Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.5 RELASED May 25th 2016, 1:01 am
So I just tried it and it's great! the only problem I have is that x-rays and supers both take the same amount of energy to do even though the super does much less than the x-ray. Other than that it's awesome!
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.5 RELASED May 25th 2016, 4:56 am
thank you all for the feedback, I'm glad you like it ...
MEWTWO! : The next version (DEMO 3.0) will have a general fix of super moves, xray and special as well as a general update of the characters currently in the roster
zombiebrock: with the "birth" of Smoke many things will change: now they are able to make a double (and perhaps triple) costume to all the characters without using the palette of smart colors and as well as I mentioned MEWTWO! There will be an update of all the characters currently in the game such as reptile, which will have a clock mode as in mkx and more
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.5 RELASED May 25th 2016, 6:37 am
Hello WADEPOOL and don't worry .... the original Liu Kang sprites were my project ... time ago Chochuryu helped me to complete the set of sprites liu and also released his version, in other words I and chouchuryu and we did a collaboration xD
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.5 RELASED May 25th 2016, 7:17 am
Yeah, long ago I had a project called Mortal Kombat Requiem I was developing in collaboration with a team and with the collaboration of some creators as chuchoryu ... then I changed a few things and I decided to do everything myself xD