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 Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31

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borewood2013



Posts : 3162
Join date : 2014-08-11

PostSubject: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 30th 2016, 4:32 pm

Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31:


Asahina Yuko: "Oops..........sorry for being SNSFW (Slightly Not Safe For Work)... Embarassed "
Shenghuanan: "I..............like................that............... Twisted Evil "


in case servimg not working for you...:
 

First thing first, there is a SNSFW label in the names.
Why?  It is because this "Custom 2DFM95 SNSFW Asahina Yuko" has a SNSFW (Slightly Not Safe For Work) win pose.
So..........you have been warned (well, just very slightly slightly by today's "standard" LOL....)!

---------------------------------------------------------------------------

Asahina Yuko (朝比奈夕子) is a character of a 2DFM95 game 2nd Cross by Mr.パブロフ:
http://web.kyoto-inet.or.jp/people/mrpavlov/txt/text/025.htm
* Asahina Yuko (朝比奈夕子) is based on a character in a dating simulation game series, Tokimeki Memorial (ときめきメモリアル), by Konami

If you want to see some game play of the 2DFM95 game 2nd Cross, then please watch this YouTube video:
source game video:
 
* credit: Vysethedetermined2

Of all 2nd Cross characters, Asahina Yuko is one (1) of my favorites.  According to the source game system,
Asahina Yuko belongs to the Power Type (パワー).  In the source game, Power Type makes use of this buttons layout:
x       x             hyper/super jump
light  medium  strong
http://web.kyoto-inet.or.jp/people/mrpavlov/txt/system.html

So, in MUGEN, I set it up like this:
button x: not used
button y: not used
button z: hyper/super jump
button a: light attack
button b: medium attack
button c: strong attack
button START: taunt

* if you want to exchange Button Remapping then I have provided for you too (put this in your MUGEN's select.def instead):
Custom_2DFM95_SNSFW_Asahina_Yuko/Custom_2DFM95_SNSFW_Asahina_Yuko_buttons_layout_2.def

* the exchanged Button Remapping in Custom_2DFM95_SNSFW_Asahina_Yuko_buttons_layout_2.def is like this:
button a: not used
button b: not used
button c: hyper/super jump
button x: light attack
button y: medium attack
button z: strong attack
button START: taunt

Some 2nd Cross source game unique features brought/not brought to this MUGEN version
---------------------------------------------------------------------------
=> most 2nd Cross characters have no normal throw, and Asahina Yuko has none
=> most 2nd Cross characters's attacks cannot be guarded/blocked in the air,
  so Asahina Yuko's Enemy cannot guard/block her attacks in air,
  and she cannot guard/block her Enemy's attacks in air too
=> all aerial normal moves can be used more than one (1) times *without* touching an Enemy (just like MUGEN KFM's)
=> some 2nd Cross characters' attacks add After-Images to a getting-hit Enemy,
  and some Asahina Yuko's attacks do so too, and it must be done by putting Enemies
  in some custom states for MUGEN
=> a getting-hit aerial Enemy usuall travels downward instead of being air-juggled upwards,  
  except for some anti-air moves
=> Offset feature - when both players' attacks collide, a counter effect takes place
  * similar to the Offset in Arcana Heart and Ougon Musou Kyoku and Sengoku Basara X
  ** in MUGEN, the ReversalDef and Explod/Helper State Controller are used for this
=> some special moves have a ES version in which a more powerful version automatically
  replaces the normal version, at a cost of MUGEN Power 1000/3000
=> some fireball/projectile moves can happen more than one (1) times so she is able to
  throw like two (2) projectiles in a row
=> all hyper moves must be used by pressing the button z hyper/super jump only,
  and when there is not enough MUGEN Power Asahina Yuko will do a slightly delayed backward hop
=> all hyper moves don't have super pause even though some hyper portraits show up...
=> some hyper moves give back Power (don't worry, I didn't bring this not-so-good feature to this MUGEN version...)
=> most 2nd Cross characters have their own dying way, like, they do a upward bounce before lying on the ground,
  and I use the SelfState MUGEN State Controller to achieve this source game unique feature
* please watch my YouTube video about these 2nd Cross source game unique features:
 

The Custom 2DFM95 SNSFW Asahina Yuko move list is as follows
* please watch my YouTube video about some demonstration of my MUGEN version:
 
---------------------------------------------------------------------------

Movements:
---------
walking, normal jumping
super jump => button z
* cannot do super jump while holding directions B/D/F (a source game feature)
forward dash => F,F
* can crouch while dashing (a source game feature)
backward hop => B,B
* invincible within the first 1st three (3) frames (custom feature in MUGEN not in source game)
** invincible the whole time (for MUGEN A.I. control only)

Chain Combos & Special/Super Cancel:
-----------------------------------
=> all ground/aerial normal moves can be chained with each other in this manner:
  1) light->medium/strong->strong
  2) on ground only: standing light->crouching light; standing medium->crouching medium; standing strong->crouching strong
* all light and medium normal moves can be used in Special/Super Cancel
* the button c strong standing normal move is a 2-hitter and only the first 1st hit can be chained and used in Special/Super Cancel

Tools:
-----
Aerial Rave (aka Launcher): standing strong attack button c (2-hit)
=> upon hit, launch an Enemy up into the sky, allowing air combos
+ during the launch, press U for a super jump
- the launcher works only when Enemy is on the ground

Dangerous Sobatto: hold forward + b
=> a normal turn-around leaping kick
+ an overhead attack which mean her Enemy must stand guard it
- start up time takes very long

Elbow Strike: hold forward + c
=> a fast forward moving elbow attack
+ fast
- travel distance is not great

Napalm Kick: hold downward + c; in air only
=> an aerial dive kick
+ fast and has a good attack angle
- landing takes more recovery time

Special Moves:
-------------
- Missile Through (F, DF, D, DB, B, c)
 => a throw attack (she doesn't have any normal throw move, please see above notes)
 + unguardable/unblockable
 - it start-up time is a bit longer
 * grabbed Enemy may escape her throw by pressing the MUGEN default "recovery" double-button,
   or press button y/z/b/c while holding forward/backward (credit: Zzyzzyxx aka Rimu)

- Grand Sweeper (D, DF, F, a/b/c)
 => a low-ground-level projectile attack
 * there are three (3) variations depending on button groups (a, b, c)
 ** for the button c strong version, if her MUGEN Power reaches at least 1000/3000 then
    the ES version is used automatically and it consumes the same MUGEN Power value
    and Asahina Yuko turns totally green when doing the ES version (a source game feature)
 *** she is able to throw like two (2) non-ES projectiles in a row (a source game feature)
 **** all non-ES projectiles upon hit it allows for a Super Cancel ability

- Revolver Crash (D, DB, B, a/b/c)
 => a forward-moving multiple-hit claw attack
 + an overhead attack which mean her Enemy must stand guard it
 - the stronger version, the longer the start-up time and recovery time
 * there are three (3) variations depending on button groups (a, b, c)
 ** only the button a light version allows for a Super Cancel ability

- Catapult Upper (D, U, a/b/c)
 => a non-moving upward attack
 + an effective anti-air move
 - the horizontal reach is quite pathetic
 * there are three (3) variations depending on button groups (a, b, c)
 ** the button c strong version can be used as a knocked-down wake-up reversal move,
    and it has five (5) frames of invincibility
 *** only the button a light version allows for a Super Cancel ability

Hyper Moves:
-----------
- Gatling Blow (D, DF, F, z)
 => a many-projectile attack that requires and consumes MUGEN Power 2000/3000
 * the start-up attack is just like the button c strong version of Catapult Upper
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it has around 160 MUGEN game-ticks of invincibility from start when being controlled by A.I.

- Bradley Scream (D, DB, B, z)
 => a forward-moving attack that requires and consumes MUGEN Power 2000/3000
 * it is a combination of Elbow Strike and Revolver Crash and ends with some powerful blow
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it has around 160 MUGEN game-ticks of invincibility from start when being controlled by A.I.

- Patriot Destroy (D, DF, F, z)
 => an in-air-only attack that requires and consumes MUGEN Power 2000/3000
 * it is a much stronger version of Napalm Kick combined with some normal jumping kicks and ends with some powerful blow
 ** it has around 16 MUGEN game-ticks of invincibility from start when being controlled by human players
 *** it is full of invincibility from start when being controlled by A.I.

Desperation Move:
----------------
- Nuclear Knuckle (D, U, z)
 => a non-moving attack that requires and consumes MUGEN Power 3000/3000
 + unguardable/unblockable (a source game feature) and deals half of the victim's Life damage value
 - its start-up time and recovery time are very long
 ** it has nine (9) frames of invincibility from start when being controlled by human players
 *** it has thirty-five (35) frames of invincibility from start when being controlled by A.I.
 **** wholly molly Mr.パブロフ has given Asahina Yuko some One-Punch Man alike desperation move!!!

---------------------------------------------------------------------------

Download from my OneDrive here:  https://onedrive.live.com/?id=7DB65F02B0BBD12E!1077&cid=7DB65F02B0BBD12E


Last edited by borewood2013 on March 31st 2016, 5:21 am; edited 1 time in total
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Doom



Posts : 3808
Join date : 2014-08-22

PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 30th 2016, 5:53 pm


A lot of information ... eyes rolling
Downloading !!
Congratulations on the release, friend ...
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volzzilla



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 30th 2016, 11:00 pm

congrats on the release borewood Very Happy so love you being such a great part of our MMV community Very Happy
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Doom



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 31st 2016, 6:22 am

@volzzilla wrote:

so love you being such a great part of our MMV community Very Happy

I am also glad that you are here with us! yes
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Staubhold



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Age : 41
Location : Berlin, Germany

PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 31st 2016, 1:14 pm

Thanks borewood! Smile

Will test and give feedback in my spare time.

Spoiler:
 
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borewood2013



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   March 31st 2016, 2:45 pm

Thank you Doom & volzzilla for your long-time MUGEN support!  ilu


@Staubhold wrote:
Thanks borewood! Smile

Will test and give feedback in my spare time.

Spoiler:
 

Thank you Staubhold for your long-time healthy & thoughtful MUGEN feedback! ilu

Oh....sorry, I have forgotten my little dazed Santa Claus...........thank you for your MUGEN reminder and I will try to update him during this weekend........... Wink
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Staubhold



Posts : 160
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Age : 41
Location : Berlin, Germany

PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   April 1st 2016, 12:30 pm

Nice work on that Doujin char. yes

Some quick feedback...

- is it intentional that Asahina vs Asahina gives just the intro on a loop?

- doing a normal Grand Sweeper immediately after an ES version Asahina and the second projectile are green for a short time

- Patriot Destroy hyper has no hyper bg like the others (source accurate?)

The win pose is harmless.
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borewood2013



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   April 1st 2016, 4:07 pm

@Staubhold wrote:
Nice work on that Doujin char.   yes

Some quick feedback...

- is it intentional that Asahina vs Asahina gives just the intro on a loop?

- doing a normal Grand Sweeper immediately after an ES version Asahina and the second projectile are green for a short time

- Patriot Destroy hyper has no hyper bg like the others (source accurate?)

The win pose is harmless.

Thank you very much for your MUGEN testing! 

- about Asahina Yuko vs Asahina Yuko issue.......yes...........and my reason is not quite reasonable....... Neutral

- about that green palette change for both Asahina Yuko and her projectile, it happens in the 2nd Cross source game too:
  
 
in case servimg not working for you...:
 

- about that hyper portrait missing during Patriot Destroy, it happens in the 2nd Cross source game too:
 
 
in case servimg not working for you...:
 

>> The win pose is harmless.
That is why I said "slightly slightly" heh heh......... Laughing
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Shinkemaster



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   April 20th 2016, 12:35 am

Really is Fantastic!, an amazing char.

moreover, all the information that you have set.
I was so enthusiastic that went straight to the Link, but now I'm reading everything, to not miss a special attack.
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borewood2013



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PostSubject: Re: Custom 2DFM95 SNSFW Asahina Yuko released by borewood2013 on 2016-03-31   April 20th 2016, 4:39 pm

@Shinkemaster wrote:
Really is Fantastic!, an amazing char.

moreover, all the information that you have set.
I was so enthusiastic that went straight to the Link, but now I'm reading everything, to not miss a special attack.

Oh thank you sooooooo much for spending your precious time on reading my MUGEN Manual! ilu

Oh I am so touched~~~~~~~~~~~ tears of joy

Oh I know it is hard to imagine that I treat my MUGEN Manual more important than my MUGEN character files......I have used much more MUGEN energy on making the MUGEN Manual than on my MUGEN character files......

Oh I hope my mere little MUGEN Asahina Yuko and its MUGEN Manual can introduce this cool 2DFM95 fighting game - 2nd Cross - to the very you, enjoy your stay! 
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