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 Blacknest night project

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skillfrank

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Posts : 54
Join date : 2012-05-17

PostSubject: Re: Blacknest night project   June 5th 2013, 12:51 am

I may have some stuff for u if
u could get kyle color well defined
cause hal looks clean and kyle looks kinda washed out. not a diss
and if u romove the stuff that belongs from other creators.
i could give u fresh amazing new constructs. geek

fantasy pirate crew
(i have the full animation)

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Anarky

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Posts : 343
Join date : 2013-01-06
Location : Portugal

PostSubject: Re: Blacknest night project   June 5th 2013, 8:34 am

Hi guys for start, i want to thank for the tips , we will avaliate each sugestion, i must say that kyle ryder will suffer many adjustments , we will fix his walk sprites, his color will go better and he will have more constructions , he was the first lantern created by my team , later i will fix many of sprites and improve the detail of every character like hal jordan, thanks for the support and i ask you that you continue to say what you have in mind about this project, any sugestion or idea, anything just say cyclops


PS: Sorry for my bad english
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Fightfan



Posts : 463
Join date : 2012-07-18

PostSubject: Re: Blacknest night project   June 6th 2013, 1:04 pm

Who is this 'team' you speak of and how did you meet them?
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Ax

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Posts : 3183
Join date : 2012-06-02
Location : https://mugenarchive.com

PostSubject: Re: Blacknest night project   June 6th 2013, 1:48 pm

Excellent progress, a lot was done and the moves are fresh.

I would just recommend the spriter step up his game and try more advance spriting and animating techniques.

For a first wip it's fine to start off like this but if this is a full game project then a little more work is needed.

The character's colors need fixing and need some better RGBs.

Ax wrote:
Great, here are some other links that may help you out.

Spoiler:
 

Spoiler:
 

http://mugenmultiverse.fanbb.net/t641-mugen-tips-for-creating-characters


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animaraz



Posts : 1018
Join date : 2012-05-20
Age : 41
Location : León, Gto.

PostSubject: Re: Blacknest night project   June 6th 2013, 2:03 pm

Kyle utiliza muchas chicas bellas en sus contrucciones (enfermeras, salvavidas, policias, etc) Para los ataques de Kyle yo te sugiero utilices chicas tambien.

Kyle uses many beautiful girls in their constructions (nurses, lifeguards, police, etc.) To Kyle attacks I suggest you use girls too.

Kyle usa muitas meninas bonitas em suas construções (enfermeiros, salva-vidas, polícia, etc) para ataques Kyle Eu sugiro que você use as meninas também.
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cravd



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Join date : 2012-05-30
Location : Mexico

PostSubject: Re: Blacknest night project   June 6th 2013, 5:59 pm

yes animaraz yes cheers more girls in http://scrollboss.illmosis.net
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Anarky

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PostSubject: Re: Blacknest night project   June 9th 2013, 6:54 pm

Hi guys,which type of sprite of atrocitus do you prefer ?
1:


2:
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Ax

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PostSubject: Re: Blacknest night project   June 9th 2013, 8:01 pm

Spartan wrote:
Hi guys,which type of sprite of atrocitus do you prefer ?
1:


2:

Hard choice? The first one looks best, but the second one has better colors. Maybe combine them in some way? Add the colors fromt he 2nd one into the 1st one?
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animaraz



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PostSubject: Re: Blacknest night project   June 9th 2013, 9:58 pm

Ax say rigth. The face of 2 its good, but the hands of the 1 are better.
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mugenaddict34



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Join date : 2013-03-24

PostSubject: Re: Blacknest night project   June 10th 2013, 10:28 am

Smile I agree too. Shading work on second option is far better than the previous one. I say go on and mix the two Wink

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Anarky

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PostSubject: Re: Blacknest night project   June 12th 2013, 4:20 am

Thanks guys for the opnion, for now atrocitus will stay like it was and maybe in the future i will make a mix of two of them , today i will post one more a video of a new character , we are designing the sprites so dont worry because is still an early version , today im going to show you larfreeze the leader of orange corps

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skillfrank

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PostSubject: Re: Blacknest night project   June 12th 2013, 12:52 pm

kyle doesnt use trains and that guitar
its weird kyle doin that
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Ax

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PostSubject: Re: Blacknest night project   June 12th 2013, 2:40 pm

Spartan wrote:
Thanks guys for the opnion, for now atrocitus will stay like it was and maybe in the future i will make a mix of two of them , today i will post one more a video of a new character , we are designing the sprites so dont worry because is still an early version , today im going to show you larfreeze the leader of orange corps

That was pretty cool! That guitar thing was awesome! There is a lot of creativity in this project.
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Fightfan



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PostSubject: Re: Blacknest night project   June 12th 2013, 7:04 pm

I'm still wondering who is making the sprites exactly?
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YoungSamurai5

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Age : 24

PostSubject: Re: Blacknest night project   June 13th 2013, 1:33 am

make the cinstructs transparent.
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