superman
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3stars



Posts : 108
Join date : 2012-06-05
Location : The Poker Room

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 3:04 pm

amazing update. clap clap
the AI still feels like the old one though, he's not using any of the new hypers.
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MDS_GEIST



Posts : 137
Join date : 2012-06-25

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 3:58 pm

yeaa I don't know how to code AI, maybe someone could make one
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WARMA



Posts : 125
Join date : 2015-12-28
Location : Mexico

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 4:19 pm

AWESOME
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animaraz



Posts : 932
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Age : 40
Location : León, Gto.

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 4:39 pm

Is only 1.1?
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MDS_GEIST



Posts : 137
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PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 5:40 pm

1.0 as well I just prefer 1.1
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ldpp



Posts : 217
Join date : 2013-04-09
Location : Republica Dominicana

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 25th 2016, 10:25 pm

@MDS_GEIST wrote:
yeaa I don't know how to code AI, maybe someone could make one
I will try to make one. I`ve never done it before but i ll do my best
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MDS_GEIST



Posts : 137
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PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 26th 2016, 7:26 am

@ldpp wrote:
@MDS_GEIST wrote:
yeaa I don't know how to code AI, maybe someone could make one
I will try to make one. I`ve never done it before but i ll do my best

Hopefully the video is a good reference on the combos
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3stars



Posts : 108
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PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 26th 2016, 9:18 am

in the future if you update him, you could add a color separation for the boots so you could get the rebirth look since
 
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MDS_GEIST



Posts : 137
Join date : 2012-06-25

PostSubject: Re: Superman New52 RELEASE by MDS_GEIST    May 26th 2016, 12:54 pm

It's funny I release him the same day he dies in comics. riiiggghhht
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