A place to have fun with Mugen
 
PortalHomeFAQMemberlistSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Ult Riverside Training Grounds (Fighters History Dynamite - Feilin)
by ELECTRO Today at 5:55 pm

» Injustice 2 Discussion
by NamelessOnlinePlayer Today at 5:54 pm

» Mugen Archive is the worst site....
by Mega_Man Today at 5:34 pm

» MMV Blade Marvel by Fede de 10 released for MMV's 5th Birthday
by LoKoLoKo Today at 5:02 pm

» [DEMO-BOR] Avengers United Battle Force
by O Ilusionista Today at 4:38 pm

» Game Of Thrones TV Talk
by volzzilla Today at 4:18 pm

Special Features at MMV





Chat on MMV w/ Discord


Share | 
 

 Justice League vs Street Fighter v1.0

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
borewood2013

avatar

Posts : 4629
Join date : 2014-08-11

PostSubject: Re: Justice League vs Street Fighter v1.0   April 22nd 2016, 11:18 am

@borewood2013 wrote:
Man, you just released it already!?!?!?!? Exclamation Question

A must download and try-out!  bounce

Thank you soooooooo much for this giant mega MUGEN gift!

Alright, I just tried it out and I must say..............WONDERFUL!!! Exclamation Exclamation Exclamation

Both the DC side and the SF side are working like a charm! bub

All the extra stuff you added to the game is very creative and interesting! kirby

The intro movie is very touching! tears of joy

The way to select secret characters is so smart!

The Project Reflect (i.e. Wonder Woman's) feature is nice in such a MUGEN full game! yes

The versus screen big portraits are so refreshing! bounce

The MUGEN stages are very well done and the coolest one in my opinion is the JailBreak one ,as you put Birdie in the jail cell!!!!!!! drop da bomb

The MUGEN A.I. is quite challenging!  I use Darkseid and it took me five (5) continues in order to be able to see the MUGEN ending!

Since Darkseid is my main in the SNES Justice League Task Force, I would like to say something about him in your MUGEN full game:
+ most of his signature moves from the source game are done well
+ the extra Boom Tube move adds more game play
* I notice Darkseid can get hurt before he goes transparent, and when he gets hurt I think that
   warp circle swirl can disappear faster
+ the Omega Beams hyper move fits Darkseid very much, were you using some Asura Blade/Buster sword effect
for that?
+ the Omega Stomp hyper move is very awesome, I like the ending rock pieces effect very much
* it can be stand-guarded which feels right, yet it can also be crouch-guarded which feels not so right...
- for the Stomp special move, the Enemy cannot stand-guard it, rather, it must be crouch-guarded which seems
not so right.......since its hyper version can be stand-guarded so there seems to be some inconsistency...
=> I notice his source game kick throw sprites are not used in this MUGEN version, so is it possible for you to add these unused throw sprites to some moves...hmm...like when Darkseid gets hit during Boom Tube then he quickly grabs his Enemy and does the source game kick throw please? Question  just some MUGEN idea...

Now MUGEN feedback (not including Darkseid) time:
- sorry but the inability to save MUGEN game setting is considered quite....inconvenient... Embarassed
- some move list is not correct, i.e. Steel's Hammer Dive and Steel Grab must be performed by pressing kick
  buttons, rather than punch buttons which are mentioned in the move list, as well as Dhalsim's Yoga Mummy
  which must be performed in air only yet it is not mentioned in the move list
- some hyper moves do none guard damage (chip damage) at all, i.e. The Flash's Speed Attack
- almost all aerial moves and aerial projectiles can be crouch-guarded which is not so right...
 
 
in case servimg not working for you...:
 
- some ground-only moves look like they can be stand-guarded yet some must be crouch-guarded;
likewise, some overhead moves can be crouch-guarded while they should be stand-guarded only....

* that is a hit spark not a guard spark so it indicates Ken is getting hit rather than guarding that...
in case servimg not working for you...:
 
- for some moves that try to freeze Enemy, it works well when the victims are on ground, yet when in the air,
the victims can still move freely (can even attack) after a fall...
 
 
in case servimg not working for you...:
 
* I think the Custom States you give to a frozen victim may need some aerial extension........
- for some moves that try to freeze Enemy, it works well when the victims are on ground, yet, if timed right, infinite freezing can happen, i.e. Green Arrow's freeze arrow...
 
 
in case servimg not working for you...:
 
- some hit sparks have some positions that seem to be a bit off...
 
 
in case servimg not working for you...:
 
- some guard sparks have some positions that seem to be a bit off...

in case servimg not working for you...:
 
-for characters who have the U,U Air Float move, when floating in air and when switching sides he/she/it
 doesn't not have the correct Facing....
 
 
in case servimg not working for you...:
 
- not sure whether it is by your intention, I am able to combo into many normal throws...
 
 * i.e. Dhalsim's ground-only small punch->small kick->normal throw and Guile's aerial small punch->small kick->normal throw
in case servimg not working for you...:
 


Also, some MUGEN suggestions for future update/upgrade:
- perhaps add some more aerial special moves/hyper moves like Cammy's Air Cannon Drill and Dhalsim's Yoga Mummy (reusing same sprite set or with some little sprite edit) so it can make air combos more excitin?
- perhaps add some MUGEN full-game only features like being able to break background objects like in the
 JL:TF and SF source games?
- perhaps add some system-wise features like dizzy states?
- perhaps add Watch mode back to make it available again please?

-------------------------------------------------------------

Now, please allow me to say my top JL and top SF and top Secret:
- JL:
 top #1: Darkseid - my main in the SNES Justice League Task Force, very well done in this MUGEN version
 top #2: Aquaman - you have made him much more interesting than the one in the SNES Justice
                            League Task Force source game
 top #3: The Joker - really fun to play with, I like his Teeth Toy so cool
- SF:
 top #1: Blanka - my favorite SFII character
 top #2: Dhalsim - the only one who can do a chain-into-hyper air combo
 top #3: Cammy - the only one who can do a chain-into-special air combo
- Secret:
 top: Son Goku - I am a BIG Dragon Ball fan so yeah..........by the way your Genki Dama is so cool Cool
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
ernes



Posts : 164
Join date : 2014-10-10

PostSubject: Re: Justice League vs Street Fighter v1.0   April 22nd 2016, 11:50 pm

wow zvitor is #1

clap clap clap clap clap
Back to top Go down
View user profile
bdizlhead



Posts : 3
Join date : 2015-05-14
Age : 36
Location : USA

PostSubject: Re: Justice League vs Street Fighter v1.0   April 24th 2016, 1:23 pm

i downloaded it and it was awesome except for a few things i need to point out. i had no music beyond the title screen. the AI is to aggressive no matter what difficulty i put it on and you can infinite air juggle with Balrog while holding down and pressing HP. if those things are corrected i will gladly redownload it.other than that its an awesome game.
Back to top Go down
View user profile
Doom

avatar

Posts : 5159
Join date : 2014-08-22
Age : 39

PostSubject: Re: Justice League vs Street Fighter v1.0   April 24th 2016, 1:29 pm

Welcome to MMV bdizlhead ... and thanks for comment. Wink
Back to top Go down
View user profile
felideo

avatar

Posts : 196
Join date : 2012-11-08
Age : 46

PostSubject: Re: Justice League vs Street Fighter v1.0   May 20th 2016, 3:29 pm

Game simply fantastic, thank Zvitor affraid affraid affraid
Back to top Go down
View user profile
ƒ}ƒbƒXƒ‹Dƒtƒ@ƒCƒg



Posts : 21
Join date : 2015-08-09
Age : 18

PostSubject: Re: Justice League vs Street Fighter v1.0   May 20th 2016, 4:16 pm

For being made by one creator, this ain't shabby at all, very nice. Mainly, this strange blocking-type noise plays at the strangest times, like after you hit a airborn opponent the settings set in Options aren't saved when you turn off the game, K.O. voices don't play most of the time, and maybe a alternate version with no OpenGL? OpenGL being activated makes it so I can barely play this great fullgame...
Back to top Go down
View user profile
borewood2013

avatar

Posts : 4629
Join date : 2014-08-11

PostSubject: Re: Justice League vs Street Fighter v1.0   May 20th 2016, 4:23 pm

@ZVitor wrote:
thanks guys.

@skhsato123 wrote:
it is game of the year
ehen you r going to release the chars separatedly
all at end of month, let me see if i get some bug feedback first.

ZVitor my awesome MUGEN Man, any MUGEN update recently please? Question  Just a small asking, no rush, no stress, just take your time.  yes
Back to top Go down
View user profile https://onedrive.live.com/?cid=7DB65F02B0BBD12E
duskvegeta



Posts : 13
Join date : 2014-12-16

PostSubject: Re: Justice League vs Street Fighter v1.0   August 5th 2016, 11:44 am

Updated to 1.01 (Bug fixes, Air block and no more Molebox)

http://www.zvitor.com.br/projeto/jlvssf.html

Thanks ZVitor!!!
Back to top Go down
View user profile
Doom

avatar

Posts : 5159
Join date : 2014-08-22
Age : 39

PostSubject: Re: Justice League vs Street Fighter v1.0   August 5th 2016, 12:45 pm

Great !! cheers
Back to top Go down
View user profile
ShawnD93

avatar

Posts : 25
Join date : 2016-06-09
Age : 24

PostSubject: Re: Justice League vs Street Fighter v1.0   August 5th 2016, 2:07 pm

awesome looking downloading right now
Back to top Go down
View user profile
 
Justice League vs Street Fighter v1.0
View previous topic View next topic Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen :: Mugen Releases :: Full Games-
Jump to: