As with all of my edits, I'm usually not able to contact all of the original creators. If you are the original creator of one of my edits and you feel like I'm doing your character an injustice, or if you aren't the original creator but you know the original creator enough to believe they would be uncomfortable with my edits, I can change or remove a character appropriately.
So I did an edit of Chuchoryu's Suited Samus a loooong time ago, and I said that I would do edits. Then I was given a Spider-Man to fix, but I wasn't really all that interested in the project since the MUGEN world already has about forty thousand Spider-Men (almost as much as the Marvel world), and I'm pretty happy with most of them, so... I never really did that.
So, too ashamed to tell the guy who asked me to do that, I absconded to the shadows and returned to lurking, ignoring any and all emails sent my way.
I figured I would apologize. Unfortunately, it isn't with a Spider-Man.
But it is with some major edits that I've been working on. About ten characters.
And they're exclusive to the Multiverse! At least, upon release. If you wanna put them elsewhere that's okay I guess, I'm not your parent. Just make sure I'm mentioned somehow.
Anyways. So I've always found MUGENHunter's Sonic characters to be a guilty pleasure despite their oddities, but they certainly haven't aged well. So I figured I'd try to add some new things to spice them up for the new age!
Keep in mind that these edits are not made with typical MUGEN conventions in mind, but are rather supposed to be adding onto what was already present, and they are each balanced off of each other. So don't expect any major edits like something you'd get out of Gladiacloud.
...Also I'm new to the whole MUGEN scene, at least publicly, and these are my first officially released edits. Constructive criticism would be much appreciated.
So. Characters. Downloads and pictures will be provided. Also, every moveset will be explained through a readme in each character's folder.
-Super Moves now work similarly to they do in Capcom Vs. The World; through a simple command, and the Z button.
-Most Lvl3 moves have unblockable elements, but they have various workarounds that I made sure were fair yet challenging. Risk vs. Reward and such.
-Damage is scaled between these characters, so you'll see Supers doing a little more damage than you might be used to.
-Taunts can be reused over and over again, as opposed to just once.
-Dodge traits are unique between characters (you'll see what I mean).
-Spin-based moves (such as the Homing Attack and Spin Dash) now tint the character that uses them with their personalized colour, complete with afterimages.
-I may have renamed some attacks because I thought they were dull, unfitting or goofy, but I generally tried to stay true to source material and author intent.
-All characters have been given new portraits to replace the old ones, aside from Scourge and Chaos. They made me, um... They made me uncomfortable. Again, aside from Scourge and Chaos.
-All characters have also had their run speeds increased appropriately to their character (i.e. Shadow runs slightly slower than Sonic, but runs faster than Tails, who is faster than Knuckles, etc).
-The Somersault is now easier to complete, just hold Forward and mash a Punch button.
-New voices based on Sonic's more recent adventures have been added.
-Sonic has a new win pose, based on the Sonic Advance series.
-Hard Kick was changed slightly, given a different middle animation and increased range.
-Sonic Wave now must be used in the air, both to place emphasis on Sonic's approach game, and as a call back to how special moves worked in Sonic Battle.
-Sonic has a new Lvl3 Super, Super Sonic! A large field will surround Sonic, which will pull in foes and deal damage. This part can be blocked, but getting caught will guarantee the second part, a supersonic dash, will hit you. To avoid this attack, stay far away from Sonic, and dodge his supersonic dash at just the right time.
-Heavy Drop is no longer a charge move, but instead is a Half-Circle-Forwards move.
-Tails has a new voice based on Tails in the recent games, meaning some of his more out-of-character lines (roaring?!
) aren't an issue anymore.
-Tails has a new Lvl3 Super, Carpet Bomb! Tails leaps high in the sky, boarding the Tornado and shooting at the opponent from a distance. Once Tails reaches the other side of the screen, he'll come back and bomb the arena with a storm of incendiary explosives! The bombs can't be blocked, but the shots can. As soon as Tails jumps, crouch block, and once he appears again, dodge forwards at just the right time to avoid the wave of explosions. Don't get too close, either; being right next to Tails when he activates the attack will render you incapable of acting and prone to damage.
-After much debate, Knuckles' voice was updated as well, mostly for the sake of higher-quality audio.
-Knuckles no longer has that weird yiff-tastic pec window thing going on. I covered it up with his iconic white crescent instead.
-One-Two-Upper has been given the same treatment as Somersault, and you only need to hold Forward and mash the Punch button to finish the whole combo.
-Knuckles has a new Lvl3 Super, Super Knuckles! Knuckles dashes forwards at breakneck speeds, crashing his fist squarely into the opponent's trachea, and following it up with a devestatingly explosive uppercut. None of this attack can be blocked, but its range is sub-par compared to most of the other Lvl3 Supers. Keep your distance, stay elevated, and stay sharp.
-Shadow has been given a darker, edgier voice that better reflects just how tragically troubled his past his and how you'll never understand the true meaning of moral ambiguity like he does, mom
It's also higher quality than his old voice.
-Shadow has been given a new projectile in the form of Chaos Spear, which can be spammed or used as a finisher depending on your input. It can also be used in the air, and at different trajectories at that! Alas, such versatility required that they drain energy, so as not to overshadow heheh
Chaos Magic and his approach game.
-Roaming Chaos is now condensed to one move rather than having two separately powered versions. It's slightly larger than the Lv1 version, but smaller than the Lv2 version and only counts as a Lv1 Super Move. The Lv2 variant has been removed entirely.
-Shadow has a new Lv3 Super, Chaos Blast! This one is arguably the most straight-forward of the bunch. It has a massive hitbox, but is heavily telegraphed. Run before he blows!
-Blaze has a new voice, which was the easiest thing in the world to make because Laura Bailey voices literally everyone.
-Both of Blaze's knockdown attacks (yeah, both
, fancy that) have an added fire effect and now deal fire damage.
-All versions of Blaze's Not-Shoryuken deal fire damage, and have added fancy fire particles.
-Blaze's boring Tatsumaki-Senpuukyaku ripoff now burns with the heat of one thousands suns (but mostly fire graphics)
which had always bothered me before since Blaze is known for spinning around and lighting herself and other things on fire but never did those two things at the same time in the original version
-The "I Can't Believe It's Not Another Shoryuu-Reppa" Super Move now ignites with fire graphics during both versions, and has a widened hitbox to make it more useful.
-Blaze has a new victory animation replacing the one that was ripped straight from Ryu.
-Blaze's taunt was spiced up with an extra little flame. Fire graphics.
-Blaze has a new Lv3 Super, Burning Blaze! This one works similarly to Sonic's, but is more vertically inclined. Overall it deals more damage, but has more situational range. Blaze is enshrouded with a shield of fire, then bursts upwards with a powerful uppercut, summoning a massive geyser of fire. All stages of this attack are unblockable, and if you're caught above her or right next to her, consider yourself screwed. Keep to the ground and keep a fair distance away.
-Why yes, I did adapt Gladiacloud's fantastic Silver into the more outdated MUGENHunter style of gameplay! And I have zero regrets. He was always way too much for the other characters to handle and didn't mesh in well enough, in my opinion (despite being an amazing character in his own right, it's just that it didn't feel right to pair SNK-styled characters with someone more akin to MvC and CvS). That being said, I did my very best to keep the character as close to the original feel as possible, while making him fit in with the rest of his kin.
-Silver's divekick was nerfed and made into his aerial Heavy Kick.
-All EX Moves removed (sorry guys!)
-Moves have been sorted around to match the MUGENHunter layout.
-Silver's grab was changed slightly and moved to his crouching Heavy Punch (trust me, it works great in practice), and has been updated with a bit more visual flare. It also has some snazzy new voice clips...
-All hit FX, SFX, and Super Move GFX have been adapted to the MUGENHunter format.
-Silver already had a Lv3 Super Move. Not much to say about that, other than that it had always fitted the format of "Unblockable, react quickly and specifically to dodge it!" In this case, it's a massive ball of trash, and you need to quickly time a forwards dodge to escape damage. Otherwise it's a screen nuke. The character's been out for a long time now, so you've probably seen it already.
-Silver isn't the only character who wasn't part of the original Freedom Fighters bundle. This wonderful and yet unfortunately obscure project was originally created by masterofmugen21, and so I decided to take it to my shop and fix it up so it could shine a little brighter in the MUGEN spotlight. (Kind of like what happened to the actual Emerl. Huh.)
-Changed up the animations for his standard attacks to equally represent both Shadow and Sonic (with one aerial attack being taken from Ultra Emerl).
-Gave him a new taunt, wherein he will randomly spout one of three "memorable" quotes, complete with appropriate animations.
-Speaking of which, Emerl's voices have been updated to match the new voices that the other characters have received.
-Deep Impact (now Hammer Punch, because voice clips) is now a Lv1 Super Move. It deals damage proportionate to Knuckles' version, but rebounds opponents for follow-up attacks (credit to masterofmugen21 for that one).
-The aerial version of Sonic Wave was removed, both because it was a little janky and to make Emerl's version less obviously superior (it also had a grounded version, which I left in to make it a unique take on Sonic's).
-Changed Silent Size's command to feel a little more involved in the moveset.
-Got rid of the rapid flashing in Burnout Rush and Unconscious Dance, which were a holdover from MUGENHunter's first line of characters.
-The anti-air Sonic attacks were removed, because otherwise Emerl would basically just be a better version of Sonic and something needed to be different.
-Added Rage Wave, an attack taken from Chaos. It compliments Silent Size quite nicely, I think.
-Emerl doesn't have a Lvl3 Super, to balance out his massive versatility. This should be mitigated somewhat by the extra Lvl1 Super, and the meme taunts.
-Revamped him entirely, changing him from an assist-reliant keep-away character to a terrifying rushdown predator.
-Buffed his attack and defense.
-Removed all hologram-based attacks.
-Changed the jumping animation to feel more powerful.
-Increased both the size of Spark Field's graphic and its hitbox, but decreased its damage output.
-Added a Spin Dash and Homing Attack, both of which have hitboxes which linger longer than usual.
-Added a new attack, Metal Crash, which emphasises his speed and power more than anything but is greatly telegraphed.
-Drastically nerfed the health and energy regen gained from his taunt, since it can now be spammed.
-More than tripled the range of his Burst Spark Field Super, which was necessary since it was highly telegraphed and entirely blockable (both of which still hold true, don't you worry).
-I purposely didn't give him a knockdown move. He already hits like a truck and it would be just plain unfair.
-Gave him a backwards dodge.
-Increased the distance his backdash traveled.
-Metal Sonic now has a new Lvl3 Super, V. Maximum Overdrive Attack! Metal Sonic charges a dramatically massive amount of energy, then explodes forwards at full throttle. To be anywhere in front of him guarantees death, as it is an instant-kill and is completely unblockable, but fortunately you can sneak around him while he's charging energy to avoid any and all damage. It also includes a reference to a childhood favourite fan series that I'm sure you're familiar with.
-Chaos is now semi-transparent in all of his animations, including helpers.
-Chaos Predator (formerly known as Chaos Dolphin) now travels much farther, and the Lv2 version is now followed up with a second attack.
-Chaos has a new Lv3 Super, Perfect Chaos! Chaos absorbs all of the negative energy of the Chaos Emeralds, and transforms into his final form; Perfect Chaos, the god of destruction! He then floods the arena and fires off a massive beam that is nigh-impossible to avoid. There's no way to completely avoid damage here, but blocking the beam will result in taking much less damage than usual, hopefully balancing this out. Just steer clear of Chaos himself, as after transforming he will ram you into the beam's direct path if you're too close and you'll be unable to block a single thing.
-Assault was given the exact same treatment as Somersault, hold Forward, mash the Punch button.
-Scourge was given an entirely new, improvised sound bank that I believe fits his character strongly. He has Sonic's attitude, but he's much more crass and rude with it. Fans of Blazblue's Hazama should be happy with this new voice.
-Super Scourge has been given all of the same extra additions as Scourge... But now, the input to get him is a secret. Heheh. And don't just use his .cmd file or anything like that, either. Cheater.
-I've also cooked up a boss version that is meant to be fought at the end of an Arcade campaign. He has more health and energy, automatically activate Super Scourge once combat starts, and automatically initiates Super Scourge's Lv3 Super once his energy is maxed. He's definitely not meant to be played as an actual character, though, despite being mostly the same thing. Trust me on this.
-Since he was the only MUGENHunter character to already have a Lvl3 Super, Super Scourge, it doesn't seem necessary to mention it. Although I do think that image up there looks rad as hell, so I'm keeping it there. Hail to the king, baby.
Download (Normal): http://www.mediafire.com/download/2t37e4tx1fj1cw2/ScourgeMHII.rar
Download (Boss): http://www.mediafire.com/download/fgzk3qgw35c7geg/ScourgeMHBoss.rar
Here are the files. Some things have changed. Read the readmes. Enjoy.
Metal Sonic: http://www.mediafire.com/download/6qlglgdyfrg3ptb/MetalSonicMHII.rar
Scourge (Boss): http://www.mediafire.com/download/fgzk3qgw35c7geg/ScourgeMHBoss.rar
OneDrive folder: https://onedrive.live.com/redir?resid=2044812CC9FBB9E1!110&authkey=!ABDQfMtDEv4ECao&ithint=folder%2crar
I'm already working on at least four other Sonic characters, but in the meantime enjoy these ones and give me your feedback if you have any. Even if it basically boils down to "I hate you and nobody will ever love you", at least it's something. I have plenty of other edits that I've been keeping to myself, too, so if anyone cares about that I could post those up on some rainy day.
Anyways. Have fun moving at Sanic Spud. Sorry for the lack of Spider-Man.