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 Super Smash Bros Template! (Help needed)

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Mega_Man

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Posts : 128
Join date : 2016-01-23

PostSubject: Super Smash Bros Template! (Help needed)   Sun Apr 17, 2016 6:02 pm

I can't believe nobody has done this before but a Smash Bros template must be made. If you don't know, Super Smash Bros' gameplay is far from a generic flat background fighting game. in Smash bros, there are no complex button input. The only commands you have are "Forward/Back/Down/Up + regular/special button or Shoulder L or Shoulder R for guarding and throwing" and that's all summed up in one range of quotations. There are also other gimmicks but it's overall not as complex as a usual fighting game and is easier to learn.


Since I am unable to make videos ATM, here is a download of what I did so far. In NO WAY am I trying to make KFM viabally good. In fact, he's crap and really frustrating to use since he has no projectile or gimmicky attacks and he's really slow. This is as basic as I can get and I will not make him any more advanced. He's a template, not a full blown character. This template is based on Smash 4. It's highly unrecommended to make a character out of this.

As for help, I just need additional help for those who can fill in the missing attacks and optional techniques like pivoting.

http://www.mediafire.com/download/n6v1heh8g4wrses/Smash_Bros_Template.zip


So far I have done:

Neutral Tilt

Forward Tilt

Down Tilt

Forward Smash

Down Smash

Throwing

pummeling

Guarding

Short hop

Get up attack

Down Special

Up Special


Not sure if I will be adding a base AI to this or not. Smash character AI is already hard on it's own to do anyways.

Back attacks will never happen as well as being able to turn manually because MUGEN AIs guess where their opponent is and their guess is the usual, right in front of them. They will even stop and randomly attack when they are at 0 pixels in the X range of their opponents.

There is some bugs I don't know how to fix like the drill jump (hold up). The bug is also preventing me from giving the character an up tilt.
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Doom

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Join date : 2014-08-22

PostSubject: Re: Super Smash Bros Template! (Help needed)   Sun Apr 17, 2016 6:44 pm


I am not coder, nor have I played the game. But it sounds like an excellent idea. I hope you receive support from other members. yes
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Mega_Man

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PostSubject: Re: Super Smash Bros Template! (Help needed)   Sun Apr 17, 2016 7:33 pm

Hopefully someday there would be a full game with platforms now that I am going for a Super Smash Bros (platformer fighting game) style template.
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Doom

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PostSubject: Re: Super Smash Bros Template! (Help needed)   Sun Apr 17, 2016 7:55 pm


I think that when I see the stage of my friend ELECTRO:
http://mugenmultiverse.fanbb.net/t7874-ult-crystal-cavern-yoshi-s-island

By the way ... you can also try to do with OpenBOR.
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Mega_Man

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PostSubject: Re: Super Smash Bros Template! (Help needed)   Sun Apr 17, 2016 10:40 pm

Real platforms. Like ones that you can jump on and stand on. The stage has no real platforms unfortunately.
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Doom

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PostSubject: Re: Super Smash Bros Template! (Help needed)   Mon Apr 18, 2016 6:08 am

@Mega_Man wrote:
Real platforms. Like ones that you can jump on and stand on. The stage has no real platforms unfortunately.



lol!
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Mega_Man

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PostSubject: Re: Super Smash Bros Template! (Help needed)   Wed Apr 20, 2016 5:14 am

Oh! Last video I saw of it, the KFMs couldn't jump on the platforms. But it looks really cool. I remember him saying that he tried a platforming stage bur MUGEN kept on forcing his characters down back to the ground. Guess he finally found a way to work it out.
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Shinkemaster

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Join date : 2015-08-05
Age : 19
Location : Argentina

PostSubject: Re: Super Smash Bros Template! (Help needed)   Wed Apr 20, 2016 4:58 pm

It's really fantastic, it could lead to another level.
It has some bug, but it can be fixed with time and a little help.
if you do not mind, I'll see a little bit the system.

Any questions'll send you a "PM"
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