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 Blacknest night project

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Jhonny-DC

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Posts : 219
Join date : 2013-04-07
Age : 40

PostSubject: Re: Blacknest night project   May 23rd 2013, 5:04 pm

Spartan wrote:
"Si eres nuevo en el mugen yo te aconsejaria no empezar con un "Projecto" inicia con sprites suelto, crea tus primeras animaciones y has un personaje o un escenario. Recuerda que el que mucho abarca poco aprieta"

Te agradezo el asesoramiento pero yo todavía sé lo que és mejor para mí

Si no sabes que es mejor, con mas ganas primero solo has algo menor.
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YoungSamurai5

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Posts : 957
Join date : 2012-05-01
Age : 23

PostSubject: Re: Blacknest night project   May 23rd 2013, 8:30 pm

Spartan wrote:
First off all im not creating this project alone, i have a team working with me on this project , im learning new things everyday, and if you do want to know im creating characters never created before

whos your team? we all have created characters never made before lol. im just stating facts ha. cant wait to see your progress/news and if i see enough and all goes well, i might have something for you. are you a coder or spriter?
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Anarky

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Join date : 2013-01-06
Location : Portugal

PostSubject: Re: Blacknest night project   May 24th 2013, 8:36 am

im more a coder but i help choosing bases for the characters and some times doing the detail of the shadows and other things
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YoungSamurai5

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PostSubject: Re: Blacknest night project   May 24th 2013, 9:32 am

Spartan wrote:
im more a coder but i help choosing bases for the characters and some times doing the detail of the shadows and other things

Can't wait to see something from you, to see how far along you are in coding.
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Anarky

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PostSubject: Re: Blacknest night project   May 24th 2013, 11:26 am

Check your pm
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Anarky

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PostSubject: Re: Blacknest night project   May 25th 2013, 11:18 am


do you like him ? alien
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YoungSamurai5

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PostSubject: Re: Blacknest night project   May 25th 2013, 6:06 pm

Face and some definition needs a little work but its a good start.
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Anarky

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PostSubject: Re: Blacknest night project   May 26th 2013, 5:13 pm

i agree with you
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Anarky

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PostSubject: Re: Blacknest night project   May 31st 2013, 10:58 am

Hi Guys new video - Kyle Rayner -needs a lot of improvement
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Anarky

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PostSubject: Re: Blacknest night project   June 2nd 2013, 4:19 pm

Two major characters - Atrocitus and Kilowog


Any coment ? cyclops
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wingnut



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PostSubject: Re: Blacknest night project   June 4th 2013, 9:48 am

Good video!!
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cravd



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Location : Mexico

PostSubject: Re: Blacknest night project   June 4th 2013, 2:28 pm

Shocked impresive
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YoungSamurai5

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PostSubject: Re: Blacknest night project   June 4th 2013, 2:59 pm

atrocitus looks very stiff. i personally think that all the lanterns need that outline of the ring around them. example, kind of like how hals is. also the constructs need transparency. you need some new effects for some of those moves. kyles walk needs work. you need to take a few pointers from previous lanterns and the kyle wip by trex and others, but dont steal anything. just observe how zvitor and others made the lanterns and learn from them. i already told you about kilo already. use a different hal, youll never get permission. use the open source one. while your at it use the open source john too, if your serious about this. alot of stuff needs alot of work.

where did you get that stage?
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Beto

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PostSubject: Re: Blacknest night project   June 4th 2013, 3:03 pm

Spartan wrote:
Hi Guys new video - Kyle Rayner -needs a lot of improvement

Kyle is a sequence of blows, I read that comic was a designer and can make projections amazing with his ring, you may need to rephrase it
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Fightfan



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Join date : 2012-07-18

PostSubject: Re: Blacknest night project   June 4th 2013, 10:05 pm

Did you make the characters shown in the videos? The sprite style from them and the one of Atrocitus you made look alot different?
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Blacknest night project
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