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 Joe by Trololo (90%)

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Trololo



Posts : 70
Join date : 2014-07-06
Age : 19
Location : Russia

PostSubject: Joe by Trololo (90%)   March 18th 2016, 9:39 am



As you can understand, he is almost ready. The problems only in Intros, Win poses, taunts and normal voice.
But still, he is completely playable.
Have fun!

Download
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Doom



Posts : 4026
Join date : 2014-08-22
Age : 38
Location : Argentina

PostSubject: Re: Joe by Trololo (90%)   March 18th 2016, 10:39 am

Thanks Trololo ...
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borewood2013



Posts : 3442
Join date : 2014-08-11

PostSubject: Re: Joe by Trololo (90%)   March 18th 2016, 11:20 am

Very cool SF1 Joe MUGEN version! Cool

Just a few things:
- intro state 193 (anim 190) has missing sprites; I suggest you can use his taunt anim 196 for a temporary replacement, just reverse anim 196's frames order
- the anim 2900 in the Zero Counter punch version has missing sprite in the 7th frame
- Spectre Dropkick doesn't hit his Enemy at all because movetype=I is set for the whole Statedef 1101
- the Recover Statedef 1302 for Bakuretsuken (Mash p) has missing anims 1402, 1412, 1422
- during his Knees Assault normal throw, Enemy is put in a non-existing Statedef 805 (by a HitDef's p2stateno = 805)
- a "Super3" Command has a simplified version like B, DB, D, DF, F, a/b/c yet not mentioned in the Readme.txt?
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Trololo



Posts : 70
Join date : 2014-07-06
Age : 19
Location : Russia

PostSubject: Re: Joe by Trololo (90%)   March 18th 2016, 11:54 am

@borewood2013 wrote:
Very cool SF1 Joe MUGEN version! Cool

Just a few things:
- intro state 193 (anim 190) has missing sprites; I suggest you can use his taunt anim 196 for a temporary replacement, just reverse anim 196's frames order
- the anim 2900 in the Zero Counter punch version has missing sprite in the 7th frame
- Spectre Dropkick doesn't hit his Enemy at all because movetype=I is set for the whole Statedef 1101
- the Recover Statedef 1302 for Bakuretsuken (Mash p) has missing anims 1402, 1412, 1422
- during his Knees Assault normal throw, Enemy is put in a non-existing Statedef 805 (by a HitDef's p2stateno = 805)
- a "Super3" Command has a simplified version like B, DB, D, DF, F, a/b/c yet not mentioned in the Readme.txt?

-Yes. As I said it dosn't have normal intros. Thinking about new one... Still, can't fing good nuff sprites for it.
-Fixed.
-Well, this one is strange, cause I don't remember I Idled this move... Especially when I really used that move. Anyway, it's a problem- need to fix.
-This one is just fixed.
-Well, NOW this is strange. cause everything here is working. Well, maybe this is because on method changing sides... Anyway, fixed.
-Also strange stuff... I though I mentioned that in ReadMe... XD
Thanks for feedback!
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volzzilla



Posts : 5663
Join date : 2012-05-02

PostSubject: Re: Joe by Trololo (90%)   March 19th 2016, 9:11 am

congrats on the release trololo Smile and thank you for sharing him here Very Happy
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fede de 10



Posts : 931
Join date : 2014-06-26
Age : 34
Location : ARGENTINA PARA EL MUNDO

PostSubject: Re: Joe by Trololo (90%)   March 19th 2016, 6:18 pm

great char, thanks for sharing
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mazemerald



Posts : 2137
Join date : 2012-12-10
Age : 27
Location : CAPCOMLAND - Adelaide - Australia

PostSubject: Re: Joe by Trololo (90%)   March 21st 2016, 11:47 am

Great work congrats!
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