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 Batwoman update

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borewood2013

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PostSubject: Re: Batwoman update   May 23rd 2016, 11:26 am

Batman + Batwoman = Perfect Match!
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ldpp

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PostSubject: Re: Batwoman update   May 23rd 2016, 1:28 pm

great update
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volzzilla

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PostSubject: Re: Batwoman update   May 23rd 2016, 11:58 pm

thank you for doing that code update odin Very Happy and good work on the sprites skhsato Smile
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odin123



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Join date : 2015-10-30
Age : 26

PostSubject: Re: Batwoman update   May 24th 2016, 6:33 am

@volzzilla wrote:
thank you for doing that code update odin Very Happy and good work on the sprites skhsato Smile

Thanks volzzilla. Thank you all guys.
Most sprites are from skhsato, but I'm spriter too. I did the hang glider, new stand and color separation Wink
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X-Boy

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PostSubject: Re: Batwoman update   May 25th 2016, 12:53 pm

WWWOOOOWWW AWESOOOOOME!!! THANKS!
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fede de 10

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PostSubject: Re: Batwoman update   May 27th 2016, 11:54 am

guys this being excellent, this is what I like to do a simple project as it was now starting to become an alpha char. force guys, keep it up
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erickablond

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PostSubject: Re: Batwoman update   May 29th 2016, 6:43 pm

The sprites are beautiful, the specials are good. The problem is how she moves, you need to adjust the time of animations, align the sprites and add the sprites damage as in the group 5030,5070 and etc.
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exit370

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PostSubject: Re: Batwoman update   June 16th 2016, 12:38 pm

Goota go test her. She looks real interesting. Great work and thanks so much.
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Mega_Man

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PostSubject: Re: Batwoman update   June 25th 2016, 10:16 pm

Ooh, Batwoman. One of my childhood favorite Batman characters.


Feedback:
- Add collision to jump up

- At jump forward, move the collision boxes up.

- Add swing sounds to the normal and special attacks.

- Dash forward and back needs more velocity.

- Add combos. If you don't know how to, it's basically something like this:

Trigger2 = stateno = 200 && moveContact (for Stateno 210)
Trigger3 = stateNo = 410 && moveContact

- Pressing fwd + Medium Punch will put her in an invalid state

- Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding.

- Add a blue hitbox to a partial part of the red hitboxes you've created.


- Decrease the range at the swing special and lower the rope.

And that's about it for the feedback. BTW can I host this on  my forum?
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odin123



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Age : 26

PostSubject: Re: Batwoman update   June 25th 2016, 10:58 pm

@Mega_Man wrote:
Feedback:
- Add collision to jump up
- At jump forward, move the collision boxes up.
- Add swing sounds to the normal and special attacks.
- Dash forward and back needs more velocity.
- Add combos. If you don't know how to, it's basically something like this:
Trigger2 = stateno = 200 && moveContact (for Stateno 210)
Trigger3 = stateNo = 410 && moveContact
- Pressing fwd + Medium Punch will put her in an invalid state
- Change the hitsprites to 5000, 0. 5000, 10 and so on or else Batwoman would turn invisible when thrown or in a custom state. For some reason if you don't do that, your character will turn invisible in certain throws. Probably something hardcoded in MUGEN's coding.
- Add a blue hitbox to a partial part of the red hitboxes you've created.

- Decrease the range at the swing special and lower the rope.

Thanks for feedback.
About Invalid State (fwd+MediumPunch), 5000 stuff and Swing Special. Not my code, it's shksato's. But I'll try to fix that.

@Mega_Man wrote:

And that's about it for the feedback. BTW can I host this on  my forum?

Yes, you can host it.
Btw I'll do another update. Mostly sprite revamp, but some code fixing for sure.
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