Hello everyone ... this time I got back to officially announce the release of Mortal Kombat Legacy DEMO 2.0.
It Has Been a long time since I released the first version (0.5) and now, than before have been made many improvements to the game.
The update includes:
-Added Stage Preview -Added New internships -Added New songs -Added Sektor -Added Cyrax -Added Goro -Added Raiden -Added Reptile -Added Move List Preview -Fix IA -Fix Life Bar -Fix VS Screen -Fix Select Screen -Fix NDA for all chars -Fix AIR for all chars -Fix SFF for all chars -Fix Intro for Scorpion and Sub Zero -Fix Big and Small Portrait -Fix Super sound -Improved AI -Update Sound system -Update Special and super moves -Update X-Ray moves -Other updates
Excellent, I played and loved it, some bugs like characters walking along the top, but the gameplay fatalit and animalits are easy to use, enjoyed !!! waiting for the final version with the Team Girls fighters and the Big-boss of the game, as well as the release of unique characters.
Thanks ... unfortunately I still have not figured out what is due the bug ... it's weird but I think it is due to stage (I will try to solve it as soon as possible so that it is not present in version 2.5) ... regards the release of the single chars: already available in the download section of the forum with the Klassic Skins Pack (classic costumes mk 1,2,3) ... I hope to give more news as soon as possible;)
Rain has a pretty broken glitch in this current version. If you use his Teleport while the opponent is trapped in Rain Ball, its helper turns into a clone of Rain. You can then repeat this with said clone, and now you have four Rains on your side. You can do this infinitely until either MUGEN crashes from the helper overload, or you get bored. It eventually gets to the point where you have to mash Space just to make sure the twenty-five Rain Balls don't kill your opponent in one shot before you get the chance to clone more Rains.
The solution I'd suggest would be to simply make it so that one of the Teleport's triggers makes it mandatory that Rain isn't in the Rain Ball state (state 1508, specifically), so that you can't cancel it into this game-breaking glitch.
Other than that, Rain's Whater Kick (a+b) can combo into itself for an infinite. Same for Scorpion's teleporting punch. Also that isn't how you spell "water", not to be a dick about spelling, just something to note for fixing.
Scorpion's Brutality also does not work properly, since it just knocks them away and allows them to move again. I'm guessing you know this already though, and plan on fixing it soon; all of the other Brutalities work perfectly fine.
I'd also suggest modifying damage values, specifically on the X-Ray attacks since they simply don't deal enough damage for Lvl3 Super Moves (I can much get more damage out of a simple string of x,y,D+y).
Other than that I'm legitimately impressed by all of this! The new sprites look fantastic, and the fact that you took the time to give each character their own animations for Fatilities (including ones that never existed before) is especially worthy of praise.
Overall, great release. Looking forwards to the next one!
I've already tried! It's true, I've seen the bug mentioned above ... but equally the game is amazing !! Astonishing the amount of detail that the game has, all beautiful ... And Reptile is fabulous !! I really love that char ...
Thanks Galactus i'm glad you like it ... Thanks for the excellent feedback Shiruzato ... is the first time (to be honest) that I see Rain behave like that and now I will solve this problem as annoying so that in the next release there isn't , Furthermore i will provide to even fixare the word "water" (from what I understand you mean in the Rain's move list) and also the brutality of Scorpion and of course incrementerò also the damage caused by the xray of the characters.
Regarding the technical problem encountered by gartanham: I discovered that some internships (especially in the Cyrax's stage ) cause this kind of walks in the air ... I hope I can soon resolve this problem too ... Thanks again for your feedback and i hope to give you more news as soon as possible
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.0 RELASED !! March 7th 2016, 12:41 am
So far so good. If I find a problem, I will let you know. I have to confess that 90% of the time I used to Reptile. The others have tried a little. The second most I've used is Scorpion. Also I'll tell you ... if I do not tell you before: I'm lousy TESTER. I play very little, I like to create, rather than play.
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.0 RELASED !! March 7th 2016, 12:57 am
So far this is shaping up to be a dream come true for me. What do you mean when you say you added new internships though? The only type of internship I know of is when you go work for someone for free while gaining job experience, with the possibility of being hired full-time. I'm pretty sure that's not what you meant when you said you added some, so I was just curious what you meant by that so I can make sure to take notice to the addition of them.
Subject: Re: MORTAL KOMBAT LEGACY DEMO 2.0 RELASED !! March 7th 2016, 10:54 am
ahahahah so I meant the battle arenas ... with respect to the first released version (1.0) I added 6 new arenas (sektor, Cyrax, goro, raiden, training room and Krypt) and I replaced that of sub zero with a new one. ..inoltre I also made the preview for the selection of the arena