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 Blacknest night project

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raisu



Posts : 32
Join date : 2013-03-29

PostSubject: Re: Blacknest night project   June 13th 2013, 8:13 pm

Nice guitar haha
Remembers a lot 90ths Kyle rayner
Cant wait for him
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Anarky

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Posts : 343
Join date : 2013-01-06
Location : Portugal

PostSubject: Re: Blacknest night project   June 22nd 2013, 3:52 pm

Hi guys ! Something that people asked me to do was make more constructions, well i thought about it and one of the major things why we love the lantern corps is because of the power of the ring so i made a lot of new constructions  :
" /> a        " />

These are just two of the many constructions yet to come , dont forget to coment cyclops
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Ax

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Join date : 2012-06-02
Location : https://mugenarchive.com

PostSubject: Re: Blacknest night project   June 22nd 2013, 4:12 pm

I like the one on the right, it's a gun, right? That one should convert nicely into a GL energy.
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Anarky

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PostSubject: Re: Blacknest night project   June 22nd 2013, 4:44 pm

the right one is a sniper
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Anarky

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PostSubject: Re: Blacknest night project   June 28th 2013, 6:36 am

Hi guys im here to publish more constructions for the lanterns




Besides that ,people did not awnser me about making the life bars
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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Blacknest night project   June 28th 2013, 11:28 am

good constructions for the lanterns
cheers 
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Blacknest night project   June 28th 2013, 2:07 pm

Aren't constructs supposed to be uniform in color?
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Anarky

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PostSubject: Re: Blacknest night project   June 28th 2013, 3:50 pm

it will depend of the pallete but everyone is going to have diferent constructions
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Anarky

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PostSubject: Re: Blacknest night project   July 2nd 2013, 6:43 am

Hi guys, has you all know i am making more sprites and constructions for the lanterns , here is a quick view of the work, please coment and share your opnion and sugestions farao 

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cravd



Posts : 967
Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Blacknest night project   July 2nd 2013, 11:18 am

at present do not have the red lantern to capasidad builder, only the red lantern on the ground.

so other good progress.
Very Happy Very Happy 
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NightDevil123



Posts : 209
Join date : 2012-05-30

PostSubject: Re: Blacknest night project   July 6th 2013, 12:40 pm

@skillfrank wrote:
kyle doesnt use trains and that guitar
its weird kyle doin that

Actually, in one of the first comics he appeared in, he took down Mongul with a train, impressing Superman in the process. So the train does fit. If you haven't taken it out already, leave it in.
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Anarky

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PostSubject: Re: Blacknest night project   July 7th 2013, 7:04 am

ok the train will stay but i will add more sprites to be more fluid and more fast
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rodrigue



Posts : 176
Join date : 2013-08-20

PostSubject: Re: Blacknest night project   September 4th 2013, 4:59 am

any news or suggestions?
can we help?
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Anarky

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PostSubject: Re: Blacknest night project   September 4th 2013, 5:59 am

Well for start , we are now working on the project again , we have decided to include razer , bleez and saint walker, we already finish some chars but it is very early , and they probably will be updated , i need something from you guys how do i make lifebars for mugen ? , i want to create a lifebar exclusive to this project
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E.nigma

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PostSubject: Re: Blacknest night project   September 4th 2013, 7:24 am

mazemarald is your man, he makes lifebar every week
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