A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Spector Palettes
by tony spector Today at 8:39 pm

» spiderman zombie 2017 spanish latino by ZVitor-odinus sinistro
by onionido Today at 8:35 pm

» chuchoryu & Friends vs all Realms!!!
by chinchyboy Today at 8:15 pm

» MK vs SF: Battle for the realms
by spidergoku Today at 7:59 pm

» Is it possible to make characters immune to fatalities?
by Mega_Man Today at 7:39 pm

» Lukas Wip
by Doom Today at 6:41 pm

Special Features at MMV








Share | 
 

 How do I change the fall sound on Mugen?

View previous topic View next topic Go down 
AuthorMessage
Mr.Welldone



Posts : 124
Join date : 2014-09-13

PostSubject: How do I change the fall sound on Mugen?   April 16th 2016, 12:25 pm

I just want to know how to change the fall sound on Mugen or on the Mugen characters from the Mugen fall sound into the different fall sound. While the Mugen characters fall when they are being hit by their opponents.

Please, help me! How do I change the fall sound on Mugen?



(No Rude Answers)
Back to top Go down
View user profile
borewood2013



Posts : 3442
Join date : 2014-08-11

PostSubject: Re: How do I change the fall sound on Mugen?   April 20th 2016, 3:38 pm

You can use Fighter Factory to open your [mugen]\data\common.snd file and replace the sound entries 7-0/7-1/7-2 with your own fall sound WAV files.  This way affects globally.

Also you can add your own fall sound WAV files to your own MUGEN character then duplicate the falling state and overwrite its Statedef 5100 & 5110 with the PlaySnd of the different values.  This way affects individually.
For example, include your own common1.cns file, or just overwrite the particular states in your MUGEN code:

; Downed get-hit (hit ground from fall)
[Statedef 5100]
.......................
[State 5100, 10]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)) ;<== replace this value with your choice, i.e. value = 5100,0

; Downed get-hit (lying down)
[Statedef 5110]
.......................
[State 5110, 6]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)) ;<== replace this value with your choice, i.e. value = 5110,0
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
Mr.Welldone



Posts : 124
Join date : 2014-09-13

PostSubject: Re: How do I change the fall sound on Mugen?   April 24th 2016, 1:42 pm

Haha. Thanks, Borewood. I think I've been modified the fall sound on Fighter Factory, clicked common.snd on sound section to change the fall sound. Thanks anyway, my friend. :-D
Back to top Go down
View user profile
 
How do I change the fall sound on Mugen?
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Help-
Jump to: